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-rw-r--r--src/player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.cpp b/src/player.cpp
index af9a3344..f5f42e9f 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -32,7 +32,7 @@
#include "gui/gui.h"
-Player::Player(Uint32 id, Uint16 job, Map *map):
+Player::Player(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
/* Load the weapon sprite. When there are more different weapons this