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authorRogier Polak <rogier.l.a.polak@gmail.com>2007-02-23 19:18:28 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-02-23 19:18:28 +0000
commit775404c84c3250225d43f10c4a5363e997618cb2 (patch)
tree38393287d1554d8e19471f24bc65525c79efeccb /src
parentfee8461a594770f8ef2bd826868a4ae81270a666 (diff)
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Added unregistering, logout_then_exit, switch_character and switch_accountserver.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am6
-rw-r--r--src/game.cpp42
-rw-r--r--src/gui/char_select.cpp23
-rw-r--r--src/gui/char_select.h8
-rw-r--r--src/gui/login.cpp2
-rw-r--r--src/gui/quitdialog.cpp129
-rw-r--r--src/gui/quitdialog.h71
-rw-r--r--src/gui/serverdialog.cpp2
-rw-r--r--src/gui/unregisterdialog.cpp171
-rw-r--r--src/gui/unregisterdialog.h73
-rw-r--r--src/lockedarray.h27
-rw-r--r--src/logindata.h9
-rw-r--r--src/main.cpp230
-rw-r--r--src/main.h13
-rw-r--r--src/net/accountserver/account.cpp7
-rw-r--r--src/net/accountserver/account.h5
-rw-r--r--src/net/accountserver/accountserver.cpp10
-rw-r--r--src/net/accountserver/accountserver.h3
-rw-r--r--src/net/chatserver/chatserver.cpp7
-rw-r--r--src/net/chatserver/chatserver.h2
-rw-r--r--src/net/connection.cpp3
-rw-r--r--src/net/gameserver/gameserver.cpp9
-rw-r--r--src/net/gameserver/gameserver.h2
-rw-r--r--src/net/loginhandler.cpp30
-rw-r--r--src/net/logouthandler.cpp216
-rw-r--r--src/net/logouthandler.h63
-rw-r--r--src/net/protocol.h10
27 files changed, 1109 insertions, 64 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 777cc30e..cb0345e5 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -72,6 +72,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
gui/popupmenu.h \
gui/progressbar.cpp \
gui/progressbar.h \
+ gui/quitdialog.cpp \
+ gui/quitdialog.h \
gui/radiobutton.cpp \
gui/radiobutton.h \
gui/register.cpp \
@@ -110,6 +112,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
gui/textfield.h \
gui/trade.cpp \
gui/trade.h \
+ gui/unregisterdialog.cpp \
+ gui/unregisterdialog.h \
gui/viewport.cpp \
gui/viewport.h \
gui/window.cpp \
@@ -146,6 +150,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
net/itemhandler.cpp \
net/loginhandler.h \
net/loginhandler.cpp \
+ net/logouthandler.cpp \
+ net/logouthandler.h \
net/messagehandler.cpp \
net/messagehandler.h \
net/messagein.cpp \
diff --git a/src/game.cpp b/src/game.cpp
index 40d78248..bc81add5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -62,6 +62,7 @@
#include "gui/status.h"
#include "gui/trade.h"
#include "gui/viewport.h"
+#include "gui/quitdialog.h"
#include "net/beinghandler.h"
#include "net/buysellhandler.h"
@@ -92,7 +93,7 @@ Joystick *joystick = NULL;
extern Window *weightNotice;
extern Window *deathNotice;
-ConfirmDialog *exitConfirm = NULL;
+QuitDialog *quitDialog = NULL;
ChatWindow *chatWindow;
MenuWindow *menuWindow;
@@ -121,22 +122,6 @@ FloorItemManager *floorItemManager = NULL;
const int MAX_TIME = 10000;
/**
- * Listener used for exitting handling.
- */
-namespace {
- struct ExitListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- if (event.getId() == "yes") {
- done = true;
- }
- exitConfirm = NULL;
- }
- } exitListener;
-}
-
-/**
* Advances game logic counter.
*/
Uint32 nextTick(Uint32 interval, void *param)
@@ -245,6 +230,8 @@ Game::Game():
mSkillHandler(new SkillHandler()),
mTradeHandler(new TradeHandler())
{
+ done = false;
+
createGuiWindows();
engine = new Engine;
@@ -285,6 +272,8 @@ Game::Game():
Game::~Game()
{
+ Net::clearHandlers();
+
delete engine;
delete player_node;
destroyGuiWindows();
@@ -440,13 +429,8 @@ void Game::handleInput()
break;
}
- // Quit by pressing Enter if the exit confirm is there
- if (exitConfirm)
- {
- done = true;
- }
// Close the Browser if opened
- else if (helpWindow->isVisible())
+ if (helpWindow->isVisible())
{
helpWindow->setVisible(false);
}
@@ -522,12 +506,14 @@ void Game::handleInput()
// Quitting confirmation dialog
case SDLK_ESCAPE:
- if (!exitConfirm) {
- exitConfirm = new ConfirmDialog(
- "Quit", "Are you sure you want to quit?");
- exitConfirm->addActionListener(&exitListener);
+ if (!quitDialog)
+ {
+ quitDialog = new QuitDialog(&done, &quitDialog);
+ }
+ else
+ {
+ quitDialog->requestMoveToTop();
}
- exitConfirm->requestMoveToTop();
break;
default:
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 4c4b99e5..5e329598 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -33,9 +33,12 @@
#include "playerbox.h"
#include "textfield.h"
+#include "unregisterdialog.h"
+
#include "../game.h"
#include "../localplayer.h"
#include "../main.h"
+#include "../logindata.h"
#include "../net/accountserver/account.h"
@@ -54,8 +57,8 @@ class CharDeleteConfirm : public ConfirmDialog
};
CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
- ConfirmDialog("Confirm", "Are you sure you want to delete this character?",
- m),
+ ConfirmDialog("Confirm",
+ "Are you sure you want to delete this character?", m),
master(m)
{
}
@@ -69,16 +72,19 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event)
ConfirmDialog::action(event);
}
-CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo):
+CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
+ LoginData *loginData):
Window("Select Character"),
- mCharInfo(charInfo), mCharSelected(false)
+ mCharInfo(charInfo), mCharSelected(false), mLoginData(loginData)
{
+
mSelectButton = new Button("Ok", "ok", this);
mCancelButton = new Button("Cancel", "cancel", this);
mNewCharButton = new Button("New", "new", this);
mDelCharButton = new Button("Delete", "delete", this);
mPreviousButton = new Button("Previous", "previous", this);
mNextButton = new Button("Next", "next", this);
+ mUnRegisterButton = new Button("Unregister", "unregister", this);
mNameLabel = new gcn::Label("Name");
mLevelLabel = new gcn::Label("Level");
@@ -104,10 +110,14 @@ CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo):
mSelectButton->setPosition(
mCancelButton->getX() - 5 - mSelectButton->getWidth(),
mNewCharButton->getY());
+ mUnRegisterButton->setPosition(
+ w - 5 - mUnRegisterButton->getWidth(),
+ mCancelButton->getY() - 5 - mUnRegisterButton->getHeight());
add(mPlayerBox);
add(mSelectButton);
add(mCancelButton);
+ add(mUnRegisterButton);
add(mNewCharButton);
add(mDelCharButton);
add(mPreviousButton);
@@ -130,6 +140,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
+ mUnRegisterButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
mCharSelected = true;
@@ -166,6 +177,10 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
{
mCharInfo->next();
}
+ else if (event.getId() == "unregister")
+ {
+ new UnRegisterDialog(this, mLoginData);
+ }
}
void CharSelectDialog::updatePlayerInfo()
diff --git a/src/gui/char_select.h b/src/gui/char_select.h
index dbce2cbf..7136f301 100644
--- a/src/gui/char_select.h
+++ b/src/gui/char_select.h
@@ -31,6 +31,8 @@
#include <guichan/actionlistener.hpp>
+#include "../logindata.h"
+
class Player;
class LocalPlayer;
class PlayerBox;
@@ -47,7 +49,8 @@ class CharSelectDialog : public Window, public gcn::ActionListener
/**
* Constructor.
*/
- CharSelectDialog(LockedArray<LocalPlayer*> *charInfo);
+ CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
+ LoginData *loginData);
void action(const gcn::ActionEvent &event);
@@ -71,6 +74,7 @@ class CharSelectDialog : public Window, public gcn::ActionListener
gcn::Button *mDelCharButton;
gcn::Button *mPreviousButton;
gcn::Button *mNextButton;
+ gcn::Button *mUnRegisterButton;
gcn::Label *mNameLabel;
gcn::Label *mLevelLabel;
@@ -80,6 +84,7 @@ class CharSelectDialog : public Window, public gcn::ActionListener
bool mCharSelected;
+ LoginData *mLoginData;
/**
* Communicate character deletion to the server.
*/
@@ -130,6 +135,7 @@ class CharCreateDialog : public Window, public gcn::ActionListener
int mSlot;
+
/**
* Communicate character creation to the server.
*/
diff --git a/src/gui/login.cpp b/src/gui/login.cpp
index 664074aa..9df3b489 100644
--- a/src/gui/login.cpp
+++ b/src/gui/login.cpp
@@ -144,7 +144,7 @@ LoginDialog::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "cancel")
{
- state = STATE_EXIT;
+ state = STATE_FORCE_QUIT;
}
else if (event.getId() == "register")
{
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp
new file mode 100644
index 00000000..97be5f46
--- /dev/null
+++ b/src/gui/quitdialog.cpp
@@ -0,0 +1,129 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "quitdialog.h"
+#include <iostream>
+#include <string>
+
+#include <guichan/widgets/label.hpp>
+
+#include "../main.h"
+
+#include "button.h"
+#include "radiobutton.h"
+
+QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe):
+ Window("Quit", true, NULL), mQuitGame(quitGame), mMyPointer(pointerToMe)
+{
+
+ mLogoutQuit = new RadioButton("Quit", "quitdialog");
+ mForceQuit = new RadioButton("Quit", "quitdialog");
+ mSwitchAccountServer = new RadioButton("Switch server", "quitdialog");
+ mSwitchCharacter = new RadioButton("Switch character", "quitdialog");
+ mOkButton = new Button("OK", "ok", this);
+ mCancelButton = new Button("Cancel", "cancel", this);
+
+ setContentSize(200, 91);
+
+ mLogoutQuit->setPosition(5, 5);
+ mForceQuit->setPosition(5, 5);
+ mSwitchAccountServer->setPosition(5, 14 + mLogoutQuit->getHeight());
+ mSwitchCharacter->setPosition(5,
+ 23 + mLogoutQuit->getHeight() + mSwitchAccountServer->getHeight());
+ mCancelButton->setPosition(
+ 200 - mCancelButton->getWidth() - 5,
+ 91 - mCancelButton->getHeight() - 5);
+ mOkButton->setPosition(
+ mCancelButton->getX() - mOkButton->getWidth() - 5,
+ 91 - mOkButton->getHeight() - 5);
+
+ //All states, when we're not logged in to someone.
+ if (state == STATE_CHOOSE_SERVER ||
+ state == STATE_CONNECT_ACCOUNT ||
+ state == STATE_LOGIN ||
+ state == STATE_LOGIN_ATTEMPT ||
+ state == STATE_UPDATE)
+ {
+ mForceQuit->setMarked(true);
+ add(mForceQuit);
+ }
+ else
+ {
+ // Only added if we are connected to an accountserver or gameserver
+ mLogoutQuit->setMarked(true);
+ add(mLogoutQuit);
+ add(mSwitchAccountServer);
+
+ // Only added if we are connected to a gameserver
+ if (state == STATE_GAME) add(mSwitchCharacter);
+ }
+
+ add(mOkButton);
+ add(mCancelButton);
+
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+
+ mOkButton->requestFocus();
+
+}
+
+QuitDialog::~QuitDialog()
+{
+ if (mMyPointer) *mMyPointer = NULL;
+}
+
+void
+QuitDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok")
+ {
+ if (mForceQuit->isMarked())
+ {
+ state = STATE_FORCE_QUIT;
+ }
+ else if (mLogoutQuit->isMarked())
+ {
+ if ((state == STATE_GAME) && (mQuitGame))
+ {
+ *mQuitGame = true;
+ }
+ state = STATE_EXIT;
+ }
+ else if (mSwitchAccountServer->isMarked())
+ {
+ if ((state == STATE_GAME) && (mQuitGame))
+ {
+ *mQuitGame = true;
+ }
+ state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
+ }
+ else if (mSwitchCharacter->isMarked())
+ {
+ if (mQuitGame) *mQuitGame = true;
+
+ state = STATE_SWITCH_CHARACTER;
+ }
+
+ }
+ scheduleDelete();
+}
diff --git a/src/gui/quitdialog.h b/src/gui/quitdialog.h
new file mode 100644
index 00000000..97a03f2e
--- /dev/null
+++ b/src/gui/quitdialog.h
@@ -0,0 +1,71 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _TMW_QUITDIALOG_H
+#define _TMW_QUITDIALOG_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "../guichanfwd.h"
+#include "../main.h"
+
+/**
+ * The quit dialog.
+ *
+ * \ingroup Interface
+ */
+class QuitDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor
+ *
+ * @quitGame; to be used for getting out of the while loop in Game
+ * @pointerToMe; will be set to NULL when the QuitDialog is destroyed
+ */
+ QuitDialog(bool* quitGame, QuitDialog** pointerToMe);
+
+ /**
+ * Destructor
+ */
+ ~QuitDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ gcn::RadioButton *mLogoutQuit;
+ gcn::RadioButton *mForceQuit;
+ gcn::RadioButton *mSwitchAccountServer;
+ gcn::RadioButton *mSwitchCharacter;
+ gcn::Button *mOkButton;
+ gcn::Button *mCancelButton;
+
+ bool* mQuitGame;
+ QuitDialog** mMyPointer;
+
+};
+
+#endif
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index bf29f0d3..b47ce749 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -243,6 +243,6 @@ ServerDialog::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "cancel")
{
- state = STATE_EXIT;
+ state = STATE_FORCE_QUIT;
}
}
diff --git a/src/gui/unregisterdialog.cpp b/src/gui/unregisterdialog.cpp
new file mode 100644
index 00000000..03e4880f
--- /dev/null
+++ b/src/gui/unregisterdialog.cpp
@@ -0,0 +1,171 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "unregisterdialog.h"
+
+#include <string>
+#include <sstream>
+
+#include <guichan/widgets/label.hpp>
+
+#include "../main.h"
+#include "../log.h"
+#include "../logindata.h"
+
+#include "button.h"
+#include "checkbox.h"
+#include "login.h"
+#include "passwordfield.h"
+#include "textfield.h"
+#include "ok_dialog.h"
+
+UnRegisterDialog::UnRegisterDialog(Window *parent, LoginData *loginData):
+ Window("Unregister", true, parent),
+ mWrongDataNoticeListener(new WrongDataNoticeListener()),
+ mLoginData(loginData)
+{
+ gcn::Label *userLabel = new gcn::Label("Name:");
+ gcn::Label *passwordLabel = new gcn::Label("Password:");
+ mUserField = new TextField(mLoginData->username);
+ mPasswordField = new PasswordField(mLoginData->password);
+ mUnRegisterButton = new Button("Unregister", "unregister", this);
+ mCancelButton = new Button("Cancel", "cancel", this);
+
+ const int width = 200;
+ const int height = 70;
+ setContentSize(width, height);
+
+ mUserField->setPosition(65, 5);
+ mUserField->setWidth(130);
+ mPasswordField->setPosition(
+ 65, mUserField->getY() + mUserField->getHeight() + 7);
+ mPasswordField->setWidth(130);
+
+ userLabel->setPosition(5, mUserField->getY() + 1);
+ passwordLabel->setPosition(5, mPasswordField->getY() + 1);
+
+ mCancelButton->setPosition(
+ width - 5 - mCancelButton->getWidth(),
+ height - 5 - mCancelButton->getHeight());
+ mUnRegisterButton->setPosition(
+ mCancelButton->getX() - 5 - mUnRegisterButton->getWidth(),
+ mCancelButton->getY());
+
+ add(userLabel);
+ add(passwordLabel);
+ add(mUserField);
+ add(mPasswordField);
+ add(mUnRegisterButton);
+ add(mCancelButton);
+
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+ mPasswordField->requestFocus();
+}
+
+UnRegisterDialog::~UnRegisterDialog()
+{
+ delete mWrongDataNoticeListener;
+}
+
+void
+UnRegisterDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "cancel")
+ {
+ scheduleDelete();
+ }
+ else if (event.getId() == "unregister")
+ {
+ const std::string username = mUserField->getText();
+ const std::string password = mPasswordField->getText();
+ logger->log("UnregisterDialog::unregistered, Username is %s",
+ username.c_str());
+
+ std::stringstream errorMsg;
+ int error = 0;
+
+ // Check login
+ if (username.empty())
+ {
+ // No username
+ errorMsg << "Enter your username first.";
+ error = 1;
+ }
+ else if (username.length() < LEN_MIN_USERNAME)
+ {
+ // Name too short
+ errorMsg << "The username needs to be at least "
+ << LEN_MIN_USERNAME
+ << " characters long.";
+ error = 1;
+ }
+ else if (username.length() > LEN_MAX_USERNAME - 1 )
+ {
+ // Name too long
+ errorMsg << "The username needs to be less than "
+ << LEN_MAX_USERNAME
+ << " characters long.";
+ error = 1;
+ }
+ else if (password.length() < LEN_MIN_PASSWORD)
+ {
+ // Pass too short
+ errorMsg << "The password needs to be at least "
+ << LEN_MIN_PASSWORD
+ << " characters long.";
+ error = 2;
+ }
+ else if (password.length() > LEN_MAX_PASSWORD - 1 )
+ {
+ // Pass too long
+ errorMsg << "The password needs to be less than "
+ << LEN_MAX_PASSWORD
+ << " characters long.";
+ error = 2;
+ }
+
+ if (error > 0)
+ {
+ if (error == 1)
+ {
+ mWrongDataNoticeListener->setTarget(this->mUserField);
+ }
+ else if (error == 2)
+ {
+ mWrongDataNoticeListener->setTarget(this->mPasswordField);
+ }
+
+ OkDialog *dlg = new OkDialog("Error", errorMsg.str());
+ dlg->addActionListener(mWrongDataNoticeListener);
+ }
+ else
+ {
+ // No errors detected, unregister the new user.
+ mUnRegisterButton->setEnabled(false);
+ mLoginData->username = username;
+ mLoginData->password = password;
+ state = STATE_UNREGISTER_ATTEMPT;
+ scheduleDelete();
+ }
+ }
+}
diff --git a/src/gui/unregisterdialog.h b/src/gui/unregisterdialog.h
new file mode 100644
index 00000000..40fdf7fe
--- /dev/null
+++ b/src/gui/unregisterdialog.h
@@ -0,0 +1,73 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: register.h 3036 2007-01-14 16:45:13Z b_lindeijer $
+ */
+
+#ifndef _TMW_UNREGISTERDIALOG_H
+#define _TMW_UNREGISTERDIALOG_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "../guichanfwd.h"
+
+class LoginData;
+class OkDialog;
+class WrongDataNoticeListener;
+
+/**
+ * The Unregister dialog.
+ *
+ * \ingroup Interface
+ */
+class UnRegisterDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor
+ *
+ * @see Window::Window
+ */
+ UnRegisterDialog(Window *parent,LoginData *loginData);
+
+ /**
+ * Destructor
+ */
+ ~UnRegisterDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ private:
+ gcn::TextField *mUserField;
+ gcn::TextField *mPasswordField;
+
+ gcn::Button *mUnRegisterButton;
+ gcn::Button *mCancelButton;
+
+ WrongDataNoticeListener *mWrongDataNoticeListener;
+
+ LoginData *mLoginData;
+};
+
+#endif
diff --git a/src/lockedarray.h b/src/lockedarray.h
index 7ec2f9da..f31292d7 100644
--- a/src/lockedarray.h
+++ b/src/lockedarray.h
@@ -46,7 +46,7 @@ class LockedArray
bool isLocked() const { return mLocked; };
T getEntry() const { return mData[mCurEntry]; };
- void setEntry(T entry) { mData[mCurEntry] = entry; };
+ void setEntry(T entry) { mData[mCurEntry] = entry; mFilled = true; };
void next();
void prev();
@@ -55,6 +55,11 @@ class LockedArray
unsigned int getSize() const { return mSize; };
+ /**
+ * Clears the array without changing size or data type
+ */
+ void clear();
+
protected:
unsigned int mSize;
@@ -62,11 +67,14 @@ class LockedArray
unsigned int mCurEntry;
bool mLocked;
+
+ bool mFilled;
};
template<class T>
LockedArray<T>::LockedArray(unsigned int size):
- mSize(size), mData(new T[size]), mCurEntry(0), mLocked(false)
+ mSize(size), mData(new T[size]), mCurEntry(0), mLocked(false),
+ mFilled(false)
{
std::fill_n(mData, mSize, (T)0);
}
@@ -107,4 +115,19 @@ void LockedArray<T>::select(unsigned int pos)
mCurEntry = 0;
}
+template<class T>
+void LockedArray<T>::clear()
+{
+ if (!mFilled) return;
+
+ delete [] mData;
+
+ mData = new T[mSize];
+
+ std::fill_n(mData, mSize, (T)0);
+
+ mCurEntry = 0;
+
+ mLocked = false;
+}
#endif
diff --git a/src/logindata.h b/src/logindata.h
index 70b80bb7..f9b520eb 100644
--- a/src/logindata.h
+++ b/src/logindata.h
@@ -37,6 +37,15 @@ struct LoginData
int session_ID2;
bool remember;
+
+ void clear()
+ {
+ username = "";
+ password = "";
+ hostname = "";
+ email = "";
+ port = 0;
+ };
};
#endif
diff --git a/src/main.cpp b/src/main.cpp
index dc186c84..e953d456 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -58,17 +58,21 @@
#include "gui/gui.h"
#include "gui/serverdialog.h"
#include "gui/login.h"
+#include "gui/quitdialog.h"
#include "gui/ok_dialog.h"
#include "gui/register.h"
#include "gui/updatewindow.h"
#include "gui/textfield.h"
+
#include "net/charserverhandler.h"
#include "net/connection.h"
#include "net/loginhandler.h"
+#include "net/logouthandler.h"
#include "net/network.h"
#include "net/accountserver/accountserver.h"
+#include "net/accountserver/account.h"
#include "net/chatserver/chatserver.h"
@@ -427,6 +431,7 @@ void loadUpdates()
CharServerHandler charServerHandler;
LoginData loginData;
LoginHandler loginHandler;
+LogoutHandler logoutHandler;
LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);
// TODO Find some nice place for these functions
@@ -436,6 +441,7 @@ void accountLogin(LoginData *loginData)
Net::registerHandler(&loginHandler);
+ charInfo.clear();
charServerHandler.setCharInfo(&charInfo);
Net::registerHandler(&charServerHandler);
@@ -461,6 +467,7 @@ void accountRegister(LoginData *loginData)
Net::registerHandler(&loginHandler);
+ charInfo.clear();
charServerHandler.setCharInfo(&charInfo);
Net::registerHandler(&charServerHandler);
@@ -468,6 +475,109 @@ void accountRegister(LoginData *loginData)
loginData->username, loginData->password, loginData->email);
}
+void accountUnRegister(LoginData *loginData)
+{
+ Net::registerHandler(&logoutHandler);
+
+ Net::AccountServer::Account::unregister(loginData->username,
+ loginData->password);
+
+}
+
+void switchCharacter(std::string* passToken)
+{
+ Net::registerHandler(&logoutHandler);
+
+ logoutHandler.reset();
+ logoutHandler.setScenario(LOGOUT_SWITCH_CHARACTER, passToken);
+
+ Net::GameServer::logout(true);
+ Net::ChatServer::logout();
+}
+
+void switchAccountServer()
+{
+ Net::registerHandler(&logoutHandler);
+
+ logoutHandler.reset();
+ logoutHandler.setScenario(LOGOUT_SWITCH_ACCOUNTSERVER);
+
+ //Can't logout if we were not logged in ...
+ if (accountServerConnection->isConnected())
+ {
+ Net::AccountServer::logout();
+ }
+ else
+ {
+ logoutHandler.setAccountLoggedOut();
+ }
+
+ if (gameServerConnection->isConnected())
+ {
+ Net::GameServer::logout(false);
+ }
+ else
+ {
+ logoutHandler.setGameLoggedOut();
+ }
+
+ if (chatServerConnection->isConnected())
+ {
+ Net::ChatServer::logout();
+ }
+ else
+ {
+ logoutHandler.setChatLoggedOut();
+ }
+}
+
+void logoutThenExit()
+{
+ Net::registerHandler(&logoutHandler);
+
+ logoutHandler.reset();
+ logoutHandler.setScenario(LOGOUT_EXIT);
+
+ //Can't logout if we were not logged in ...
+ if (accountServerConnection->isConnected())
+ {
+ Net::AccountServer::logout();
+ }
+ else
+ {
+ logoutHandler.setAccountLoggedOut();
+ }
+
+ if (gameServerConnection->isConnected())
+ {
+ Net::GameServer::logout(false);
+ }
+ else
+ {
+ logoutHandler.setGameLoggedOut();
+ }
+
+ if (chatServerConnection->isConnected())
+ {
+ Net::ChatServer::logout();
+ }
+ else
+ {
+ logoutHandler.setChatLoggedOut();
+ }
+}
+
+void reconnectAccount(const std::string& passToken)
+{
+ Net::registerHandler(&loginHandler);
+
+ charInfo.clear();
+ charServerHandler.setCharInfo(&charInfo);
+ Net::registerHandler(&charServerHandler);
+
+ Net::AccountServer::reconnectAccount(accountServerConnection, passToken);
+}
+
void xmlNullLogger(void *ctx, const char *msg, ...)
{
// Does nothing, that's the whole point of it
@@ -520,6 +630,7 @@ int main(int argc, char *argv[])
initEngine();
Window *currentDialog = NULL;
+ QuitDialog* quitDialog = NULL;
Image *login_wallpaper = NULL;
Game *game = NULL;
@@ -560,18 +671,25 @@ int main(int argc, char *argv[])
unsigned int oldstate = !state; // We start with a status change.
SDL_Event event;
- while (state != STATE_EXIT)
+ while (state != STATE_FORCE_QUIT)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
- state = STATE_EXIT;
+ state = STATE_FORCE_QUIT;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
- state = STATE_EXIT;
+ if (!quitDialog)
+ {
+ quitDialog = new QuitDialog(NULL, &quitDialog);
+ }
+ else
+ {
+ quitDialog->requestMoveToTop();
+ }
break;
}
@@ -581,15 +699,6 @@ int main(int argc, char *argv[])
gui->logic();
Net::flush();
- if (state > STATE_CONNECT_ACCOUNT && state < STATE_GAME)
- {
- if (!accountServerConnection->isConnected())
- {
- state = STATE_ERROR;
- errorMessage = "Got disconnected from account server!";
- }
- }
-
if (!login_wallpaper)
{
login_wallpaper = ResourceManager::getInstance()->
@@ -608,7 +717,7 @@ int main(int argc, char *argv[])
gui->draw();
graphics->updateScreen();
- // TODO: Add connect timeout to go back to choose server
+ // TODO: Add connect timeouts
if (state == STATE_CONNECT_ACCOUNT &&
accountServerConnection->isConnected())
{
@@ -624,8 +733,16 @@ int main(int argc, char *argv[])
{
accountServerConnection->disconnect();
Net::clearHandlers();
+
state = STATE_GAME;
}
+ else if (state == STATE_RECONNECT_ACCOUNT &&
+ accountServerConnection->isConnected())
+ {
+ reconnectAccount(token);
+
+ state = STATE_WAIT;
+ }
if (state != oldstate) {
// Load updates after exiting the update state
@@ -645,6 +762,11 @@ int main(int argc, char *argv[])
delete currentDialog;
currentDialog = NULL;
}
+ // State has changed, while the quitDialog was active, it might
+ // not be correct anymore
+ if (quitDialog) {
+ quitDialog->scheduleDelete();
+ }
switch (state) {
case STATE_CHOOSE_SERVER:
@@ -699,6 +821,21 @@ int main(int argc, char *argv[])
accountLogin(&loginData);
break;
+ case STATE_SWITCH_ACCOUNTSERVER:
+ logger->log("State: SWITCH_ACCOUNTSERVER");
+
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+ accountServerConnection->disconnect();
+
+ state = STATE_CHOOSE_SERVER;
+ break;
+
+ case STATE_SWITCH_ACCOUNTSERVER_ATTEMPT:
+ logger->log("State: SWITCH_ACCOUNTSERVER_ATTEMPT");
+ switchAccountServer();
+ break;
+
case STATE_REGISTER:
logger->log("State: REGISTER");
currentDialog = new RegisterDialog(&loginData);
@@ -710,7 +847,8 @@ int main(int argc, char *argv[])
case STATE_CHAR_SELECT:
logger->log("State: CHAR_SELECT");
- currentDialog = new CharSelectDialog(&charInfo);
+ currentDialog =
+ new CharSelectDialog(&charInfo, &loginData);
if (((CharSelectDialog*) currentDialog)->
selectByName(options.playername))
@@ -724,6 +862,23 @@ int main(int argc, char *argv[])
gcn::ActionEvent(NULL, "ok"));
break;
+ case STATE_UNREGISTER_ATTEMPT:
+ logger->log("State: UNREGISTER ATTEMPT");
+ accountUnRegister(&loginData);
+ loginData.clear();
+ break;
+
+ case STATE_UNREGISTER:
+ logger->log("State: UNREGISTER");
+ accountServerConnection->disconnect();
+ currentDialog = new OkDialog("Unregister succesfull",
+ "Farewell, come back any time ....");
+
+ //The errorlistener sets the state to STATE_CHOOSE_SERVER
+ currentDialog->addActionListener(&errorListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
case STATE_ERROR:
logger->log("State: ERROR");
currentDialog = new OkDialog("Error", errorMessage);
@@ -749,29 +904,66 @@ int main(int argc, char *argv[])
sound.fadeOutMusic(1000);
currentDialog = NULL;
- login_wallpaper->decRef();
- login_wallpaper = NULL;
logger->log("State: GAME");
game = new Game;
game->logic();
delete game;
- state = STATE_EXIT;
+
+ //If the quitdialog didn't set the next state
+ if (state == STATE_GAME)
+ {
+ state = STATE_EXIT;
+ }
+ else if (state != STATE_FORCE_QUIT)
+ {
+ //TODO: solve this problem
+ delete gui; // Crashes otherwise
+ gui = new Gui(graphics);
+ }
+ break;
+
+ case STATE_SWITCH_CHARACTER:
+ logger->log("State: SWITCH_CHARACTER");
+ switchCharacter(&token);
+ break;
+
+ case STATE_RECONNECT_ACCOUNT:
+ logger->log("State: RECONNECT_ACCOUNT");
+
+ //done with game&chat
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+
+ accountServerConnection->connect(loginData.hostname,
+ loginData.port);
+ break;
+
+ case STATE_WAIT:
+ break;
+
+ case STATE_EXIT:
+ logger->log("State: EXIT");
+ logoutThenExit();
break;
default:
- state = STATE_EXIT;
+ state = STATE_FORCE_QUIT;
break;
}
}
}
+ accountServerConnection->disconnect();
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+
delete accountServerConnection;
delete gameServerConnection;
delete chatServerConnection;
Net::finalize();
- logger->log("State: EXIT");
+ logger->log("Quitting");
exit_engine();
PHYSFS_deinit();
delete logger;
diff --git a/src/main.h b/src/main.h
index c001a374..057e781f 100644
--- a/src/main.h
+++ b/src/main.h
@@ -76,11 +76,20 @@ enum {
STATE_LOGIN_ATTEMPT,
STATE_REGISTER,
STATE_REGISTER_ATTEMPT,
- STATE_CHAR_SELECT,
STATE_ERROR,
+ STATE_CHAR_SELECT,
+ STATE_UNREGISTER_ATTEMPT,
+ STATE_UNREGISTER,
+ STATE_SWITCH_CHARACTER,
+ STATE_RECONNECT_ACCOUNT,
+ STATE_SWITCH_ACCOUNTSERVER_ATTEMPT,
+ STATE_SWITCH_ACCOUNTSERVER,
+ STATE_LOGOUT_ATTEMPT,
STATE_CONNECT_GAME,
STATE_GAME,
- STATE_EXIT
+ STATE_WAIT,
+ STATE_EXIT,
+ STATE_FORCE_QUIT
};
/* length definitions for several char[]s in order
diff --git a/src/net/accountserver/account.cpp b/src/net/accountserver/account.cpp
index daf94a65..16f81f44 100644
--- a/src/net/accountserver/account.cpp
+++ b/src/net/accountserver/account.cpp
@@ -68,9 +68,14 @@ void Net::AccountServer::Account::selectCharacter(char slot)
Net::AccountServer::connection->send(msg);
}
-void Net::AccountServer::Account::unregister()
+void Net::AccountServer::Account::unregister(const std::string &username,
+ const std::string &password)
{
MessageOut msg(PAMSG_UNREGISTER);
+
+ msg.writeString(username);
+ msg.writeString(password);
+
Net::AccountServer::connection->send(msg);
}
diff --git a/src/net/accountserver/account.h b/src/net/accountserver/account.h
index aaf3afe0..d3c84a15 100644
--- a/src/net/accountserver/account.h
+++ b/src/net/accountserver/account.h
@@ -41,13 +41,14 @@ namespace Net
void selectCharacter(char slot);
- void unregister();
+ void unregister(const std::string &username,
+ const std::string &password);
void changeEmail(const std::string &email);
void getEmail();
- void changePassword(const std::string &oldPassowrd,
+ void changePassword(const std::string &oldPassword,
const std::string &newPassword);
}
}
diff --git a/src/net/accountserver/accountserver.cpp b/src/net/accountserver/accountserver.cpp
index 8fde6d5e..92d803e6 100644
--- a/src/net/accountserver/accountserver.cpp
+++ b/src/net/accountserver/accountserver.cpp
@@ -63,6 +63,14 @@ void Net::AccountServer::logout()
{
MessageOut msg(PAMSG_LOGOUT);
Net::AccountServer::connection->send(msg);
+}
- Net::AccountServer::connection = 0;
+void Net::AccountServer::reconnectAccount(Net::Connection *connection,
+ const std::string &passToken)
+{
+ Net::AccountServer::connection = connection;
+
+ MessageOut msg(PAMSG_RECONNECT);
+ msg.writeString(passToken, 32);
+ Net::AccountServer::connection->send(msg);
}
diff --git a/src/net/accountserver/accountserver.h b/src/net/accountserver/accountserver.h
index c05b5317..8bfe991c 100644
--- a/src/net/accountserver/accountserver.h
+++ b/src/net/accountserver/accountserver.h
@@ -40,6 +40,9 @@ namespace Net
const std::string &email);
void logout();
+
+ void reconnectAccount(Net::Connection *connection,
+ const std::string &passToken);
}
}
diff --git a/src/net/chatserver/chatserver.cpp b/src/net/chatserver/chatserver.cpp
index e6a3331d..32979ea5 100644
--- a/src/net/chatserver/chatserver.cpp
+++ b/src/net/chatserver/chatserver.cpp
@@ -43,6 +43,13 @@ void Net::ChatServer::connect(Net::Connection *connection,
connection->send(msg);
}
+void Net::ChatServer::logout()
+{
+ MessageOut msg(PCMSG_DISCONNECT);
+
+ connection->send(msg);
+}
+
void Net::ChatServer::chat(short channel, const std::string &text)
{
MessageOut msg(PCMSG_CHAT);
diff --git a/src/net/chatserver/chatserver.h b/src/net/chatserver/chatserver.h
index 93fe17c4..cf86baf3 100644
--- a/src/net/chatserver/chatserver.h
+++ b/src/net/chatserver/chatserver.h
@@ -34,6 +34,8 @@ namespace Net
{
void connect(Net::Connection *connection, const std::string &token);
+ void logout();
+
void chat(short channel, const std::string &text);
void announce(const std::string &text);
diff --git a/src/net/connection.cpp b/src/net/connection.cpp
index 4ce05d4a..ce060ae7 100644
--- a/src/net/connection.cpp
+++ b/src/net/connection.cpp
@@ -84,7 +84,8 @@ void Net::Connection::disconnect()
bool Net::Connection::isConnected()
{
- return mConnection && mConnection->state == ENET_PEER_STATE_CONNECTED;
+ return bool (mConnection) ?
+ (mConnection->state == ENET_PEER_STATE_CONNECTED) : false;
}
void Net::Connection::send(const MessageOut &msg)
diff --git a/src/net/gameserver/gameserver.cpp b/src/net/gameserver/gameserver.cpp
index 04e5bb08..8f8ad8ac 100644
--- a/src/net/gameserver/gameserver.cpp
+++ b/src/net/gameserver/gameserver.cpp
@@ -40,3 +40,12 @@ void Net::GameServer::connect(Net::Connection *connection,
Net::GameServer::connection->send(msg);
}
+
+void Net::GameServer::logout(bool reconnectAccount)
+{
+ MessageOut msg(PGMSG_DISCONNECT);
+
+ msg.writeByte((unsigned char) reconnectAccount);
+
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/gameserver.h b/src/net/gameserver/gameserver.h
index ee49d7e3..5bf196b6 100644
--- a/src/net/gameserver/gameserver.h
+++ b/src/net/gameserver/gameserver.h
@@ -33,6 +33,8 @@ namespace Net
namespace GameServer
{
void connect(Net::Connection *connection, const std::string &token);
+
+ void logout(bool reconnectAccount);
}
}
diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp
index 73be4b2f..c68a620a 100644
--- a/src/net/loginhandler.cpp
+++ b/src/net/loginhandler.cpp
@@ -33,6 +33,7 @@ LoginHandler::LoginHandler()
static const Uint16 _messages[] = {
APMSG_LOGIN_RESPONSE,
APMSG_REGISTER_RESPONSE,
+ APMSG_RECONNECT_RESPONSE,
0
};
handledMessages = _messages;
@@ -106,5 +107,34 @@ void LoginHandler::handleMessage(MessageIn &msg)
}
}
break;
+ case APMSG_RECONNECT_RESPONSE:
+ {
+ int errMsg = msg.readByte();
+ // Successful login
+ if (errMsg == ERRMSG_OK)
+ {
+ state = STATE_CHAR_SELECT;
+ }
+ // Login failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage = "Wrong magic_token";
+ break;
+ case ERRMSG_FAILURE:
+ errorMessage = "Already logged in";
+ break;
+ case LOGIN_SERVER_FULL:
+ errorMessage = "Server is full";
+ break;
+ default:
+ errorMessage = "Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
}
}
diff --git a/src/net/logouthandler.cpp b/src/net/logouthandler.cpp
new file mode 100644
index 00000000..b52a38c5
--- /dev/null
+++ b/src/net/logouthandler.cpp
@@ -0,0 +1,216 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "logouthandler.h"
+
+#include "messagein.h"
+#include "protocol.h"
+
+#include "../main.h"
+
+LogoutHandler::LogoutHandler():
+mPassToken(NULL), mScenario(LOGOUT_EXIT),
+mLoggedOutAccount(false), mLoggedOutGame(false), mLoggedOutChat(false)
+{
+ static const Uint16 _messages[] = {
+ APMSG_LOGOUT_RESPONSE,
+ APMSG_UNREGISTER_RESPONSE,
+ GPMSG_DISCONNECT_RESPONSE,
+ CPMSG_DISCONNECT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void LogoutHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case APMSG_LOGOUT_RESPONSE:
+ {
+ int errMsg = msg.readByte();
+
+ // Successful logout
+ if (errMsg == ERRMSG_OK)
+ {
+ mLoggedOutAccount = true;
+
+ switch (mScenario)
+ {
+ case LOGOUT_SWITCH_ACCOUNTSERVER:
+ if (mLoggedOutGame && mLoggedOutChat)
+ state = STATE_SWITCH_ACCOUNTSERVER;
+ break;
+
+ case LOGOUT_EXIT:
+ default:
+ if (mLoggedOutGame && mLoggedOutChat)
+ state = STATE_FORCE_QUIT;
+ break;
+ }
+ }
+ // Logout failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Accountserver: Not logged in";
+ break;
+ default:
+ errorMessage = "Accountserver: Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
+ case APMSG_UNREGISTER_RESPONSE:
+ {
+ int errMsg = msg.readByte();
+ // Successful unregistration
+ if (errMsg == ERRMSG_OK)
+ {
+ state = STATE_UNREGISTER;
+ }
+ // Unregistration failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_INVALID_ARGUMENT:
+ errorMessage =
+ "Accountserver: Wrong username or password";
+ break;
+ default:
+ errorMessage = "Accountserver: Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
+ case GPMSG_DISCONNECT_RESPONSE:
+ {
+ int errMsg = msg.readByte();
+ // Successful logout
+ if (errMsg == ERRMSG_OK)
+ {
+ mLoggedOutGame = true;
+
+ switch (mScenario)
+ {
+ case LOGOUT_SWITCH_CHARACTER:
+ if (mPassToken)
+ {
+ *mPassToken = msg.readString(32);
+ mPassToken = NULL;
+ }
+ if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT;
+ break;
+
+ case LOGOUT_SWITCH_ACCOUNTSERVER:
+ if (mLoggedOutAccount && mLoggedOutChat)
+ state = STATE_SWITCH_ACCOUNTSERVER;
+ break;
+
+ case LOGOUT_EXIT:
+ default:
+ if (mLoggedOutAccount && mLoggedOutChat)
+ state = STATE_FORCE_QUIT;
+ break;
+ }
+ }
+ // Logout failed
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Gameserver: Not logged in";
+ break;
+ default:
+ errorMessage = "Gameserver: Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
+ case CPMSG_DISCONNECT_RESPONSE:
+ {
+ int errMsg = msg.readByte();
+ // Successful logout
+ if (errMsg == ERRMSG_OK)
+ {
+ mLoggedOutChat = true;
+
+ switch (mScenario)
+ {
+ case LOGOUT_SWITCH_CHARACTER:
+ if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT;
+ break;
+
+ case LOGOUT_SWITCH_ACCOUNTSERVER:
+ if (mLoggedOutAccount && mLoggedOutGame)
+ state = STATE_SWITCH_ACCOUNTSERVER;
+ break;
+
+ case LOGOUT_EXIT:
+ default:
+ if (mLoggedOutAccount && mLoggedOutGame)
+ {
+ state = STATE_FORCE_QUIT;
+ }
+ break;
+ }
+ }
+ else
+ {
+ switch (errMsg) {
+ case ERRMSG_NO_LOGIN:
+ errorMessage = "Chatserver: Not logged in";
+ break;
+ default:
+ errorMessage = "Chatserver: Unknown error";
+ break;
+ }
+ state = STATE_ERROR;
+ }
+ }
+ break;
+ }
+}
+
+void
+LogoutHandler::setScenario(unsigned short scenario, std::string* passToken)
+{
+ mScenario = scenario;
+ mPassToken = passToken;
+}
+
+void
+LogoutHandler::reset()
+{
+ mPassToken = NULL;
+ mScenario = LOGOUT_EXIT;
+ mLoggedOutAccount = false;
+ mLoggedOutGame = false;
+ mLoggedOutChat = false;
+}
diff --git a/src/net/logouthandler.h b/src/net/logouthandler.h
new file mode 100644
index 00000000..bf4e1221
--- /dev/null
+++ b/src/net/logouthandler.h
@@ -0,0 +1,63 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef _TMW_NET_LOGOUTHANDLER_H
+#define _TMW_NET_LOGOUTHANDLER_H
+
+#include <string>
+
+#include "messagehandler.h"
+
+/**
+ * The different scenarios for which LogoutHandler can be used
+ */
+enum {
+ LOGOUT_EXIT,
+ LOGOUT_SWITCH_ACCOUNTSERVER,
+ LOGOUT_SWITCH_CHARACTER
+};
+
+class LogoutHandler : public MessageHandler
+{
+ public:
+ LogoutHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setScenario(unsigned short scenario,
+ std::string* passToken = NULL);
+
+ void reset();
+
+ void setAccountLoggedOut(){ mLoggedOutAccount = true; }
+ void setGameLoggedOut(){ mLoggedOutGame = true; }
+ void setChatLoggedOut(){ mLoggedOutChat = true; }
+
+ private:
+ std::string* mPassToken;
+ unsigned short mScenario;
+ bool mLoggedOutAccount;
+ bool mLoggedOutGame;
+ bool mLoggedOutChat;
+};
+
+#endif
diff --git a/src/net/protocol.h b/src/net/protocol.h
index 096ba29c..78a42e42 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -119,7 +119,7 @@ enum {
// Login/Register
PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email
APMSG_REGISTER_RESPONSE = 0x0002, // B error
- PAMSG_UNREGISTER = 0x0003, // -
+ PAMSG_UNREGISTER = 0x0003, // S username, S password
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_LOGIN = 0x0010, // L version, S username, S password
APMSG_LOGIN_RESPONSE = 0x0012, // B error
@@ -144,6 +144,14 @@ enum {
PCMSG_CONNECT = 0x0053, // B*32 token
CPMSG_CONNECT_RESPONSE = 0x0054, // B error
+ PGMSG_DISCONNECT = 0x0060, // B reconnect account
+ GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token
+ PCMSG_DISCONNECT = 0x0063, // -
+ CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error
+
+ PAMSG_RECONNECT = 0x0065, // B*32 token
+ APMSG_RECONNECT_RESPONSE = 0x0066, // B error
+
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port