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-rw-r--r--src/net/tmwa/inventoryhandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index fd979dc6..7363c738 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -127,6 +127,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int index, amount, itemId, equipType, arrow;
int identified, cards[4], itemType;
Inventory *inventory = player_node->getInventory();
+ player_node->mEquipment->setBackend(&mEquips);
switch (msg.getId())
{
@@ -136,8 +137,6 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
// Clear inventory - this will be a complete refresh
mEquips.clear();
- player_node->mEquipment->setBackend(&mEquips);
-
inventory->clear();
}
else