diff options
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/map.cpp b/src/map.cpp index 2ee6c35e..f0c84159 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -64,7 +64,6 @@ struct Location TileAnimation::TileAnimation(Animation *ani): mAnimation(ani), - mLastUpdate(tick_time), mLastImage(NULL) { } @@ -72,8 +71,7 @@ TileAnimation::TileAnimation(Animation *ani): void TileAnimation::update() { //update animation - mAnimation.update(tick_time - mLastUpdate); - mLastUpdate = tick_time; + mAnimation.update(1); // exchange images Image *img = mAnimation.getCurrentImage(); @@ -230,6 +228,17 @@ bool spriteCompare(const Sprite *a, const Sprite *b) return a->getPixelY() < b->getPixelY(); } +void Map::update() +{ + //update animated tiles + for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin(); + iAni != mTileAnimations.end(); + iAni++) + { + iAni->second->update(); + } +} + void Map::draw(Graphics *graphics, int scrollX, int scrollY) { int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; @@ -245,14 +254,6 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) // Make sure sprites are sorted mSprites.sort(spriteCompare); - //update animated tiles - for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin(); - iAni != mTileAnimations.end(); - iAni++) - { - iAni->second->update(); - } - // draw the game world Layers::const_iterator layeri = mLayers.begin(); for (; layeri != mLayers.end(); ++layeri) { |