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-rw-r--r--src/net/playerhandler.cpp94
1 files changed, 58 insertions, 36 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 5d989a66..d06f1108 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -19,16 +19,14 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "playerhandler.h"
-
#include "messagein.h"
+#include "playerhandler.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
#include "../npc.h"
-#include "../utils/tostring.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
@@ -40,6 +38,9 @@
#include "../gui/skill.h"
#include "../gui/viewport.h"
+#include "../utils/tostring.h"
+#include "../utils/gettext.h"
+
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
@@ -51,7 +52,7 @@ extern SellDialog *sellDialog;
extern Window *buySellDialog;
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; /* Max. distance we are willing to scroll after a teleport;
- ** everything beyond will reset the port hard. */
+ * everything beyond will reset the port hard. */
/**
* Listener used for handling the overweigth message.
@@ -110,10 +111,11 @@ void PlayerHandler::handleMessage(MessageIn *msg)
switch (msg->getId())
{
case SMSG_WALK_RESPONSE:
- // It is assumed by the client any request to walk actually
- // succeeds on the server. The plan is to have a correction
- // message when the server senses the client has the wrong
- // idea.
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
break;
case SMSG_PLAYER_WARP:
@@ -132,6 +134,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
player_node->stopAttack();
nearby = (engine->getCurrentMapName() == mapPath);
+
// Switch the actual map, deleting the previous one if necessary
engine->changeMap(mapPath);
@@ -143,7 +146,8 @@ void PlayerHandler::handleMessage(MessageIn *msg)
/* Scroll if neccessary */
if (!nearby
|| (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) {
+ || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
scrollOffsetX = (x - player_node->mX) * 32;
scrollOffsetY = (y - player_node->mY) * 32;
}
@@ -173,6 +177,9 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case 0x0006: player_node->mMaxHp = value; break;
case 0x0007: player_node->mMp = value; break;
case 0x0008: player_node->mMaxMp = value; break;
+ case 0x0009:
+ player_node->mStatsPointsToAttribute = value;
+ break;
case 0x000b: player_node->mLevel = value; break;
case 0x000c:
player_node->mSkillPoint = value;
@@ -183,20 +190,16 @@ void PlayerHandler::handleMessage(MessageIn *msg)
player_node->mTotalWeight <
player_node->mMaxWeight / 2)
{
- weightNotice = new OkDialog("Message",
- "You are carrying more then half "
- "your weight. You are unable to "
- "regain health.");
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more then half "
+ "your weight. You are unable to "
+ "regain health."));
weightNotice->addActionListener(
&weightListener);
}
player_node->mTotalWeight = value;
break;
case 0x0019: player_node->mMaxWeight = value; break;
- case 0x0037: player_node->mJobLevel = value; break;
- case 0x0009:
- player_node->mStatsPointsToAttribute = value;
- break;
case 0x0029: player_node->ATK = value; break;
case 0x002b: player_node->MATK = value; break;
case 0x002d: player_node->DEF = value; break;
@@ -205,12 +208,44 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case 0x0031: player_node->HIT = value; break;
case 0x0032: player_node->FLEE = value; break;
case 0x0035: player_node->mAttackSpeed = value; break;
+ case 0x0037: player_node->mJobLevel = value; break;
}
if (player_node->mHp == 0 && deathNotice == NULL)
{
- deathNotice = new OkDialog("Message",
- "You're now dead, press ok to restart");
+ static char const *const deadMsg[] =
+ {
+ _("You are dead."),
+ _("We regret to inform you that your character was killed in battle."),
+ _("You are not that alive anymore."),
+ _("The cold hands of the grim reaper are grabbing for your soul."),
+ _("Game Over!"),
+ _("Insert coin to continue"),
+ _("No, kids. Your character did not really die. It... err... went to a better place."),
+ _("Your plan of breaking your enemies weapon by bashing it with your throat failed."),
+ _("I guess this did not run too well."),
+ _("Do you want your possessions identified?"), // Nethack reference
+ _("Sadly, no trace of you was ever found..."), // Secret of Mana reference
+ _("Annihilated."), // Final Fantasy VI reference
+ _("Looks like you got your head handed to you."), //Earthbound reference
+ _("You screwed up again, dump your body down the tubes and get you another one."), // Leisure Suit Larry 1 Reference
+ _("You're not dead yet. You're just resting."), // Monty Python reference from a couple of skits
+ _("You are no more."), // Monty Python reference from the dead parrot sketch starting now
+ _("You have ceased to be."),
+ _("You've expired and gone to meet your maker."),
+ _("You're a stiff."),
+ _("Bereft of life, you rest in peace."),
+ _("If you weren't so animated, you'd be pushing up the daisies."),
+ _("Your metabolic processes are now history."),
+ _("You're off the twig."),
+ _("You've kicked the bucket."),
+ _("You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile."),
+ _("You are an ex-player."),
+ _("You're pining for the fjords.") // Monty Python reference from the dead parrot sketch
+ };
+ std::string message(deadMsg[rand()%27]);
+
+ deathNotice = new OkDialog(_("Message"), message);
deathNotice->addActionListener(&deathListener);
player_node->setAction(Being::DEAD);
}
@@ -229,7 +264,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
Uint32 curGp = player_node->mGp;
player_node->mGp = msg->readInt32();
if (player_node->mGp > curGp)
- chatWindow->chatLog("You picked up " +
+ chatWindow->chatLog(_("You picked up ") +
toString(player_node->mGp - curGp) + " GP",
BY_SERVER);
}
@@ -293,7 +328,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
}
break;
- // Updates stats and status points
+ // Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
player_node->mStatsPointsToAttribute = msg->readInt16();
player_node->mAttr[LocalPlayer::STR] = msg->readInt8();
@@ -352,27 +387,14 @@ void PlayerHandler::handleMessage(MessageIn *msg)
switch (type) {
case 0:
- chatWindow->chatLog("Equip arrows first",
+ chatWindow->chatLog(_("Equip arrows first"),
BY_SERVER);
break;
default:
- logger->log("0x013b: Unhandled message %i", type);
+ logger->log(_("0x013b: Unhandled message %i"), type);
break;
}
}
break;
-
- //Stop walking
- //case 0x0088: // Disabled because giving some problems
- //if (being = beingManager->findBeing(readInt32(2))) {
- // if (being->getId() != player_node->getId()) {
- // being->action = STAND;
- // being->mFrame = 0;
- // set_coordinates(being->coordinates,
- // readWord(6), readWord(8),
- // get_direction(being->coordinates));
- // }
- //}
- //break;
}
}