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path: root/src/net/tmwa/buysellhandler.cpp
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2011-04-30Merge branch '0.5'Yohann Ferreira1-1/+0
Conflicts: CMakeLists.txt po/fi.po po/fr.po src/gui/skilldialog.cpp src/localplayer.cpp src/net/manaserv/generalhandler.cpp src/net/tmwa/buysellhandler.cpp src/net/tmwa/generalhandler.cpp src/net/tmwa/playerhandler.cpp src/net/tmwa/specialhandler.cpp src/winver.h
2011-04-11Removing annoying NPC trade messages from chatStefan Dombrowski1-9/+2
The thanks messages got removed, because they are useless and when selling many items they completely trashed the chat. The pick-up information for money now respects the configuration. Reviewed-by: thorbjorn
2010-08-12Simplify working with the event systemJared Adams1-1/+1
EventManager has been merged into Event, with some new convinience methods added. Reviewed-by: Chuck Miller
2010-08-01Remove isActive methods from buy/sell windowsJared Adams1-1/+1
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
2010-07-18Add event.h to eventmanager.h and listener.h to reduce total number of includesChuck Miller1-1/+0
You'll have to include it anyways 99% of the time
2010-07-18Move the majority of the netcode's server messages to the event systemChuck Miller1-7/+7
There is still a good way to go, but this should get us started Reviewed-by: Jared Adams
2010-07-18Move more from LocalPlayer to PlayerInfoJared Adams1-1/+1
Also cleanup PlayerInfo a bit. Reviewed-by: Chuck Miller
2010-07-17Modify how attributes and stats are handledChuck Miller1-3/+4
Handling moved from LocalPlayer to PlayerInfo class Event system used to update windows Reviewed-by: Jared Adams
2010-06-10Merge BeingManager and FloorItemManager as ActorSpriteManagerJared Adams1-1/+1
No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller
2010-05-17Remove Monster, Player, and NPC classesJared Adams1-1/+0
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
2010-04-17Changed eAthena protocol name to TmwAthena and changed the config files ↵Bertram1-0/+138
accordingly. This makes room for the actual eAthena protocol future inclusion.