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Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp59
1 files changed, 29 insertions, 30 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index cbd1f3f7..c840e456 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -44,6 +44,8 @@ extern volatile int tick_time;
Viewport::Viewport():
mMap(0),
+ mMouseX(0),
+ mMouseY(0),
mPixelViewX(0.0f),
mPixelViewY(0.0f),
mTileViewX(0),
@@ -132,19 +134,23 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
{
if (player_x > mPixelViewX + mScrollRadius)
{
- mPixelViewX += (player_x - mPixelViewX - mScrollRadius) / mScrollLaziness;
+ mPixelViewX += (player_x - mPixelViewX - mScrollRadius) /
+ mScrollLaziness;
}
if (player_x < mPixelViewX - mScrollRadius)
{
- mPixelViewX += (player_x - mPixelViewX + mScrollRadius) / mScrollLaziness;
+ mPixelViewX += (player_x - mPixelViewX + mScrollRadius) /
+ mScrollLaziness;
}
if (player_y > mPixelViewY + mScrollRadius)
{
- mPixelViewY += (player_y - mPixelViewY - mScrollRadius) / mScrollLaziness;
+ mPixelViewY += (player_y - mPixelViewY - mScrollRadius) /
+ mScrollLaziness;
}
if (player_y < mPixelViewY - mScrollRadius)
{
- mPixelViewY += (player_y - mPixelViewY + mScrollRadius) / mScrollLaziness;
+ mPixelViewY += (player_y - mPixelViewY + mScrollRadius) /
+ mScrollLaziness;
}
lastTick++;
}
@@ -167,18 +173,14 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight();
if (mMap)
{
- if (mPixelViewX < 0) {
+ if (mPixelViewX < 0)
mPixelViewX = 0;
- }
- if (mPixelViewY < 0) {
+ if (mPixelViewY < 0)
mPixelViewY = 0;
- }
- if (mPixelViewX > viewXmax) {
+ if (mPixelViewX > viewXmax)
mPixelViewX = viewXmax;
- }
- if (mPixelViewY > viewYmax) {
+ if (mPixelViewY > viewYmax)
mPixelViewY = viewYmax;
- }
}
mTileViewX = (int) (mPixelViewX + 16) / 32;
@@ -205,7 +207,6 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
player_node->setName(player_node->getName());
}
-
// Draw text
if (textManager)
{
@@ -216,8 +217,8 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
- (*i)->drawSpeech(-(int) mPixelViewX, -(int) mPixelViewY);
- (*i)->drawEmotion(graphics, -(int) mPixelViewX, -(int) mPixelViewY);
+ (*i)->drawSpeech((int) mPixelViewX, (int) mPixelViewY);
+ (*i)->drawEmotion(graphics, (int) mPixelViewX, (int) mPixelViewY);
}
if (miniStatusWindow)
@@ -234,21 +235,20 @@ void Viewport::logic()
if (!mMap || !player_node)
return;
- int mouseX, mouseY;
- Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
+ Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY);
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
#ifdef TMWSERV_SUPPORT
get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
- player_node->setDestination(mouseX + (int) mPixelViewX,
- mouseY + (int) mPixelViewY);
+ player_node->setDestination(mMouseX + (int) mPixelViewX,
+ mMouseY + (int) mPixelViewY);
#else
mWalkTime != player_node->mWalkTime)
{
- player_node->setDestination(mouseX / 32 + mTileViewX,
- mouseY / 32 + mTileViewY);
+ player_node->setDestination(mMouseX / 32 + mTileViewX,
+ mMouseY / 32 + mTileViewY);
mWalkTime = player_node->mWalkTime;
#endif
}
@@ -257,11 +257,10 @@ void Viewport::logic()
void Viewport::drawDebugPath(Graphics *graphics)
{
// Get the current mouse position
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
+ SDL_GetMouseState(&mMouseX, &mMouseY);
- const int mouseTileX = (mouseX + (int) mPixelViewX) / 32;
- const int mouseTileY = (mouseY + (int) mPixelViewY) / 32;
+ const int mouseTileX = (mMouseX + (int) mPixelViewX) / 32;
+ const int mouseTileY = (mMouseY + (int) mPixelViewY) / 32;
const Vector &playerPos = player_node->getPosition();
Path debugPath = mMap->findPath(
@@ -353,10 +352,12 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
if (being->mAction == Being::DEAD)
break;
- if (player_node->withinAttackRange(being) || keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ if (player_node->withinAttackRange(being) ||
+ keyboard.isKeyActive(keyboard.KEY_ATTACK))
{
player_node->setGotoTarget(being);
- player_node->attack(being, !keyboard.isKeyActive(keyboard.KEY_TARGET));
+ player_node->attack(being,
+ !keyboard.isKeyActive(keyboard.KEY_TARGET));
}
else
{
@@ -403,9 +404,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
20, Being::MONSTER);
if (target)
- {
- player_node->setTarget(target);
- }
+ player_node->setTarget(target);
}
}