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Diffstat (limited to 'src/net/ea/maploginhandler.cpp')
-rw-r--r--src/net/ea/maploginhandler.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/net/ea/maploginhandler.cpp b/src/net/ea/maploginhandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "maploginhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../main.h"
+
+#include "../../utils/gettext.h"
+
+MapLoginHandler::MapLoginHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_CONNECTION_PROBLEM,
+ SMSG_LOGIN_SUCCESS,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void MapLoginHandler::handleMessage(MessageIn &msg)
+{
+ int code;
+ unsigned char direction;
+
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Authentication failed");
+ break;
+ case 2:
+ errorMessage = _("This account is already logged in");
+ break;
+ default:
+ errorMessage = _("Unknown connection error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+
+ case SMSG_LOGIN_SUCCESS:
+ msg.readInt32(); // server tick
+ msg.readCoordinates(player_node->mX, player_node->mY, direction);
+ msg.skip(2); // unknown
+ logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
+ player_node->mX, player_node->mY, direction);
+ state = STATE_GAME;
+ break;
+ }
+}