diff options
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 7adb6ed7..41345acb 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -345,22 +345,25 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_SKILL_DAMAGE: + { msg.readInt16(); // Skill Id srcBeing = actorSpriteManager->findBeing(msg.readInt32()); dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // Server tick - msg.readInt32(); // src speed + int attackSpeed = msg.readInt32(); // src speed msg.readInt32(); // dst speed param1 = msg.readInt32(); // Damage msg.readInt16(); // Skill level msg.readInt16(); // Div msg.readInt8(); // Skill hit/type (?) + if (attackSpeed && srcBeing && srcBeing != player_node) + srcBeing->setAttackSpeed(attackSpeed); if (dstBeing) dstBeing->takeDamage(srcBeing, param1, Being::HIT); // Perhaps a new skill attack type should be created and used? if (srcBeing) srcBeing->handleAttack(dstBeing, param1, Being::HIT); break; - + } case SMSG_BEING_ACTION: srcBeing = actorSpriteManager->findBeing(msg.readInt32()); dstBeing = actorSpriteManager->findBeing(msg.readInt32()); |