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path: root/src/gui/gui.cpp
AgeCommit message (Expand)AuthorFilesLines
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-2/+5
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-6/+13
2005-09-30Updated NEWS file for next release.Bjørn Lindeijer1-5/+0
2005-09-26Added a nicer handling of when you get disconnected from the server.Eugenio Favalli1-1/+1
2005-09-18 Applyed biggeruniverse's patch to fix memory leaks.Eugenio Favalli1-0/+1
2005-09-12Added SDLImageLoader class to make guichan support physfs.Björn Steinbrink1-15/+8
2005-08-28Prepare our source so that it'll survive a guichan header cleanup, should it ...Björn Steinbrink1-0/+1
2005-08-28Create a GuiConfigListener class.Björn Steinbrink1-9/+21
2005-08-18Semi-separated OpenGL and SDL graphics classes, improving OpenGL performance.Björn Steinbrink1-5/+2
2005-08-15Removed guiTop global variable.Björn Steinbrink1-5/+4
2005-08-14Fully removed the useOpenGL global.Björn Steinbrink1-2/+1
2005-08-14Started to fade out the useOpenGL global variable.Björn Steinbrink1-0/+1
2005-08-14Removed guiGraphics global pointer and removed dependencies on gui.h in some ...Björn Steinbrink1-6/+3
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-20/+34
2005-08-10Moved knowledge about whether we use OpenGL into the Graphics class. Added he...Björn Steinbrink1-18/+3
2005-08-04Made the paths to some graphics being determined dynamically.Björn Steinbrink1-42/+10
2005-07-28Added an action enumeration to th Being class and removed the old #define's.Björn Steinbrink1-1/+1
2005-07-27Committing merging opengl and sdl part 3 by AndrejBjørn Lindeijer1-0/+6
2005-07-26Removed continous mouse movementBjörn Steinbrink1-29/+11
2005-07-26OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find aBjørn Lindeijer1-7/+23
2005-07-23Allowed continous movement when holding down left mouse buttonBjörn Steinbrink1-11/+29
2005-07-23Restored Being::setDestination, a pointer to the current map is now kept as a...Björn Steinbrink1-3/+1
2005-07-23Removed knowledge about the engine and maps from the being class..Björn Steinbrink1-1/+3
2005-07-16Made Image/SubImage being drawn by Graphics. Removed some redundant code.Björn Steinbrink1-2/+3
2005-07-14Committed resource manager cleanup patch by Doener, and properly implementedBjørn Lindeijer1-33/+94
2005-07-13* Committing some cleanups by DoenerBjørn Lindeijer1-1/+1
2005-07-13- Adding the wonderful new font by Bjorn to speech and player namesEugenio Favalli1-0/+25
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-1/+4
2005-07-11Introducing new font, sans serif 8.Bjørn Lindeijer1-15/+15
2005-07-09Add fallbacks for the font image loading code so that running tmw without doingRodney Dawes1-0/+24
2005-07-09reverting one of my biggest errorsEugenio Favalli1-1/+1
2005-07-09Some win32 fixes most of allEugenio Favalli1-8/+1
2005-07-03- Fixed blue, red and yellow damage fonts to work in SDL modeBjørn Lindeijer1-3/+10
2005-07-03- Commenting out buddy and new skills windowsEugenio Favalli1-3/+3
2005-07-03Commiting againJosé Ávila1-0/+27
2005-06-17Updated BrowserBox to work with SDL by using the original font. (the setColorAaron Marks1-0/+7
2005-06-14Added background to minimap. Only used in Tonori Desert map for now, and itsBjørn Lindeijer1-2/+4
2005-06-05Using custom focus handler to work around problem with multiple widgetsBjørn Lindeijer1-0/+5
2005-05-22An attemp on auto attack, not bug free for sureEugenio Favalli1-0/+2
2005-05-16Leave out OpenGL completely when not enabled.Bjørn Lindeijer1-2/+9
2005-05-02Made config.xml, tmw.log and chatlog.txt always appear in ~/.tmw on *nix.Bjørn Lindeijer1-1/+1
2005-05-01Catch exception to put some message through to the user.Bjørn Lindeijer1-4/+12
2005-05-01- Added installation of game data, install required on *nix systemsRodney Dawes1-1/+1
2005-05-01Adding safety check to walk check.Bjørn Lindeijer1-1/+1
2005-04-30Some fixes to player control, also attempting to solve long walk path problem.Bjørn Lindeijer1-2/+4
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-7/+6
2005-04-18Ok, of course the biggest problem to solve with OpenGL integration is loadingBjørn Lindeijer1-6/+7
2005-04-08Updated change log and made mouse walk only work with left mouse button.Bjørn Lindeijer1-8/+11
2005-04-05Don't command the server to walk the character to an occupied tile, for exampleBjørn Lindeijer1-1/+1
2005-04-02Work around Guichan focussing bug.Bjørn Lindeijer1-0/+9