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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-09-02 11:58:35 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-09-02 11:58:35 +0000
commit2b322bf18d80acb464a9dc1820e581e7204cca1e (patch)
tree6938f1d8f63c8d8c1142b972117b42d2c50d1883 /src/player.cpp
parentda43e09d2b043d5c75ad0adb87dd43f1fe36fe8f (diff)
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Switched to short IDs for beings.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.cpp b/src/player.cpp
index af9a3344..f5f42e9f 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -32,7 +32,7 @@
#include "gui/gui.h"
-Player::Player(Uint32 id, Uint16 job, Map *map):
+Player::Player(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
/* Load the weapon sprite. When there are more different weapons this