summaryrefslogtreecommitdiff
path: root/src/net/equipmenthandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/equipmenthandler.cpp')
-rw-r--r--src/net/equipmenthandler.cpp59
1 files changed, 21 insertions, 38 deletions
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
index 7b15ee8b..cc5d016c 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/equipmenthandler.cpp
@@ -109,7 +109,10 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
break;
}
- // Unequip any existing equipped item in this position
+ /*
+ * An item may occupy more than 1 slot. If so, it's
+ * only shown as equipped on the *first* slot.
+ */
mask = 1;
position = 0;
while (!(equipPoint & mask)) {
@@ -118,6 +121,8 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
}
logger->log("Position %i", position);
item = player_node->mEquipment->getEquipment(position);
+
+ // Unequip any existing equipped item in this position
if (item) {
item->setEquipped(false);
}
@@ -141,37 +146,17 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
break;
}
- mask = 1;
- position = 0;
- while (!(equipPoint & mask)) {
- mask <<= 1;
- position++;
- }
-
- item = inventory->getItem(index);
- if (!item)
- break;
-
- item->setEquipped(false);
-
- switch (item->getId()) {
- case 529:
- case 1199:
- player_node->mEquipment->setArrows(NULL);
- break;
- case 521:
- case 522:
- case 530:
- case 536:
- case 1200:
- case 1201:
- player_node->setSprite(Being::WEAPON_SPRITE, 0);
- // TODO: Why this break? Shouldn't a weapon be
- // unequipped in inventory too?
- break;
- default:
- player_node->mEquipment->removeEquipment(position);
- break;
+ if (equipPoint & 0x8000) { // Arrows
+ player_node->mEquipment->setArrows(NULL);
+ position = 11;
+ } else {
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+ player_node->mEquipment->removeEquipment(position);
}
logger->log("Unequipping: %i %i(%i) %i",
index, equipPoint, type, position);
@@ -188,12 +173,10 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
break;
item = inventory->getItem(index);
- if (!item)
- break;
-
- item->setEquipped(true);
- player_node->mEquipment->setArrows(item);
- logger->log("Arrows equipped: %i", index);
+ if (item) {
+ player_node->mEquipment->setArrows(item);
+ logger->log("Arrows equipped: %i", index);
+ }
break;
}
}