Age | Commit message (Collapse) | Author | Files | Lines |
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Conflicts:
CMakeLists.txt
po/fi.po
po/fr.po
src/gui/skilldialog.cpp
src/localplayer.cpp
src/net/manaserv/generalhandler.cpp
src/net/tmwa/buysellhandler.cpp
src/net/tmwa/generalhandler.cpp
src/net/tmwa/playerhandler.cpp
src/net/tmwa/specialhandler.cpp
src/winver.h
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The thanks messages got removed, because they are useless and when
selling many items they completely trashed the chat.
The pick-up information for money now respects the configuration.
Reviewed-by: thorbjorn
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EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
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Uses a state variable in PlayerInfo instead. Moves isTalking from Being
to PlayerInfo. Also some small cleanups.
Reviewed-by: Chuck Miller
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You'll have to include it anyways 99% of the time
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There is still a good way to go, but this should get us
started
Reviewed-by: Jared Adams
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Also cleanup PlayerInfo a bit.
Reviewed-by: Chuck Miller
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Handling moved from LocalPlayer to PlayerInfo class
Event system used to update windows
Reviewed-by: Jared Adams
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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