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-rw-r--r--src/resources/settingsmanager.cpp191
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diff --git a/src/resources/settingsmanager.cpp b/src/resources/settingsmanager.cpp
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+/*
+ * The Mana Server
+ * Copyright (C) 2013 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources/settingsmanager.h"
+
+#include "resources/attributes.h"
+#include "resources/monsterdb.h"
+#include "resources/hairdb.h"
+#include "resources/specialdb.h"
+#include "resources/npcdb.h"
+#include "resources/emotedb.h"
+#include "statuseffect.h"
+#include "units.h"
+
+#include "net/manaserv/itemhandler.h"
+#include "net/net.h"
+
+#include "utils/xml.h"
+#include "utils/path.h"
+#include "log.h"
+
+namespace SettingsManager
+{
+ std::string mSettingsFile;
+ std::set<std::string> mIncludedFiles;
+
+ static void loadFile(const std::string &filename);
+
+ void load()
+ {
+ // initialize managers
+ Attributes::init();
+ hairDB.init();
+ MonsterDB::init();
+ SpecialDB::init();
+ NPCDB::init();
+ EmoteDB::init();
+ StatusEffect::init();
+ Units::init();
+
+ // load stuff from settings
+ loadFile("settings.xml");
+
+ Attributes::checkStatus();
+ hairDB.checkStatus();
+ MonsterDB::checkStatus();
+ SpecialDB::checkStatus();
+ NPCDB::checkStatus();
+ EmoteDB::checkStatus();
+ StatusEffect::checkStatus();
+ Units::checkStatus();
+
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ Attributes::informItemDB();
+ }
+ }
+
+ void unload()
+ {
+ StatusEffect::unload();
+ EmoteDB::unload();
+ NPCDB::unload();
+ SpecialDB::unload();
+ MonsterDB::unload();
+ hairDB.unload();
+ Attributes::unload();
+ }
+
+ /**
+ * Loads a settings file.
+ */
+ static void loadFile(const std::string &filename)
+ {
+ logger->log("Loading game settings from %s", filename.c_str());
+
+ XML::Document doc(filename);
+ xmlNodePtr node = doc.rootNode();
+
+ // add file to include set
+ mIncludedFiles.insert(filename);
+
+ // FIXME: check root node's name when bjorn decides it's time
+ if (!node /*|| !xmlStrEqual(node->name, BAD_CAST "settings") */)
+ {
+ logger->log("Settings Manager: %s is not a valid settings file!", filename.c_str());
+ return;
+ }
+
+
+ // go through every node
+ for_each_xml_child_node(childNode, node)
+ {
+ if (childNode->type != XML_ELEMENT_NODE)
+ continue;
+
+ if (xmlStrEqual(childNode->name, BAD_CAST "include"))
+ {
+ // include an other file
+ const std::string includeFile = XML::getProperty(childNode, "file", std::string());
+
+ // check if file property was given
+ if (!includeFile.empty())
+ {
+ // build absolute path path
+ const utils::splittedPath splittedPath = utils::splitFileNameAndPath(filename);
+ const std::string realIncludeFile = utils::cleanPath(
+ utils::joinPaths(splittedPath.path, includeFile));
+
+ // check if we're not entering a loop
+ if (mIncludedFiles.find(realIncludeFile) != mIncludedFiles.end())
+ {
+ logger->log("Circular include loop detecting while including %s from %s", includeFile.c_str(), filename.c_str());
+ }
+ else
+ {
+ // include that file
+ loadFile(realIncludeFile);
+ }
+ }
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "attribute"))
+ {
+ // map config
+ Attributes::readAttributeNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "points"))
+ {
+ Attributes::readPointsNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "color"))
+ {
+ hairDB.readHairColorNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "monster"))
+ {
+ MonsterDB::readMonsterNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "special-set"))
+ {
+ SpecialDB::readSpecialSetNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "npc"))
+ {
+ NPCDB::readNPCNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "emote"))
+ {
+ EmoteDB::readEmoteNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "status-effect") || xmlStrEqual(childNode->name, BAD_CAST "stun-effect"))
+ {
+ StatusEffect::readStatusEffectNode(childNode, filename);
+ }
+ else if (xmlStrEqual(childNode->name, BAD_CAST "unit"))
+ {
+ Units::readUnitNode(childNode, filename);
+ }
+ else
+ {
+ // compatibility stuff with older configs/games
+ if (xmlStrEqual(node->name, BAD_CAST "specials") && xmlStrEqual(childNode->name, BAD_CAST "set"))
+ {
+ // specials.xml:/specials/set
+ SpecialDB::readSpecialSetNode(childNode, filename);
+ }
+ }
+ }
+
+ mIncludedFiles.erase(filename);
+ }
+
+}
+