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-rw-r--r--src/net/ea/gamehandler.cpp149
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diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "net/ea/gamehandler.h"
+
+#include "net/ea/network.h"
+#include "net/ea/protocol.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+#include "main.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+Net::GameHandler *gameHandler;
+extern Game *game;
+
+namespace EAthena {
+extern Token netToken;
+extern ServerInfo mapServer;
+
+GameHandler::GameHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_MAP_LOGIN_SUCCESS,
+ SMSG_SERVER_PING,
+ SMSG_WHO_ANSWER,
+ 0
+ };
+ handledMessages = _messages;
+ gameHandler = this;
+}
+
+void GameHandler::handleMessage(MessageIn &msg)
+{
+ unsigned char direction;
+
+ switch (msg.getId())
+ {
+ case SMSG_MAP_LOGIN_SUCCESS:
+ {
+ Uint16 x, y;
+ msg.readInt32(); // server tick
+ msg.readCoordinates(x, y, direction);
+ msg.skip(2); // unknown
+ logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
+ x, y, direction);
+ // Switch now or we'll have problems
+ // state = STATE_GAME;
+ player_node->setTileCoords(x, y);
+ } break;
+
+ case SMSG_SERVER_PING:
+ // We ignore this for now
+ // int tick = msg.readInt32()
+ break;
+
+ case SMSG_WHO_ANSWER:
+ localChatTab->chatLog(strprintf(_("Online users: %d"),
+ msg.readInt32()), BY_SERVER);
+ break;
+ }
+}
+
+void GameHandler::connect()
+{
+ mNetwork->connect(mapServer);
+
+ // Send login infos
+ MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
+ outMsg.writeInt32(netToken.account_ID);
+ outMsg.writeInt32(player_node->getId());
+ outMsg.writeInt32(netToken.session_ID1);
+ outMsg.writeInt32(netToken.session_ID2);
+ outMsg.writeInt8((netToken.sex == GENDER_MALE) ? 1 : 0);
+
+ // Change the player's ID to the account ID to match what eAthena uses
+ player_node->setId(netToken.account_ID);
+
+ // We get 4 useless bytes before the real answer comes in (what are these?)
+ mNetwork->skip(4);
+}
+
+bool GameHandler::isConnected()
+{
+ return mNetwork->isConnected();
+}
+
+void GameHandler::disconnect()
+{
+ mNetwork->disconnect();
+}
+
+void GameHandler::inGame()
+{
+ // TODO
+}
+
+void GameHandler::mapLoaded(const std::string &mapName)
+{
+ MessageOut outMsg(CMSG_MAP_LOADED);
+}
+
+void GameHandler::who()
+{
+}
+
+void GameHandler::quit()
+{
+ MessageOut outMsg(CMSG_CLIENT_QUIT);
+}
+
+void GameHandler::ping(int tick)
+{
+ MessageOut msg(CMSG_CLIENT_PING);
+ msg.writeInt32(tick);
+}
+
+void GameHandler::clear()
+{
+ disconnect();
+}
+
+} // namespace EAthena