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-rw-r--r--src/being.cpp99
-rw-r--r--src/being.h24
-rw-r--r--src/engine.cpp194
-rw-r--r--src/game.cpp119
-rw-r--r--src/gui/minimap.cpp25
-rw-r--r--src/gui/popupmenu.cpp45
-rw-r--r--src/net/protocol.cpp30
7 files changed, 276 insertions, 260 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 5faa3974..315dbd7e 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -49,7 +49,7 @@ void add_node(Being *being)
beings.push_back(being);
// If the being is a player, request the name
- if (being->isPlayer()) {
+ if (being->getType() == Being::PLAYER) {
WFIFOW(0) = net_w_value(0x0094);
WFIFOL(2) = net_l_value(RFIFOL(2));
WFIFOSET(6);
@@ -78,10 +78,6 @@ void remove_node(unsigned int id)
{
if ((*i)->getId() == id)
{
- if (autoTarget == (*i))
- {
- autoTarget = NULL;
- }
delete (*i);
beings.erase(i);
return;
@@ -89,48 +85,6 @@ void remove_node(unsigned int id)
}
}
-unsigned int findNpc(unsigned short x, unsigned short y)
-{
- std::list<Being *>::iterator i;
- for (i = beings.begin(); i != beings.end(); i++) {
- Being *being = (*i);
- // Check if is a NPC (only low job ids)
- if (being->isNpc() && being->x == x && being->y == y)
- {
- return being->getId();
- }
- }
- return 0;
-}
-
-unsigned int findPlayer(unsigned short x, unsigned short y)
-{
- std::list<Being *>::iterator i;
- for (i = beings.begin(); i != beings.end(); i++) {
- Being *being = (*i);
- // Check if is a player
- if (being->isPlayer() && being->x == x && being->y == y) {
- return being->getId();
- }
- }
- return 0;
-}
-
-unsigned int findMonster(unsigned short x, unsigned short y)
-{
- std::list<Being*>::iterator i;
- for (i = beings.begin(); i != beings.end(); i++) {
- Being *being = (*i);
- // Check if is a MONSTER that is alive
- if (being->isMonster() && being->x == x && being->y == y &&
- being->action != MONSTER_DEAD)
- {
- return being->getId();
- }
- }
- return 0;
-}
-
Being *findNode(unsigned int id)
{
std::list<Being*>::iterator i;
@@ -156,6 +110,21 @@ Being *findNode(unsigned short x, unsigned short y)
return NULL;
}
+Being* findNode(unsigned short x, unsigned short y, Being::Type type)
+{
+ std::list<Being *>::iterator i;
+ for (i = beings.begin(); i != beings.end(); i++) {
+ Being *being = (*i);
+ // Check if is a NPC (only low job ids)
+ if (being->x == x && being->y == y &&
+ being->getType() == type && being->action != MONSTER_DEAD)
+ {
+ return being;
+ }
+ }
+ return NULL;
+}
+
class BeingCompare {
public:
bool operator() (const Being *a, const Being *b) const {
@@ -309,7 +278,7 @@ void Being::nextStep()
void Being::logic()
{
- if (isPlayer())
+ if (getType() == PLAYER)
{
switch (action) {
case WALK:
@@ -353,6 +322,9 @@ void Being::drawSpeech(Graphics *graphics)
graphics->drawText(speech,
text_x + 18, text_y - 60,
gcn::Graphics::CENTER);
+
+ // Backing to default font
+ graphics->setFont(gui->getFont());
}
if (showDamage) {
// Selecting the right color
@@ -360,7 +332,7 @@ void Being::drawSpeech(Graphics *graphics)
{
graphics->setFont(hitYellowFont);
}
- else if (isMonster())
+ else if (getType() == MONSTER)
{
graphics->setFont(hitBlueFont);
}
@@ -371,7 +343,7 @@ void Being::drawSpeech(Graphics *graphics)
int textX = 0;
int textY = 0;
- if (this->isPlayer()) {
+ if (getType() == PLAYER) {
textX = 16;
textY = 70;
}
@@ -388,26 +360,19 @@ void Being::drawSpeech(Graphics *graphics)
// Backing to default font
graphics->setFont(gui->getFont());
}
- if (this == autoTarget) {
- graphics->drawText("[TARGET]",
- text_x + 60, text_y,
- gcn::Graphics::CENTER);
- }
}
-bool Being::isPlayer()
+Being::Type Being::getType()
{
- return job < 10;
-}
-
-bool Being::isNpc()
-{
- return job >= 100 && job < 200;
-}
-
-bool Being::isMonster()
-{
- return job >= 1000 && job < 1200;
+ if (job < 10) {
+ return PLAYER;
+ } else if (job >= 100 & job < 200) {
+ return NPC;
+ } else if (job >= 1000 && job < 1200) {
+ return MONSTER;
+ } else {
+ return UNKNOWN;
+ }
}
void Being::setWeapon(unsigned short weapon)
diff --git a/src/being.h b/src/being.h
index ec933d90..3a68e0ac 100644
--- a/src/being.h
+++ b/src/being.h
@@ -46,6 +46,13 @@ struct PATH_NODE {
class Being
{
public:
+ enum Type {
+ UNKNOWN,
+ PLAYER,
+ NPC,
+ MONSTER
+ };
+
unsigned short job; /**< Job (player job, npc, monster, ) */
unsigned short x, y; /**< Tile coordinates */
unsigned char direction; /**< Facing direction */
@@ -142,19 +149,9 @@ class Being
void drawSpeech(Graphics *graphics);
/**
- * Checks if the being is a player.
- */
- bool isPlayer();
-
- /**
- * Checks if the being is a npc.
+ * Returns the type of the being.
*/
- bool isNpc();
-
- /**
- * Checks if the being is a monster.
- */
- bool isMonster();
+ Type getType();
// ACCES METHODS
@@ -222,6 +219,9 @@ Being *findNode(unsigned int id);
/** Return a being at specific coordinates */
Being *findNode(unsigned short x, unsigned short y);
+/** Return a being at specific coordinates with specific type*/
+Being *findNode(unsigned short x, unsigned short y, Being::Type type);
+
/** Remove a Being */
void remove_node(unsigned int id);
diff --git a/src/engine.cpp b/src/engine.cpp
index f2140f40..45a2c3e4 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -390,117 +390,122 @@ void Engine::draw()
guiGraphics->setColor(gcn::Color(0, 0, 255));
guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32));
#endif
-
- // Draw a NPC
- if (being->isNpc())
+ int frame;
+ switch (being->getType())
{
- guiGraphics->drawImage(npcset->spriteset[being->job - 100],
- sx * 32 - 8 - offset_x,
- sy * 32 - 52 - offset_y);
- }
+ // Draw a player
+ case Being::PLAYER:
+ being->text_x = sx * 32 + get_x_offset(being) - offset_x;
+ being->text_y = sy * 32 + get_y_offset(being) - offset_y;
- // Draw a player
- else if (being->isPlayer())
- {
- being->text_x = sx * 32 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 + get_y_offset(being) - offset_y;
-
- if (being->action == SIT || being->action == DEAD) {
- being->frame = 0;
- }
-
- int pf = being->frame + being->action;
-
- if (being->action == ATTACK) {
- if (being->getWeapon() > 0)
- pf += 4 * (being->getWeapon() - 1);
- }
+ if (being->action == SIT || being->action == DEAD) {
+ being->frame = 0;
+ }
- guiGraphics->drawImage(playerset->spriteset[pf + 16 * dir],
- being->text_x - 16, being->text_y - 32);
+ frame = being->frame + being->action;
- //if (being->action == ATTACK)
- //{
- // std::cout << being->name << " " << being->getWeapon() << std::endl;
- //}
- if (being->getWeapon() != 0 && being->action == ATTACK) {
- Image *image = weaponset->spriteset[
- 16 * (being->getWeapon() - 1) + 4 * being->frame + dir];
+ if (being->action == ATTACK) {
+ if (being->getWeapon() > 0)
+ frame += 4 * (being->getWeapon() - 1);
+ }
- guiGraphics->drawImage(image,
- being->text_x - 64, being->text_y - 80);
- }
+ guiGraphics->drawImage(playerset->spriteset[frame + 16 * dir],
+ being->text_x - 16, being->text_y - 32);
- if (being->getHairColor() <= NR_HAIR_COLORS) {
- int hf = being->getHairColor() - 1 + 10 * (dir + 4 *
- (being->getHairStyle() - 1));
+ //if (being->action == ATTACK)
+ //{
+ // std::cout << being->name << " " << being->getWeapon() << std::endl;
+ //}
+ if (being->getWeapon() != 0 && being->action == ATTACK) {
+ Image *image = weaponset->spriteset[
+ 16 * (being->getWeapon() - 1) + 4 * being->frame + dir];
- guiGraphics->drawImage(hairset->spriteset[hf],
- being->text_x - 2 + 2 * hairtable[pf][dir][0],
- being->text_y - 50 + 2 * hairtable[pf][dir][1]);
- }
+ guiGraphics->drawImage(image,
+ being->text_x - 64, being->text_y - 80);
+ }
- if (being->emotion != 0) {
- guiGraphics->drawImage(
- emotionset->spriteset[being->emotion - 1],
- sx * 32 + 3 + get_x_offset(being) - offset_x,
- sy * 32 - 90 + get_y_offset(being) - offset_y);
- }
+ if (being->getHairColor() <= NR_HAIR_COLORS) {
+ int hf = being->getHairColor() - 1 + 10 * (dir + 4 *
+ (being->getHairStyle() - 1));
- graphics->setFont(speechFont);
- graphics->drawText(being->name,
- being->text_x + 15, being->text_y + 30,
- gcn::Graphics::CENTER);
- graphics->setFont(gui->getFont());
- }
+ guiGraphics->drawImage(hairset->spriteset[hf],
+ being->text_x - 2 + 2 * hairtable[frame][dir][0],
+ being->text_y - 50 + 2 * hairtable[frame][dir][1]);
+ }
- // Draw a warp
- else if (being->job == 45)
- {
- }
+ if (being->emotion != 0) {
+ guiGraphics->drawImage(
+ emotionset->spriteset[being->emotion - 1],
+ sx * 32 + 3 + get_x_offset(being) - offset_x,
+ sy * 32 - 90 + get_y_offset(being) - offset_y);
+ }
- // Draw a monster
- else
- {
- if (being->frame >= 4)
- {
- being->frame = 3;
- }
+ graphics->setFont(speechFont);
+ graphics->drawText(being->name,
+ being->text_x + 15, being->text_y + 30,
+ gcn::Graphics::CENTER);
+ graphics->setFont(gui->getFont());
+ break;
+
+ // Draw a NPC
+ case Being::NPC:
+ guiGraphics->drawImage(npcset->spriteset[being->job - 100],
+ sx * 32 - 8 - offset_x,
+ sy * 32 - 52 - offset_y);
+ break;
+
+ // Draw a monster
+ case Being::MONSTER:
+ if (being->frame >= 4)
+ {
+ being->frame = 3;
+ }
- being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
+ being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
+ being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
- int mf = being->frame + being->action;
+ frame = being->frame + being->action;
- if (being->action == MONSTER_DEAD) {
- guiGraphics->drawImage(
- monsterset[being->job - 1002]->spriteset[dir + 4 * MONSTER_DEAD],
- being->text_x + 30, being->text_y + 40);
+ if (being->action == MONSTER_DEAD) {
+ guiGraphics->drawImage(
+ monsterset[being->job - 1002]->spriteset[dir + 4 * MONSTER_DEAD],
+ being->text_x + 30, being->text_y + 40);
- if (autoTarget == being) {
- autoTarget = NULL;
+ if (autoTarget == being) {
+ autoTarget = NULL;
+ }
}
- }
- else {
- guiGraphics->drawImage(
- monsterset[being->job-1002]->spriteset[dir + 4 * mf],
- being->text_x + 30, being->text_y + 40);
-
- if (being->x == mouseTileX && being->y == mouseTileY)
- {
- guiGraphics->drawImage(attackTarget,
- being->text_x + 30 + 16, being->text_y + 32);
+ else {
+ guiGraphics->drawImage(
+ monsterset[being->job-1002]->spriteset[dir + 4 * frame],
+ being->text_x + 30, being->text_y + 40);
+
+ if (being->x == mouseTileX && being->y == mouseTileY)
+ {
+ guiGraphics->drawImage(attackTarget,
+ being->text_x + 30 + 16, being->text_y + 32);
+ }
}
- }
- if (being->action != STAND) {
- being->frame =
- (get_elapsed_time(being->walk_time) * 4) / (being->speed);
+ if (being->action != STAND) {
+ being->frame =
+ (get_elapsed_time(being->walk_time) * 4) / (being->speed);
- if (being->frame >= 4 && being->action != MONSTER_DEAD) {
- being->nextStep();
+ if (being->frame >= 4 && being->action != MONSTER_DEAD) {
+ being->nextStep();
+ }
}
- }
+ break;
+
+ /*
+ // Draw a warp (job == 45)
+ case Being::WARP:
+ break;
+ */
+
+ // No idea how to draw this ;)
+ default:
+ break;
}
beingIterator++;
@@ -552,6 +557,13 @@ void Engine::draw()
beingIterator++;
}
+ if (autoTarget) {
+ graphics->drawText("[TARGET]",
+ autoTarget->text_x + 60,
+ autoTarget->text_y,
+ gcn::Graphics::CENTER);
+ }
+
if (statsWindow->isVisible()) {
statsWindow->update();
}
diff --git a/src/game.cpp b/src/game.cpp
index 16addcd4..df5033be 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -536,39 +536,47 @@ void do_input()
if (target)
{
- // NPC default: talk
- if ((target->isNpc()) && (current_npc == 0))
+ switch (target->getType())
{
- WFIFOW(0) = net_w_value(0x0090);
- WFIFOL(2) = net_l_value(target->getId());
- WFIFOB(6) = 0;
- WFIFOSET(7);
- current_npc = target->getId();
- }
- // Monster default: attack
- else if (target->isMonster())
- {
- /**
- * TODO: Move player to mouse click position before
- * attack the monster (maybe using follow mode).
- */
- if (target->action != MONSTER_DEAD &&
- player_node->action==STAND)
- {
- attack(target);
- // Autotarget by default with mouse
- //if (keys[SDLK_LSHIFT])
- //{
+ // Player default: trade
+ case Being::PLAYER:
+ WFIFOW(0) = net_w_value(0x00e4);
+ WFIFOL(2) = net_l_value(target->getId());
+ WFIFOSET(6);
+ break;
+
+ // NPC default: talk
+ case Being::NPC:
+ if (!current_npc)
+ {
+ WFIFOW(0) = net_w_value(0x0090);
+ WFIFOL(2) = net_l_value(target->getId());
+ WFIFOB(6) = 0;
+ WFIFOSET(7);
+ current_npc = target->getId();
+ }
+ break;
+
+ // Monster default: attack
+ case Being::MONSTER:
+ /**
+ * TODO: Move player to mouse click position before
+ * attack the monster (maybe using follow mode).
+ */
+ if (target->action != MONSTER_DEAD &&
+ player_node->action==STAND)
+ {
+ attack(target);
+ // Autotarget by default with mouse
+ //if (keys[SDLK_LSHIFT])
+ //{
autoTarget = target;
- //}
- }
- }
- // Player default: trade
- else if (target->isPlayer())
- {
- WFIFOW(0) = net_w_value(0x00e4);
- WFIFOL(2) = net_l_value(target->getId());
- WFIFOSET(6);
+ //}
+ }
+ break;
+
+ default:
+ break;
}
}
// Check for default action to items on the floor
@@ -947,19 +955,26 @@ void do_parse()
{
if (RFIFOB(6) == 1)
{ // Death
- if (being->isMonster())
- {
- being->action = MONSTER_DEAD;
- being->frame = 0;
- being->walk_time = tick_time;
- }
- else
+ switch (being->getType())
{
- being->action = DEAD;
+ case Being::MONSTER:
+ being->action = MONSTER_DEAD;
+ being->frame = 0;
+ being->walk_time = tick_time;
+ break;
+
+ default:
+ being->action = DEAD;
+ break;
}
//remove_node(RFIFOL(2));
}
- else remove_node(RFIFOL(2));
+ else {
+ remove_node(RFIFOL(2));
+ if (being == autoTarget) {
+ autoTarget = NULL;
+ }
+ }
}
break;
@@ -1354,16 +1369,20 @@ void do_parse()
if (RFIFOL(2) != player_node->getId()) { // buggy
being = findNode(RFIFOL(2));
- if (being != NULL) {
- if (being->isPlayer()) {
- being->action = ATTACK;
- being->frame = 0;
- being->walk_time = tick_time;
- }
- else {
- being->action = MONSTER_ATTACK;
- being->frame = 0;
- being->walk_time = tick_time;
+ if (being) {
+ switch (being->getType())
+ {
+ case Being::PLAYER:
+ being->action = ATTACK;
+ being->frame = 0;
+ being->walk_time = tick_time;
+ break;
+
+ default:
+ being->action = MONSTER_ATTACK;
+ being->frame = 0;
+ being->walk_time = tick_time;
+ break;
}
being->frame = 0;
}
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 98392adf..c733da42 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -91,18 +91,21 @@ void Minimap::draw(gcn::Graphics *graphics)
being->x / 2 + getPadding() - 1,
being->y / 2 + getTitleBarHeight() - 1, 3, 3));
}
- else if (being->isPlayer())
+ else
{
- // Other player dot
- graphics->setColor(gcn::Color(61, 52, 209));
- graphics->fillRectangle(gcn::Rectangle(
- being->x / 2 + getPadding(),
- being->y / 2 + getTitleBarHeight(), 1, 1));
- }
- else if (being->isMonster())
- {
- // Enemy dot
- graphics->setColor(gcn::Color(209, 52, 61));
+ switch (being->getType()) {
+ case Being::PLAYER:
+ graphics->setColor(gcn::Color(61, 52, 209));
+ break;
+
+ case Being::MONSTER:
+ graphics->setColor(gcn::Color(209, 52, 61));
+ break;
+
+ default:
+ break;
+ }
+
graphics->fillRectangle(gcn::Rectangle(
being->x / 2 + getPadding(),
being->y / 2 + getTitleBarHeight(), 1, 1));
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 77f95d2f..18f90af5 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -70,22 +70,31 @@ void PopupMenu::showPopup(int mx, int my)
mY = my;
browserBox->clearRows();
- if (being && being->isNpc())
- {
- // NPCs can be talked to (single option, candidate for removal unless
- // more options would be added)
- browserBox->addRow("@@talk|Talk To NPC@@");
- }
- else if (being && being->isPlayer())
- {
- // Players can be traded with. Later also attack, follow and add as
- // buddy will be options in this menu.
-
- std::string name = being->name;
- //browserBox->addRow("@@attack|Attack " + name + "@@");
- browserBox->addRow("@@trade|Trade With " + name + "@@");
- //browserBox->addRow("@@follow|Follow " + name + "@@");
- //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
+ if (being) {
+ std::string name;
+ switch (being->getType())
+ {
+ case Being::PLAYER:
+ // Players can be traded with. Later also attack, follow and
+ // add as buddy will be options in this menu.
+
+ name = being->name;
+ //browserBox->addRow("@@attack|Attack " + name + "@@");
+ browserBox->addRow("@@trade|Trade With " + name + "@@");
+ //browserBox->addRow("@@follow|Follow " + name + "@@");
+ //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
+ break;
+
+ case Being::NPC:
+ // NPCs can be talked to (single option, candidate for removal
+ // unless more options would be added)
+ browserBox->addRow("@@talk|Talk To NPC@@");
+ break;
+
+ default:
+ /* Other beings aren't interesting... */
+ break;
+ }
}
else if (floorItem)
{
@@ -118,7 +127,7 @@ void PopupMenu::showPopup(int mx, int my)
void PopupMenu::handleLink(const std::string& link)
{
// Talk To action
- if ((link == "talk") && being && being->isNpc() &&
+ if ((link == "talk") && being && being->getType() == Being::NPC &&
(current_npc == 0))
{
WFIFOW(0) = net_w_value(0x0090);
@@ -129,7 +138,7 @@ void PopupMenu::handleLink(const std::string& link)
}
// Trade action
- else if ((link == "trade") && being && being->isPlayer())
+ else if ((link == "trade") && being && being->getType() == Being::PLAYER)
{
WFIFOW(0) = net_w_value(0x00e4);
WFIFOL(2) = net_l_value(being->getId());
diff --git a/src/net/protocol.cpp b/src/net/protocol.cpp
index 5a3fd487..8a8f0e6d 100644
--- a/src/net/protocol.cpp
+++ b/src/net/protocol.cpp
@@ -230,22 +230,30 @@ Being* attack(unsigned short x, unsigned short y, unsigned char direction)
{
Being *target = NULL;
- if (direction == SOUTH) {
- target = findNode(x, y + 1);
- } else if(direction == WEST) {
- target = findNode(x - 1, y);
- } else if(direction == NORTH) {
- target = findNode(x, y - 1);
- } else if(direction == EAST) {
- target = findNode(x + 1, y);
+ switch (direction)
+ {
+ case SOUTH:
+ target = findNode(x, y + 1, Being::MONSTER);
+ break;
+
+ case WEST:
+ target = findNode(x - 1, y, Being::MONSTER);
+ break;
+
+ case NORTH:
+ target = findNode(x, y - 1, Being::MONSTER);
+ break;
+
+ case EAST:
+ target = findNode(x + 1, y, Being::MONSTER);
+ break;
}
- if (target && target->isMonster()) {
+ if (target) {
attack(target);
- return target;
}
- return NULL;
+ return target;
}
void attack(Being *target)