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-rw-r--r--src/main.cpp42
1 files changed, 22 insertions, 20 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 80cff8d1..4f66e9da 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -208,14 +208,14 @@ void setUpdatesDir()
}
else
{
- logger->log(_("Error: Invalid update host: %s"), updateHost.c_str());
+ logger->log("Error: Invalid update host: %s", updateHost.c_str());
errorMessage = _("Invalid update host: ") + updateHost;
state = ERROR_STATE;
}
}
else
{
- logger->log(_("Warning: no protocol was specified for the update host"));
+ logger->log("Warning: no protocol was specified for the update host");
updates << "updates/" << updateHost << "/" << loginData.port;
updatesDir = updates.str();
}
@@ -240,14 +240,14 @@ void setUpdatesDir()
if (!CreateDirectory(newDir.c_str(), 0) &&
GetLastError() != ERROR_ALREADY_EXISTS)
{
- logger->log(_("Error: %s can't be made, but doesn't exist!"),
- newDir.c_str());
+ logger->log("Error: %s can't be made, but doesn't exist!",
+ newDir.c_str());
errorMessage = _("Error creating updates directory!");
state = ERROR_STATE;
}
#else
- logger->log(_("Error: %s/%s can't be made, but doesn't exist!"),
- homeDir.c_str(), updatesDir.c_str());
+ logger->log("Error: %s/%s can't be made, but doesn't exist!",
+ homeDir.c_str(), updatesDir.c_str());
errorMessage = _("Error creating updates directory!");
state = ERROR_STATE;
#endif
@@ -286,13 +286,13 @@ void init_engine(const Options &options)
logger->setLogFile(homeDir + std::string("/aethyra.log"));
#ifdef PACKAGE_VERSION
- logger->log(_("Starting Aethyra Version %s"), PACKAGE_VERSION);
+ logger->log("Starting Aethyra Version %s", PACKAGE_VERSION);
#else
- logger->log(_("Starting Aethyra - Version not defined"));
+ logger->log("Starting Aethyra - Version not defined"));
#endif
// Initialize SDL
- logger->log(_("Initializing SDL..."));
+ logger->log("Initializing SDL...");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
std::cerr << _("Could not initialize SDL: ") <<
SDL_GetError() << std::endl;
@@ -337,7 +337,7 @@ void init_engine(const Options &options)
#endif
// Fill configuration with defaults
- logger->log(_("Initializing configuration..."));
+ logger->log("Initializing configuration...");
config.setValue("host", "www.aethyra.org");
config.setValue("port", 21001);
config.setValue("hwaccel", 0);
@@ -451,7 +451,7 @@ void init_engine(const Options &options)
catch (const char *err) {
state = ERROR_STATE;
errorMessage = err;
- logger->log(_("Warning: %s"), err);
+ logger->log("Warning: %s", err);
}
// Initialize keyboard
@@ -497,7 +497,8 @@ void printHelp()
<< _("Options: ") << std::endl
<< _(" -C --configfile : Configuration file to use") << std::endl
<< _(" -d --data : Directory to load game data from") << std::endl
- << _(" -D --default : Bypass the login process with default settings") << std::endl
+ << _(" -D --default : Bypass the login process with default settings")
+ << std::endl
<< _(" -h --help : Display this help") << std::endl
<< _(" -H --updatehost : Use this update host") << std::endl
<< _(" -p --playername : Login with this player") << std::endl
@@ -610,8 +611,8 @@ struct ErrorListener : public gcn::ActionListener
// TODO Find some nice place for these functions
void accountLogin(Network *network, LoginData *loginData)
{
- logger->log(_("Trying to connect to account server..."));
- logger->log(_("Username is %s"), loginData->username.c_str());
+ logger->log("Trying to connect to account server...");
+ logger->log("Username is %s", loginData->username.c_str());
network->connect(loginData->hostname, loginData->port);
network->registerHandler(&loginHandler);
loginHandler.setLoginData(loginData);
@@ -665,7 +666,7 @@ void positionDialog(Window *dialog, int screenWidth, int screenHeight)
void charLogin(Network *network, LoginData *loginData)
{
- logger->log(_("Trying to connect to char server..."));
+ logger->log("Trying to connect to char server...");
network->connect(loginData->hostname, loginData->port);
network->registerHandler(&charServerHandler);
charServerHandler.setCharInfo(&charInfo);
@@ -677,7 +678,8 @@ void charLogin(Network *network, LoginData *loginData)
outMsg.writeInt32(loginData->account_ID);
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
- // [Fate] The next word is unused by the old char server, so we squeeze in tmw client version information
+ // [Fate] The next word is unused by the old char server, so we squeeze in
+ // tmw client version information
outMsg.writeInt16(CLIENT_PROTOCOL_VERSION);
outMsg.writeInt8(loginData->sex);
@@ -687,14 +689,14 @@ void charLogin(Network *network, LoginData *loginData)
void mapLogin(Network *network, LoginData *loginData)
{
- logger->log(_("Memorizing selected character %s"),
+ logger->log("Memorizing selected character %s",
player_node->getName().c_str());
config.setValue("lastCharacter", player_node->getName());
MessageOut outMsg(network);
- logger->log(_("Trying to connect to map server..."));
- logger->log(_("Map: %s"), map_path.c_str());
+ logger->log("Trying to connect to map server...");
+ logger->log("Map: %s", map_path.c_str());
network->connect(loginData->hostname, loginData->port);
network->registerHandler(&mapLoginHandler);
@@ -824,7 +826,7 @@ int main(int argc, char *argv[])
login_wallpaper = ResourceManager::getInstance()-> getImage(wallpaperName);
if (!login_wallpaper)
- logger->log(_("Couldn't load %s as wallpaper"), wallpaperName.c_str());
+ logger->log("Couldn't load %s as wallpaper", wallpaperName.c_str());
while (state != EXIT_STATE)
{