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-rw-r--r--src/net/tmwa/beinghandler.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index b7f702c0..5ae11423 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -133,7 +133,17 @@ void handlePosMessage(Uint16 x, Uint16 y, Being *dstBeing,
{
Vector pos(x * tileWidth + tileWidth / 2,
y * tileHeight + tileHeight / 2);
- dstBeing->setPosition(pos);
+ Vector beingPos = dstBeing->getPosition();
+ // Don't set the position as the movement algorithm
+ // can guess it and it would break the animation played,
+ // when we're close enough.
+ if (std::abs(beingPos.x - pos.x) > POS_DEST_DIFF_TOLERANCE
+ || std::abs(beingPos.y - pos.y) > POS_DEST_DIFF_TOLERANCE)
+ dstBeing->setPosition(pos);
+
+ // Set also the destination to the desired position.
+ dstBeing->setDestination(pos.x, pos.y);
+
if (dir)
dstBeing->setDirection(dir);
}