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-rw-r--r--src/gui/npcdialog.cpp277
1 files changed, 277 insertions, 0 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "gui/npcdialog.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/textbox.h"
+#include "gui/widgets/listbox.h"
+#include "gui/widgets/textfield.h"
+#include "gui/widgets/inttextfield.h"
+
+#include "npc.h"
+
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "utils/gettext.h"
+#include "utils/strprintf.h"
+
+NpcDialog::NpcDialog()
+ : Window(_("NPC")),
+ mActionState(NPC_ACTION_NEXT),
+ mInputState(NPC_INPUT_NONE),
+ mNpcId(0),
+ mText("")
+{
+ // Basic Window Setup
+ setWindowName("NPCText");
+ setResizable(true);
+
+ setMinWidth(200);
+ setMinHeight(150);
+
+ setDefaultSize(260, 200, ImageRect::CENTER);
+
+ // Setup output text box
+ mTextBox = new TextBox;
+ mTextBox->setEditable(false);
+ mTextBox->setOpaque(false);
+
+ mScrollArea = new ScrollArea(mTextBox);
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ // Setup listbox
+ mItemList = new ListBox(this);
+ mItemList->setWrappingEnabled(true);
+ setContentSize(260, 175);
+
+ mListScrollArea = new ScrollArea(mItemList);
+ mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mItemList->setVisible(true);
+
+ // Setup string input box
+ mTextField = new TextField("");
+ mTextField->setVisible(true);
+
+ // Setup int input box
+ mIntField = new IntTextField;
+ mIntField->setVisible(true);
+
+ // Setup button
+ mButton = new Button(_("Next"), "ok", this);
+
+ // Place widgets
+ buildLayout();
+
+ center();
+ loadWindowState();
+}
+
+
+void NpcDialog::setText(const std::string &text)
+{
+ mText = text;
+ mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
+}
+
+void NpcDialog::addText(const std::string &text)
+{
+ setText(mText + text + "\n");
+ mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
+ mActionState = NPC_ACTION_NEXT;
+ buildLayout();
+}
+
+void NpcDialog::showCloseButton()
+{
+ mActionState = NPC_ACTION_CLOSE;
+ buildLayout();
+}
+
+void NpcDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok")
+ {
+ if (mActionState == NPC_ACTION_NEXT)
+ {
+ nextDialog();
+ addText("\n> Next\n");
+ }
+ else if (mActionState == NPC_ACTION_CLOSE)
+ {
+ if (current_npc)
+ closeDialog();
+ setVisible(false);
+ current_npc = 0;
+ NPC::isTalking = false;
+ }
+ else if (mActionState == NPC_ACTION_INPUT)
+ {
+ std::string printText = ""; // Text that will get printed in the textbox
+ if (mInputState == NPC_INPUT_LIST)
+ {
+ int choice = 0;
+ int selectedIndex = mItemList->getSelected();
+
+ if (selectedIndex > -1)
+ {
+ choice = selectedIndex + 1;
+ printText = mItems[selectedIndex];
+ }
+
+ Net::getNpcHandler()->listInput(mNpcId, choice);
+ }
+ else if (mInputState == NPC_INPUT_STRING)
+ {
+ printText = mTextField->getText();
+ Net::getNpcHandler()->stringInput(mNpcId, printText);
+ }
+ else if (mInputState == NPC_INPUT_INTEGER)
+ {
+ printText = strprintf("%d", mIntField->getValue());
+ Net::getNpcHandler()->integerInput(mNpcId, mIntField->getValue());
+ }
+ // addText will auto remove the input layout
+ addText( strprintf("\n> \"%s\"\n", printText.c_str()) );
+ }
+ }
+}
+
+void NpcDialog::nextDialog()
+{
+ Net::getNpcHandler()->nextDialog(mNpcId);
+}
+
+void NpcDialog::closeDialog()
+{
+ Net::getNpcHandler()->closeDialog(mNpcId);
+}
+
+int NpcDialog::getNumberOfElements()
+{
+ return mItems.size();
+}
+
+std::string NpcDialog::getElementAt(int i)
+{
+ return mItems[i];
+}
+
+void NpcDialog::choiceRequest()
+{
+ mItems.clear();
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_LIST;
+ buildLayout();
+}
+
+void NpcDialog::addChoice(std::string choice)
+{
+ mItems.push_back(choice);
+}
+
+void NpcDialog::parseListItems(const std::string &itemString)
+{
+ std::istringstream iss(itemString);
+
+ std::string tmp;
+ while (getline(iss, tmp, ':'))
+ mItems.push_back(tmp);
+}
+
+void NpcDialog::textRequest(std::string defaultText)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_STRING;
+ mTextField->setText(defaultText);
+ buildLayout();
+}
+
+bool NpcDialog::isInputFocused()
+{
+ return mTextField->isFocused() || mIntField->isFocused();
+}
+
+void NpcDialog::integerRequest(int defaultValue, int min, int max)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_INTEGER;
+ mIntField->setRange(min, max);
+ mIntField->setValue(defaultValue);
+ buildLayout();
+}
+
+void NpcDialog::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ setText(mText);
+}
+
+void NpcDialog::buildLayout()
+{
+ clearLayout();
+
+ if (mActionState != NPC_ACTION_INPUT)
+ {
+ if (mActionState == NPC_ACTION_NEXT)
+ {
+ mButton->setCaption(_("Next"));
+ }
+ else if (mActionState == NPC_ACTION_CLOSE)
+ {
+ mButton->setCaption(_("Close"));
+ }
+ place(0, 0, mScrollArea, 5, 3);
+ place(4, 3, mButton);
+ }
+ else if (mInputState != NPC_INPUT_NONE)
+ {
+ mButton->setCaption(_("Submit"));
+ if (mInputState == NPC_INPUT_LIST)
+ {
+ place(0, 0, mScrollArea, 5, 3);
+ place(0, 3, mListScrollArea, 5, 3);
+ place(3, 6, mButton, 2);
+ }
+ else if(mInputState == NPC_INPUT_STRING)
+ {
+ place(0, 0, mScrollArea, 5, 3);
+ place(0, 3, mTextField, 3);
+ place(3, 4, mButton, 2);
+ }
+ else if(mInputState == NPC_INPUT_INTEGER)
+ {
+ place(0, 0, mScrollArea, 5, 3);
+ place(0, 3, mIntField, 3);
+ place(3, 4, mButton, 2);
+ }
+ }
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+ redraw();
+}