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-rw-r--r--src/net/manaserv/beinghandler.cpp23
-rw-r--r--src/net/manaserv/manaserv_protocol.h10
2 files changed, 10 insertions, 23 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 12a044ee..6e9b3645 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -155,6 +155,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
Being::Action action = (Being::Action)msg.readInt8();
int px = msg.readInt16();
int py = msg.readInt16();
+ BeingDirection direction = (BeingDirection)msg.readInt8();
Being *being;
switch (type)
@@ -196,6 +197,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
being->setPosition(px, py);
being->setDestination(px, py);
+ being->setDirection(direction);
being->setAction(action);
}
@@ -257,19 +259,13 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
void BeingHandler::handleBeingAttackMessage(Net::MessageIn &msg)
{
Being *being = actorSpriteManager->findBeing(msg.readInt16());
- const int direction = msg.readInt8();
+ const BeingDirection direction = (BeingDirection) msg.readInt8();
const int attackType = msg.readInt8();
if (!being)
return;
- switch (direction)
- {
- case DIRECTION_UP: being->setDirection(Being::UP); break;
- case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
- case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
- case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
- }
+ being->setDirection(direction);
being->setAction(Being::ATTACK, attackType);
}
@@ -349,16 +345,7 @@ void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg)
// The direction for the player's character is handled on client side.
if (being != player_node)
- {
- switch (data)
- {
- case DIRECTION_UP: being->setDirection(Being::UP); break;
- case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
- case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
- case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
- default: break;
- }
- }
+ being->setDirection((BeingDirection) data);
}
} // namespace ManaServ
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index 1dbe38f8..577320b6 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -103,7 +103,7 @@ enum {
PGMSG_LOWER_ATTRIBUTE = 0x0170, // W attribute
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute
PGMSG_RESPAWN = 0x0180, // -
- GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
+ GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position, B direction
// character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
@@ -415,10 +415,10 @@ enum AttackType
*/
enum BeingDirection
{
- DIRECTION_UP = 1,
- DIRECTION_DOWN,
- DIRECTION_LEFT,
- DIRECTION_RIGHT
+ DOWN = 1,
+ LEFT = 2,
+ UP = 4,
+ RIGHT = 8
};
/**