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path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2005-07-26Added Being::Type enumeration and type-aware findNode(). Fixed font not being...Björn Steinbrink1-67/+32
2005-07-26- New smilies by ModanungEugenio Favalli1-1/+1
2005-07-23Restored Being::setDestination, a pointer to the current map is now kept as a...Björn Steinbrink1-0/+14
2005-07-23Removed knowledge about the engine and maps from the being class..Björn Steinbrink1-14/+1
2005-07-22Merge between moi1392's branch and headCedric Borgese1-8/+50
2005-07-13- Adding the wonderful new font by Bjorn to speech and player namesEugenio Favalli1-0/+1
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-0/+5
2005-07-03Don't start walking dead beings.Bjørn Lindeijer1-1/+1
2005-07-03- Fixed blue, red and yellow damage fonts to work in SDL modeBjørn Lindeijer1-2/+0
2005-07-03Minor fixes and cleanupsEugenio Favalli1-2/+2
2005-07-03- Commenting out buddy and new skills windowsEugenio Favalli1-1/+3
2005-07-03Trying to place damage text in a better positionEugenio Favalli1-3/+14
2005-07-03Correcting a little mistakeJosé Ávila1-4/+0
2005-07-03Adding colors to hit pointsJosé Ávila1-1/+24
2005-06-22Detect ghosts at creation time.Bjørn Lindeijer1-1/+1
2005-06-14Added background to minimap. Only used in Tonori Desert map for now, and itsBjørn Lindeijer1-1/+7
2005-06-05- Fixes for short swordEugenio Favalli1-2/+1
2005-05-27autoTarget is now a Being*, also may have fixed related crash and added labelBjørn Lindeijer1-7/+17
2005-05-22An attemp on auto attack, not bug free for sureEugenio Favalli1-0/+3
2005-05-16Added new barber by Neko-mon and moved being logic into Being class.Bjørn Lindeijer1-7/+43
2005-05-15better monsterset managementEugenio Favalli1-1/+2
2005-05-14Hide mouse when the application doesn't have mouse focus.Bjørn Lindeijer1-6/+0
2005-05-08Added new hair style by Frode Lindeijer.Bjørn Lindeijer1-1/+1
2005-05-02Made config.xml, tmw.log and chatlog.txt always appear in ~/.tmw on *nix.Bjørn Lindeijer1-2/+2
2005-05-01Fixed width of item lists in shops and fixed hitting dead monsters.Bjørn Lindeijer1-5/+5
2005-04-30Some fixes to player control, also attempting to solve long walk path problem.Bjørn Lindeijer1-10/+20
2005-04-26Hair style fix and text wrap fix.Bjørn Lindeijer1-1/+1
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-24/+25
2005-04-22Now you can attack with right mouse button, useful when using bow, need impro...Eugenio Favalli1-4/+33
2005-04-19Improving hair managementEugenio Favalli1-3/+21
2005-04-18Ok, of course the biggest problem to solve with OpenGL integration is loadingBjørn Lindeijer1-3/+5
2005-04-18- New hatEugenio Favalli1-5/+21
2005-04-11- First step toward syncing attack animation with attack speedEugenio Favalli1-1/+1
2005-04-11Now damage and speech times are fps independentEugenio Favalli1-20/+12
2005-04-10Fixing red squares, and disabling packet outputEugenio Favalli1-0/+1
2005-04-10Adding player names and fixing emoticon positionEugenio Favalli1-0/+13
2005-04-08Fixed damage scrolling up to restart from below on new hit.Bjørn Lindeijer1-4/+4
2005-04-08Created damage text seperate from speech & made it scroll.Aaron Marks1-1/+18
2005-04-06update for trade: now on right clickJan-Fabian Humann1-0/+12
2005-03-25Moved datafiles in unified structure.Bjørn Lindeijer1-1/+2
2005-03-24Incomplete attempt to fix whobbly walk at low fps (not for keyboard input)Bjørn Lindeijer1-1/+2
2005-03-19Added handling of window close button.Bjørn Lindeijer1-2/+2
2005-03-13* Moved Being public char *speech to private std::string speechBjørn Lindeijer1-73/+62
2005-03-11Maybe it would be a good idea to handle the login success message. This fixesBjørn Lindeijer1-0/+1
2005-03-10This should make mouse walking work.Bjørn Lindeijer1-0/+3
2005-03-10Experimental mouse walk command and fixed one instability issue.Bjørn Lindeijer1-1/+1
2005-03-10Fixed showing death bitmap when other players die and fixed the black hairBjørn Lindeijer1-14/+14
2005-02-15Small compile fix when compiling OpenGL in Dev-C++, and hostBjørn Lindeijer1-0/+1
2005-02-13Don't skip corners in A* pathfinding algorithm.Bjørn Lindeijer1-1/+0
2005-02-13New shorter and more flexible pathfinding implementation, which is hopefullyBjørn Lindeijer1-8/+1