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-rw-r--r--src/gui/inventorywindow.cpp93
-rw-r--r--src/gui/inventorywindow.h17
-rw-r--r--src/gui/npclistdialog.cpp22
-rw-r--r--src/gui/npclistdialog.h7
-rw-r--r--src/gui/skill.cpp42
5 files changed, 62 insertions, 119 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index efe1cd51..72507d23 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -21,8 +21,11 @@
#include <string>
+#include <guichan/font.hpp>
#include <guichan/mouseinput.hpp>
+#include <guichan/widgets/label.hpp>
+
#include "button.h"
#include "gui.h"
#include "inventorywindow.h"
@@ -31,6 +34,8 @@
#include "scrollarea.h"
#include "viewport.h"
+#include "widgets/layout.h"
+
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
@@ -48,7 +53,7 @@ InventoryWindow::InventoryWindow():
setWindowName(_("Inventory"));
setResizable(true);
setCloseButton(true);
- setMinWidth(240);
+
// If you adjust these defaults, don't forget to adjust the trade window's.
setDefaultSize(115, 25, 322, 200);
@@ -68,19 +73,24 @@ InventoryWindow::InventoryWindow():
mMaxWeight + _(" g Slots: ") +
toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
"/" + toString(player_node->getInventory()->getInventorySize());
- mWeightLabel = new TextBox();
- mWeightLabel->setPosition(8, 8);
+ mWeightLabel = new gcn::Label(mWeight);
- draw();
+ setMinHeight(130);
+ setMinWidth(getFont()->getWidth(mWeight));
- add(mUseButton);
- add(mDropButton);
- add(mInvenScroll);
- add(mWeightLabel);
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
- mUseButton->setSize(60, mUseButton->getHeight());
+ place(0, 0, mInvenScroll, 5, 4);
+ place(0, 4, mWeightLabel, 5);
+ place(3, 5, mDropButton);
+ place(4, 5, mUseButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
+ setLocationRelativeTo(getParent());
}
void InventoryWindow::logic()
@@ -103,7 +113,7 @@ void InventoryWindow::logic()
toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
"/" + toString(player_node->getInventory()->getInventorySize());
- draw();
+ setMinWidth(getFont()->getWidth(mWeight));
}
}
@@ -114,36 +124,30 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (!item)
return;
- if (event.getId() == "use") {
- if (item->isEquipment()) {
- if (item->isEquipped()) {
+ if (event.getId() == "use")
+ {
+ if (item->isEquipment())
+ {
+ if (item->isEquipped())
player_node->unequipItem(item);
- }
- else {
+ else
player_node->equipItem(item);
- }
}
- else {
+ else
player_node->useItem(item);
- }
}
else if (event.getId() == "drop")
{
- if (item->getQuantity() == 1) {
+ if (item->getQuantity() == 1)
player_node->dropItem(item, 1);
- }
- else {
+ else
+ {
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
}
}
}
-void InventoryWindow::valueChanged(const gcn::SelectionEvent &event)
-{
- draw();
-}
-
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
@@ -164,48 +168,19 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
}
}
-void InventoryWindow::draw()
-{
- const gcn::Rectangle &area = getChildrenArea();
- const int width = area.width;
- const int height = area.height;
-
- // Update weight information
- mWeightLabel->setTextWrapped(mWeight);
- mWeightLabel->setMinWidth(width - 16);
-
- mUseButton->setPosition(8, height - 8 - mUseButton->getHeight());
- mDropButton->setPosition(8 + mUseButton->getWidth() + 5,
- mUseButton->getY());
-
- mInvenScroll->setSize(width - 16,
- mUseButton->getY() - (mWeightLabel->getNumberOfRows()*15) - 18);
- mInvenScroll->setPosition(8, (mWeightLabel->getNumberOfRows()*15) + 10);
-
- setMinHeight(130 + (mWeightLabel->getNumberOfRows()*15));
-}
-
-void InventoryWindow::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
- draw();
-}
-
void InventoryWindow::updateButtons()
{
const Item *selectedItem = mItems->getSelectedItem();
if (selectedItem && selectedItem->isEquipment())
{
- if (selectedItem->isEquipped()) {
+ if (selectedItem->isEquipped())
mUseButton->setCaption(_("Unequip"));
- }
- else {
+ else
mUseButton->setCaption(_("Equip"));
- } }
- else {
- mUseButton->setCaption(_("Use"));
}
+ else
+ mUseButton->setCaption(_("Use"));
mUseButton->setEnabled(selectedItem != 0);
mDropButton->setEnabled(selectedItem != 0);
diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h
index 922dd28f..166bf1c4 100644
--- a/src/gui/inventorywindow.h
+++ b/src/gui/inventorywindow.h
@@ -62,23 +62,8 @@ class InventoryWindow : public Window, gcn::ActionListener,
*/
Item* getSelectedItem() const;
- /**
- * Updates labels to currently selected item.
- */
- void valueChanged(const gcn::SelectionEvent &event);
-
void mouseClicked(gcn::MouseEvent &event);
- /**
- * Updates window drawing.
- */
- void draw();
-
- /**
- * Called whenever the widget changes size.
- */
- void widgetResized(const gcn::Event &event);
-
private:
void updateButtons(); /**< Updates button states. */
@@ -89,7 +74,7 @@ class InventoryWindow : public Window, gcn::ActionListener,
std::string mMaxWeight;
gcn::Button *mUseButton, *mDropButton;
gcn::ScrollArea *mInvenScroll;
- TextBox *mWeightLabel;
+ gcn::Label *mWeightLabel;
bool mItemDesc;
};
diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp
index e18b2ae8..7ecd0a74 100644
--- a/src/gui/npclistdialog.cpp
+++ b/src/gui/npclistdialog.cpp
@@ -47,8 +47,8 @@ NpcListDialog::NpcListDialog():
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, scrollArea, 5).setPadding(3);
- place(3, 1, cancelButton);
- place(4, 1, okButton);
+ place(3, 1, okButton);
+ place(4, 1, cancelButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
@@ -81,24 +81,6 @@ void NpcListDialog::reset()
mItems.clear();
}
-void NpcListDialog::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
-
- const gcn::Rectangle &area = getChildrenArea();
- const int width = area.width;
- const int height = area.height;
-
- scrollArea->setDimension(gcn::Rectangle(
- 5, 5, width - 10, height - 15 - okButton->getHeight()));
- cancelButton->setPosition(
- width - 5 - cancelButton->getWidth(),
- height - 5 - cancelButton->getHeight());
- okButton->setPosition(
- cancelButton->getX() - 5 - okButton->getWidth(),
- cancelButton->getY());
-}
-
void NpcListDialog::action(const gcn::ActionEvent &event)
{
int choice = 0;
diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h
index 099d03c0..bc58cdcd 100644
--- a/src/gui/npclistdialog.h
+++ b/src/gui/npclistdialog.h
@@ -51,13 +51,6 @@ class NpcListDialog : public Window, public gcn::ActionListener,
NpcListDialog();
/**
- * Called when resizing the window
- *
- * @param event The calling event
- */
- void widgetResized(const gcn::Event &event);
-
- /**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 35a41659..bc28123a 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -60,14 +60,17 @@ public:
update();
}
- virtual int getRows(void) { return mEntriesNr; }
+ virtual int getRows(void)
+ {
+ return mEntriesNr;
+ }
virtual int getColumnWidth(int index)
{
- switch (index) {
- case 0: return 160;
- default: return 35;
- }
+ if (index == 0)
+ return 160;
+
+ return 35;
}
virtual int getRowHeight(void)
@@ -82,7 +85,8 @@ public:
mEntriesNr = mDialog->getSkills().size();
resize();
- for (int i = 0; i < mEntriesNr; i++) {
+ for (int i = 0; i < mEntriesNr; i++)
+ {
SKILL *skill = mDialog->getSkills()[i];
SkillInfo const *info;
char tmp[128];
@@ -127,6 +131,9 @@ SkillDialog::SkillDialog():
setCloseButton(true);
setDefaultSize(windowContainer->getWidth() - 260, 25, 255, 260);
+ setMinHeight(50 + mTableModel->getHeight());
+ setMinWidth(200);
+
// mSkillListBox = new ListBox(this);
ScrollArea *skillScrollArea = new ScrollArea(&mTable);
mPointsLabel = new gcn::Label(strprintf(_("Skill points: %d"), 0));
@@ -166,9 +173,7 @@ void SkillDialog::action(const gcn::ActionEvent &event)
// Increment skill
int selectedSkill = mTable.getSelectedRow();//mSkillListBox->getSelected();
if (selectedSkill >= 0)
- {
player_node->raiseSkill(mSkillList[selectedSkill]->id);
- }
}
else if (event.getId() == "skill")
{
@@ -177,9 +182,7 @@ void SkillDialog::action(const gcn::ActionEvent &event)
player_node->mSkillPoint > 0);
}
else if (event.getId() == "close")
- {
setVisible(false);
- }
}
void SkillDialog::update()
@@ -189,7 +192,8 @@ void SkillDialog::update()
int selectedSkill = mTable.getSelectedRow();
- if (selectedSkill >= 0) {
+ if (selectedSkill >= 0)
+ {
int skillId = mSkillList[selectedSkill]->id;
bool modifiable;
@@ -200,10 +204,12 @@ void SkillDialog::update()
mIncButton->setEnabled(modifiable
&& player_node->mSkillPoint > 0);
- } else
+ }
+ else
mIncButton->setEnabled(false);
mTableModel->update();
+ setMinHeight(50 + mTableModel->getHeight());
}
int SkillDialog::getNumberOfElements()
@@ -213,10 +219,10 @@ int SkillDialog::getNumberOfElements()
bool SkillDialog::hasSkill(int id)
{
- for (unsigned int i = 0; i < mSkillList.size(); i++) {
- if (mSkillList[i]->id == id) {
+ for (unsigned int i = 0; i < mSkillList.size(); i++)
+ {
+ if (mSkillList[i]->id == id)
return true;
- }
}
return false;
}
@@ -232,8 +238,10 @@ void SkillDialog::addSkill(int id, int lvl, int mp)
void SkillDialog::setSkill(int id, int lvl, int mp)
{
- for (unsigned int i = 0; i < mSkillList.size(); i++) {
- if (mSkillList[i]->id == id) {
+ for (unsigned int i = 0; i < mSkillList.size(); i++)
+ {
+ if (mSkillList[i]->id == id)
+ {
mSkillList[i]->lv = lvl;
mSkillList[i]->sp = mp;
}