diff options
Diffstat (limited to 'src/net/buysellhandler.cpp')
-rw-r--r-- | src/net/buysellhandler.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index 3b5fc87d..173c59d2 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -54,10 +54,10 @@ BuySellHandler::BuySellHandler() handledMessages = _messages; } -void BuySellHandler::handleMessage(MessageIn *msg) +void BuySellHandler::handleMessage(MessageIn &msg) { int n_items; - switch (msg->getId()) + switch (msg.getId()) { case SMSG_NPC_BUY_SELL_CHOICE: buyDialog->setVisible(false); @@ -65,38 +65,38 @@ void BuySellHandler::handleMessage(MessageIn *msg) sellDialog->setVisible(false); sellDialog->reset(); buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readLong())); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg.readLong())); break; case SMSG_NPC_BUY: - msg->readShort(); // length - n_items = (msg->getLength() - 4) / 11; + msg.readShort(); // length + n_items = (msg.getLength() - 4) / 11; buyDialog->reset(); buyDialog->setMoney(player_node->mMoney); buyDialog->setVisible(true); for (int k = 0; k < n_items; k++) { - Sint32 value = msg->readLong(); - msg->readLong(); // DCvalue - msg->readByte(); // type - Sint16 itemId = msg->readShort(); + Sint32 value = msg.readLong(); + msg.readLong(); // DCvalue + msg.readByte(); // type + Sint16 itemId = msg.readShort(); buyDialog->addItem(itemId, value); } break; case SMSG_NPC_SELL: - msg->readShort(); // length - n_items = (msg->getLength() - 4) / 10; + msg.readShort(); // length + n_items = (msg.getLength() - 4) / 10; if (n_items > 0) { sellDialog->reset(); sellDialog->setVisible(true); for (int k = 0; k < n_items; k++) { - Sint16 index = msg->readShort(); - Sint32 value = msg->readLong(); - msg->readLong(); // OCvalue + Sint16 index = msg.readShort(); + Sint32 value = msg.readLong(); + msg.readLong(); // OCvalue Item *item = player_node->getInvItem(index); if (item && !(item->isEquipped())) { @@ -111,7 +111,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) break; case SMSG_NPC_BUY_RESPONSE: - if (msg->readByte() == 0) { + if (msg.readByte() == 0) { chatWindow->chatLog("Thanks for buying", BY_SERVER); } else { chatWindow->chatLog("Unable to buy", BY_SERVER); @@ -119,7 +119,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) break; case SMSG_NPC_SELL_RESPONSE: - if (msg->readByte() == 0) { + if (msg.readByte() == 0) { chatWindow->chatLog("Thanks for selling", BY_SERVER); } else { chatWindow->chatLog("Unable to sell", BY_SERVER); |