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-rw-r--r--src/game.cpp30
1 files changed, 21 insertions, 9 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5557f650..2322d61e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -287,8 +287,23 @@ static bool saveScreenshot()
{
static unsigned int screenshotCount = 0;
+ // We don't want to show IP addresses in screenshots
+ const bool showip = player_node->getShowIp();
+ if (showip)
+ {
+ player_node->setShowIp(false);
+ actorSpriteManager->updatePlayerNames();
+ gui->draw();
+ }
+
SDL_Surface *screenshot = graphics->getScreenshot();
+ if (showip)
+ {
+ player_node->setShowIp(true);
+ actorSpriteManager->updatePlayerNames();
+ }
+
// Search for an unused screenshot name
std::stringstream filenameSuffix;
std::stringstream filename;
@@ -304,7 +319,8 @@ static bool saveScreenshot()
screenshotDirectory = std::string(PHYSFS_getUserDir());
}
- do {
+ do
+ {
screenshotCount++;
filenameSuffix.str("");
filename.str("");
@@ -315,7 +331,8 @@ static bool saveScreenshot()
testExists.open(filename.str().c_str(), std::ios::in);
found = !testExists.is_open();
testExists.close();
- } while (!found);
+ }
+ while (!found);
const bool success = ImageWriter::writePNG(screenshot, filename.str());
@@ -602,13 +619,8 @@ void Game::handleInput()
{
case KeyboardConfig::KEY_PICKUP:
{
- const Vector &pos = player_node->getPosition();
- Map *map = viewport->getCurrentMap();
- Uint16 x = (int) pos.x / map->getTileWidth();
- Uint16 y = (int) (pos.y - 1)
- / map->getTileHeight();
- // y - 1 needed to fix position, otherwise, it's
- // off under eAthena.
+ int x = player_node->getTileX();
+ int y = player_node->getTileY();
FloorItem *item =
actorSpriteManager->findItem(x, y);