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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-22 18:42:21 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-22 18:42:21 +0000 |
commit | 8c0964dbb59a10c47d2040686b03201ab5688092 (patch) | |
tree | 2d3028f7f82f5a331407357be2dcaff70e62d735 /src | |
parent | 72675288113644c0d12fccb85d9aa2f4c0b59965 (diff) | |
download | mana-client-8c0964dbb59a10c47d2040686b03201ab5688092.tar.gz mana-client-8c0964dbb59a10c47d2040686b03201ab5688092.tar.bz2 mana-client-8c0964dbb59a10c47d2040686b03201ab5688092.tar.xz mana-client-8c0964dbb59a10c47d2040686b03201ab5688092.zip |
Fixed a bug, thanks GCC 4.3!
Diffstat (limited to 'src')
-rw-r--r-- | src/beingmanager.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/map.cpp | 3 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index 0619bfc2..11fc1c6d 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -75,7 +75,7 @@ Being* BeingManager::createBeing(Uint32 id, Uint16 job) if (job < 10) being = new Player(id, job, mMap); - else if (job >= 100 & job < 200) + else if (job >= 100 && job < 200) being = new NPC(id, job, mMap, mNetwork); else if (job >= 1000 && job < 1200) being = new Monster(id, job, mMap); diff --git a/src/game.cpp b/src/game.cpp index e963b5d7..7834b42f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -746,8 +746,8 @@ void Game::handleInput() player_node->setWalkingDir(direction); // Attacking monsters - if ( keyboard.isKeyActive(keyboard.KEY_ATTACK) || - joystick && joystick->buttonPressed(0)) + if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || + (joystick && joystick->buttonPressed(0))) { Being *target = NULL; bool newTarget = keyboard.isKeyActive(keyboard.KEY_TARGET); diff --git a/src/map.cpp b/src/map.cpp index c8bdc574..c65b0cd6 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -380,7 +380,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY) MetaTile *newTile = getMetaTile(x, y); // Skip if the tile is on the closed list or collides unless its the destination tile - if (newTile->whichList == mOnClosedList || tileCollides(x, y) && !(x == destX && y == destY)) + if (newTile->whichList == mOnClosedList || + (tileCollides(x, y) && !(x == destX && y == destY))) { continue; } |