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-rw-r--r--src/net/tmwa/charserverhandler.cpp4
-rw-r--r--src/net/tmwa/gamehandler.cpp4
-rw-r--r--src/net/tmwa/playerhandler.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index dcc68fb3..1df84b84 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -186,8 +186,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
mNetwork->disconnect();
Client::setState(STATE_CHANGE_MAP);
Map *map = player_node->getMap();
- int tileWidth = map->getTileWidth();
- int tileHeight = map->getTileHeight();
+ const int tileWidth = map->getTileWidth();
+ const int tileHeight = map->getTileHeight();
player_node->setPosition(Vector(x * tileWidth + tileWidth / 2,
y * tileHeight + tileHeight / 2));
player_node->setMap(0);
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 8ba2e200..6430b476 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -109,8 +109,8 @@ void GameHandler::event(Event::Channel channel, const Event &event)
Game *game = Game::instance();
game->changeMap(mMap);
Map *map = game->getCurrentMap();
- int tileWidth = map->getTileWidth();
- int tileHeight = map->getTileHeight();
+ const int tileWidth = map->getTileWidth();
+ const int tileHeight = map->getTileHeight();
if (mTileX && mTileY)
{
player_node->setPosition(Vector(mTileX * tileWidth + tileWidth / 2,
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index ab63cc1d..f30baecd 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -50,7 +50,7 @@ extern OkDialog *deathNotice;
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
// TODO Move somewhere else
namespace {