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-rw-r--r--src/resources/emotedb.cpp111
1 files changed, 55 insertions, 56 deletions
diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp
index bd8a8e38..f48798b8 100644
--- a/src/resources/emotedb.cpp
+++ b/src/resources/emotedb.cpp
@@ -20,16 +20,20 @@
#include "resources/emotedb.h"
-#include "animatedsprite.h"
+#include "configuration.h"
#include "log.h"
+#include "imagesprite.h"
+
+#include "resources/resourcemanager.h"
+#include "resources/image.h"
+#include "resources/imageset.h"
#include "utils/xml.h"
-#include "configuration.h"
namespace
{
- EmoteInfos mEmoteInfos;
- EmoteInfo mUnknown;
+ Emotes mEmotes;
+ Emote mUnknown;
bool mLoaded = false;
int mLastEmote = 0;
}
@@ -39,13 +43,12 @@ void EmoteDB::load()
if (mLoaded)
unload();
- mLastEmote = 0;
+ mUnknown.name = "unknown";
+ mUnknown.effect = 0;
+ mUnknown.sprite = new ImageSprite(
+ ResourceManager::getInstance()->getImage("graphics/sprites/error.png"));
- EmoteSprite *unknownSprite = new EmoteSprite;
- unknownSprite->sprite = AnimatedSprite::load(
- paths.getStringValue("spriteErrorFile"));
- unknownSprite->name = "unknown";
- mUnknown.sprites.push_back(unknownSprite);
+ mLastEmote = 0;
logger->log("Initializing emote database...");
@@ -71,27 +74,46 @@ void EmoteDB::load()
continue;
}
- EmoteInfo *currentInfo = new EmoteInfo;
+ Emote *currentEmote = new Emote;
+
+ currentEmote->name = XML::getProperty(emoteNode, "name", "unknown");
+ currentEmote->effect = XML::getProperty(emoteNode, "effectid", -1);
- for_each_xml_child_node(spriteNode, emoteNode)
+ if (currentEmote->effect == -1)
{
- if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
- {
- EmoteSprite *currentSprite = new EmoteSprite;
- std::string file = paths.getStringValue("sprites")
- + (std::string) (const char*)
- spriteNode->xmlChildrenNode->content;
- currentSprite->sprite = AnimatedSprite::load(file,
- XML::getProperty(spriteNode, "variant", 0));
- currentInfo->sprites.push_back(currentSprite);
- }
- else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
- {
- std::string particlefx = (const char*) spriteNode->xmlChildrenNode->content;
- currentInfo->particles.push_back(particlefx);
- }
+ logger->log("Emote Database: Warning: Emote with no attached effect!");
+ delete currentEmote;
+ continue;
}
- mEmoteInfos[id] = currentInfo;
+
+ const std::string imageName = XML::getProperty(emoteNode, "image", "");
+ const int width = XML::getProperty(emoteNode, "width", 0);
+ const int height = XML::getProperty(emoteNode, "height", 0);
+
+ if (imageName.empty() || !(width > 0) || !(height > 0))
+ {
+ logger->log("Emote Database: Warning: Emote with bad imageset values");
+ delete currentEmote;
+ continue;
+ }
+
+ ImageSet *is = ResourceManager::getInstance()->getImageSet(imageName,
+ width,
+ height);
+ if (!is || !(is->size() > 0))
+ {
+ logger->log("Emote Database: Error loading imageset");
+ delete is;
+ delete currentEmote;
+ continue;
+ }
+ else
+ {
+ // For now we just use the first image in the animation
+ currentEmote->sprite = new ImageSprite(is->get(0));
+ }
+
+ mEmotes[id] = currentEmote;
if (id > mLastEmote)
mLastEmote = id;
}
@@ -101,36 +123,19 @@ void EmoteDB::load()
void EmoteDB::unload()
{
- for (EmoteInfos::const_iterator i = mEmoteInfos.begin();
- i != mEmoteInfos.end();
- i++)
+ Emotes::iterator i;
+ for (i = mEmotes.begin(); i != mEmotes.end(); i++)
{
- while (!i->second->sprites.empty())
- {
- delete i->second->sprites.front()->sprite;
- delete i->second->sprites.front();
- i->second->sprites.pop_front();
- }
delete i->second;
}
-
- mEmoteInfos.clear();
-
- while (!mUnknown.sprites.empty())
- {
- delete mUnknown.sprites.front()->sprite;
- delete mUnknown.sprites.front();
- mUnknown.sprites.pop_front();
- }
-
mLoaded = false;
}
-const EmoteInfo *EmoteDB::get(int id)
+const Emote *EmoteDB::get(int id)
{
- EmoteInfos::const_iterator i = mEmoteInfos.find(id);
+ Emotes::const_iterator i = mEmotes.find(id);
- if (i == mEmoteInfos.end())
+ if (i == mEmotes.end())
{
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
return &mUnknown;
@@ -141,12 +146,6 @@ const EmoteInfo *EmoteDB::get(int id)
}
}
-const AnimatedSprite *EmoteDB::getAnimation(int id)
-{
- const EmoteInfo *info = get(id);
- return info->sprites.front()->sprite;
-}
-
const int &EmoteDB::getLast()
{
return mLastEmote;