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-rw-r--r--src/gui/setup_video.cpp4
-rw-r--r--src/net/charserverhandler.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp
index 97e4cdd6..5044bbb6 100644
--- a/src/gui/setup_video.cpp
+++ b/src/gui/setup_video.cpp
@@ -192,7 +192,7 @@ Setup_Video::Setup_Video():
mScrollRadiusSlider->setDimension(gcn::Rectangle(10, 120, 75, 10));
gcn::Label *scrollRadiusLabel = new gcn::Label("Scroll radius");
scrollRadiusLabel->setPosition(90, 120);
- mScrollRadiusField->setPosition(180, 120);
+ mScrollRadiusField->setPosition(mFpsField->getX(), 120);
mScrollRadiusField->setWidth(30);
mScrollRadiusField->setText(toString(mOriginalScrollRadius));
mScrollRadiusSlider->setValue(mOriginalScrollRadius);
@@ -200,7 +200,7 @@ Setup_Video::Setup_Video():
mScrollLazinessSlider->setDimension(gcn::Rectangle(10, 140, 75, 10));
gcn::Label *scrollLazinessLabel = new gcn::Label("Scroll laziness");
scrollLazinessLabel->setPosition(90, 140);
- mScrollLazinessField->setPosition(180, 140);
+ mScrollLazinessField->setPosition(mFpsField->getX(), 140);
mScrollLazinessField->setWidth(30);
mScrollLazinessField->setText(toString(mOriginalScrollLaziness));
mScrollLazinessSlider->setValue(mOriginalScrollLaziness);
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 5cc53f7d..c49c7640 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -169,7 +169,7 @@ void CharServerHandler::handleMessage(MessageIn *msg)
errorMessage = "Duplicated login";
break;
default:
- errorMessage = "Unkown error with 0x0081";
+ errorMessage = "Unknown error with 0x0081";
break;
}
mCharInfo->unlock();
@@ -208,7 +208,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->mLevel = msg.readInt16();
msg.readInt16(); // skill point
tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
- tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
int hairColor = msg.readInt16();