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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SPRITEDEF_H
+#define _TMW_SPRITEDEF_H
+
+#include "resource.h"
+
+#include <map>
+#include <string>
+
+#include <libxml/tree.h>
+
+class Action;
+class Graphics;
+class Spriteset;
+struct AnimationPhase;
+class Animation;
+
+enum SpriteAction
+{
+ ACTION_DEFAULT = 0,
+ ACTION_STAND,
+ ACTION_WALK,
+ ACTION_RUN,
+ ACTION_ATTACK,
+ ACTION_ATTACK_SWING,
+ ACTION_ATTACK_STAB,
+ ACTION_ATTACK_BOW,
+ ACTION_ATTACK_THROW,
+ ACTION_CAST_MAGIC,
+ ACTION_USE_ITEM,
+ ACTION_SIT,
+ ACTION_SLEEP,
+ ACTION_HURT,
+ ACTION_DEAD,
+ ACTION_INVALID
+};
+
+enum SpriteDirection
+{
+ DIRECTION_DEFAULT = 0,
+ DIRECTION_DOWN,
+ DIRECTION_UP,
+ DIRECTION_LEFT,
+ DIRECTION_RIGHT,
+ DIRECTION_INVALID
+};
+
+/**
+ * Defines a class to load an animation.
+ */
+class SpriteDef : public Resource
+{
+ public:
+ /**
+ * Constructor.
+ */
+ SpriteDef(const std::string &idPath,
+ const std::string &file, int variant);
+
+ /**
+ * Destructor.
+ */
+ ~SpriteDef();
+
+ /**
+ * Returns the specified action.
+ */
+ Action*
+ getAction(SpriteAction action) const;
+
+ private:
+ /**
+ * Loads a sprite definition file.
+ */
+ void
+ load(const std::string &file, int variant);
+
+ /**
+ * Loads an imageset element.
+ */
+ void
+ loadImageSet(xmlNodePtr node);
+
+ /**
+ * Loads an action element.
+ */
+ void
+ loadAction(xmlNodePtr node, int variant_offset);
+
+ /**
+ * Loads an animation element.
+ */
+ void
+ loadAnimation(xmlNodePtr animationNode,
+ Action *action, Spriteset *imageset,
+ int variant_offset);
+
+ /**
+ * Include another sprite into this one.
+ */
+ void
+ includeSprite(xmlNodePtr includeNode);
+
+ /**
+ * When there are no animations defined for the action "complete", its
+ * animations become a copy of those of the action "with".
+ */
+ void
+ substituteAction(SpriteAction complete, SpriteAction with);
+
+ /**
+ * Converts a string into a SpriteAction enum.
+ */
+ static SpriteAction
+ makeSpriteAction(const std::string &action);
+
+ /**
+ * Converts a string into a SpriteDirection enum.
+ */
+ static SpriteDirection
+ makeSpriteDirection(const std::string &direction);
+
+
+ typedef std::map<std::string, Spriteset*> Spritesets;
+ typedef Spritesets::iterator SpritesetIterator;
+
+ typedef std::map<SpriteAction, Action*> Actions;
+
+ Spritesets mSpritesets;
+ Actions mActions;
+ Action *mAction;
+ SpriteDirection mDirection;
+ int mLastTime;
+};
+
+#endif