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-rw-r--r--src/net/ea/generalhandler.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index 8ff62d37..bbadd44f 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -23,6 +23,7 @@
#include "gui/inventorywindow.h"
#include "gui/skilldialog.h"
+#include "gui/status.h"
#include "net/ea/network.h"
#include "net/ea/protocol.h"
@@ -203,6 +204,20 @@ void GeneralHandler::guiWindowsLoaded()
partyTab = new PartyTab;
inventoryWindow->setSplitAllowed(false);
skillDialog->loadSkills("ea-skills.xml");
+
+ /*statusWindow->addAttribute(STR, _("Strength"), true);
+ statusWindow->addAttribute(AGI, _("Agility"), true);
+ statusWindow->addAttribute(VIT, _("Vitality"), true);
+ statusWindow->addAttribute(INT, _("Intelligence"), true);
+ statusWindow->addAttribute(DEX, _("Dexterity"), true);
+ statusWindow->addAttribute(LUK, _("Luck"), true);
+
+ statusWindow->addAttribute(ATK, _("Attack"), false);
+ statusWindow->addAttribute(DEF, _("Defense"), false);
+ statusWindow->addAttribute(MATK, _("M.Attack"), false);
+ statusWindow->addAttribute(MDEF, _("M.Defense"), false);
+ statusWindow->addAttribute(HIT, _("% Accuracy"), false);
+ statusWindow->addAttribute(FLEE, _("% Evade"), false);*/
}
void GeneralHandler::guiWindowsUnloaded()