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-rw-r--r--src/npc.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index 2aa15209..a2fb7d38 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -111,8 +111,7 @@ NPC::getType() const
return Being::NPC;
}
-void
-NPC::talk()
+void NPC::talk()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_TALK);
@@ -121,16 +120,14 @@ NPC::talk()
current_npc = this;
}
-void
-NPC::nextDialog()
+void NPC::nextDialog()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(mId);
}
-void
-NPC::dialogChoice(char choice)
+void NPC::dialogChoice(char choice)
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
@@ -142,8 +139,7 @@ NPC::dialogChoice(char choice)
* TODO Unify the buy() and sell() methods, without sacrificing readability of
* the code calling the method. buy(bool buySell) would be bad...
*/
-void
-NPC::buy()
+void NPC::buy()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
@@ -151,8 +147,7 @@ NPC::buy()
outMsg.writeInt8(0);
}
-void
-NPC::sell()
+void NPC::sell()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);