diff options
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | src/gui/gui.cpp | 40 | ||||
-rw-r--r-- | src/gui/gui.h | 14 |
3 files changed, 16 insertions, 43 deletions
@@ -1,3 +1,8 @@ +2005-07-27 Björn Steinbrink <B.Steinbrink@gmx.de> + + * src/gui/gui.cpp, src/gui/gui.h: Removed continous mouse + movement, that implementation wasn't suitable for a release. + 2005-07-26 Björn Steinbrink <B.Steinbrink@gmx.de> * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index ca5c8133..1e101c5b 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -50,9 +50,7 @@ gcn::ImageFont *speechFont; Gui::Gui(Graphics *graphics): mHostImageLoader(NULL), mMouseCursor(NULL), - mCustomCursor(false), - mMouseWalk(false), - mMouseX(0), mMouseY(0) + mCustomCursor(false) { // Set graphics guiGraphics = graphics; @@ -209,19 +207,6 @@ void Gui::logic() // Work around Guichan bug of only applying focus on mouse or keyboard // events. mFocusHandler->applyChanges(); - - if (mMouseWalk) { - Map *tiledMap = engine->getCurrentMap(); - int tilex = mMouseX / 32 + camera_x; - int tiley = mMouseY / 32 + camera_y; - - if (state == GAME && tiledMap->getWalk(tilex, tiley)) { - walk(tilex, tiley, 0); - player_node->setDestination(tilex, tiley); - - autoTarget = NULL; - } - } } void Gui::draw() @@ -256,24 +241,21 @@ void Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) - // When conditions for walking are met, start moving by mouse + // When conditions for walking are met, set new player destination if (player_node && player_node->action != DEAD && current_npc == 0 && button == gcn::MouseInput::LEFT) { - mMouseWalk = true; - } -} + Map *tiledMap = engine->getCurrentMap(); + int tilex = mx / 32 + camera_x; + int tiley = my / 32 + camera_y; -void Gui::mouseRelease(int x, int y, int button) -{ - gcn::MouseListener::mouseRelease(x, y, button); - mMouseWalk = false; -} + if (state == GAME && tiledMap->getWalk(tilex, tiley)) { + walk(tilex, tiley, 0); + player_node->setDestination(tilex, tiley); -void Gui::mouseMotion(int mx, int my) -{ - mMouseX = mx; - mMouseY = my; + autoTarget = NULL; + } + } } gcn::ImageFont *Gui::getFont() diff --git a/src/gui/gui.h b/src/gui/gui.h index 6264a116..02ea7caa 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -76,18 +76,6 @@ class Gui : public gcn::Gui, public gcn::MouseListener, ConfigListener mousePress(int mx, int my, int button); /** - * Handles mouse releases on map. - */ - void - mouseRelease(int mx, int my, int button); - - /** - * Handles mouse motion on map. - */ - void - mouseMotion(int mx, int my); - - /** * Return game font */ gcn::ImageFont* @@ -111,8 +99,6 @@ class Gui : public gcn::Gui, public gcn::MouseListener, ConfigListener gcn::ImageFont *mGuiFont; /**< The global GUI font */ Image *mMouseCursor; /**< Mouse cursor image */ bool mCustomCursor; /**< Show custom cursor */ - bool mMouseWalk; /**< Move to the mouse cursor */ - int mMouseX, mMouseY; /**< Mouse coordinates */ }; extern Gui *gui; /**< The GUI system */ |