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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
commit6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce (patch)
tree1a846219c3fdf6b3a0b2f17f15c4da4fec406845 /src
parent07b3632e605488221f34bff48f298b394af7083a (diff)
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Unified the loops for the various dialogs that are shown before the actual game starts.
Diffstat (limited to 'src')
-rw-r--r--src/gui/char_select.cpp55
-rw-r--r--src/gui/char_select.h5
-rw-r--r--src/gui/char_server.cpp48
-rw-r--r--src/gui/char_server.h3
-rw-r--r--src/gui/login.cpp67
-rw-r--r--src/gui/login.h12
-rw-r--r--src/gui/updatewindow.cpp249
-rw-r--r--src/gui/updatewindow.h23
-rw-r--r--src/main.cpp129
-rw-r--r--src/main.h1
10 files changed, 258 insertions, 334 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index de01a571..cb85d39c 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -24,13 +24,11 @@
#include "char_select.h"
#include <sstream>
-
-#include <guichan/sdl/sdlinput.hpp>
+#include <SDL.h>
#include <guichan/widgets/label.hpp>
#include "button.h"
-#include "gui.h"
#include "ok_dialog.h"
#include "playerbox.h"
#include "textfield.h"
@@ -38,7 +36,6 @@
#include "../being.h"
#include "../game.h"
-#include "../graphics.h"
#include "../log.h"
#include "../main.h"
#include "../playerinfo.h"
@@ -46,8 +43,6 @@
#include "../net/network.h"
#include "../net/protocol.h"
-extern Graphics *graphics;
-
CharSelectDialog::CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(m,
"Confirm", "Are you sure you want to delete this character?"),
@@ -272,6 +267,13 @@ void CharSelectDialog::serverCharSelect()
// Todo: add other packets
}
+void CharSelectDialog::logic()
+{
+ if (n_character > 0) {
+ setPlayerInfo(char_info);
+ }
+}
+
CharCreateDialog::CharCreateDialog(Window *parent):
Window("Create Character", true, parent)
{
@@ -447,45 +449,10 @@ void CharCreateDialog::serverCharCreate()
}
}
-void charSelect()
+void charSelectInputHandler(SDL_KeyboardEvent *keyEvent)
{
- CharSelectDialog *sel;
- sel = new CharSelectDialog();
-
- state = CHAR_SELECT;
-
- while (/*!key[KEY_ESC] && !key[KEY_ENTER] &&*/ state == CHAR_SELECT)
+ if (keyEvent->keysym.sym == SDLK_ESCAPE)
{
- // Handle SDL events
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- state = EXIT;
- break;
-
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- state = EXIT;
- }
- break;
- }
-
- guiInput->pushInput(event);
- }
-
- if (n_character > 0) {
- sel->setPlayerInfo(char_info);
- }
-
- gui->logic();
-
- graphics->drawImage(login_wallpaper, 0, 0);
- gui->draw();
- graphics->updateScreen();
+ state = EXIT;
}
-
- delete sel;
}
-
diff --git a/src/gui/char_select.h b/src/gui/char_select.h
index b229a04c..c4aac4b9 100644
--- a/src/gui/char_select.h
+++ b/src/gui/char_select.h
@@ -31,6 +31,7 @@
class PlayerBox;
struct PLAYER_INFO;
+struct SDL_KeyboardEvent;
/**
* Character selection dialog.
@@ -87,6 +88,8 @@ class CharSelectDialog : public Window, public gcn::ActionListener {
void action(const std::string& eventId);
void setPlayerInfo(PLAYER_INFO* pi);
+
+ void logic();
};
/**
@@ -131,6 +134,6 @@ class CharCreateDialog : public Window, public gcn::ActionListener {
std::string getName();
};
-void charSelect();
+void charSelectInputHandler(SDL_KeyboardEvent *keyEvent);
#endif
diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp
index 24e58c5c..b4b01350 100644
--- a/src/gui/char_server.cpp
+++ b/src/gui/char_server.cpp
@@ -23,15 +23,13 @@
#include "char_server.h"
-#include <guichan/sdl/sdlinput.hpp>
+#include <SDL.h>
#include "button.h"
-#include "gui.h"
#include "listbox.h"
#include "ok_dialog.h"
#include "scrollarea.h"
-#include "../graphics.h"
#include "../log.h"
#include "../main.h"
#include "../playerinfo.h"
@@ -39,10 +37,7 @@
#include "../net/network.h"
-extern Graphics *graphics;
-
char server[30];
-int showServerList = 1;
ServerSelectDialog::ServerSelectDialog():
@@ -107,8 +102,8 @@ void ServerSelectDialog::action(const std::string& eventId)
server_char_server(serverList->getSelected());
}
else if (eventId == "cancel") {
+ state = LOGIN;
}
- showServerList = 0;
}
@@ -123,43 +118,12 @@ std::string ServerListModel::getElementAt(int i) {
return buffer;
}
-
-void char_server() {
- ServerSelectDialog *dialog = new ServerSelectDialog();
-
- state = LOGIN;
-
- showServerList = 1;
- while (showServerList)
+void charServerInputHandler(SDL_KeyboardEvent *keyEvent)
+{
+ if (keyEvent->keysym.sym == SDLK_ESCAPE)
{
- // Handle SDL events
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- state = EXIT;
- showServerList = false;
- break;
-
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- showServerList = false;
- }
- break;
- }
-
- guiInput->pushInput(event);
- }
-
- gui->logic();
-
- graphics->drawImage(login_wallpaper, 0, 0);
- gui->draw();
- graphics->updateScreen();
+ state = LOGIN;
}
-
- delete dialog;
}
void server_char_server(int serverIndex)
diff --git a/src/gui/char_server.h b/src/gui/char_server.h
index ec2e90d1..d19e84af 100644
--- a/src/gui/char_server.h
+++ b/src/gui/char_server.h
@@ -31,6 +31,7 @@
#include "../guichanfwd.h"
+struct SDL_KeyboardEvent;
/**
* The list model for the server list.
@@ -75,7 +76,7 @@ class ServerSelectDialog : public Window, public gcn::ActionListener {
gcn::ScrollArea *scrollArea;
};
-void char_server();
+void charServerInputHandler(SDL_KeyboardEvent *keyEvent);
void server_char_server(int serverIndex);
char *server_list(int index, int *size);
diff --git a/src/gui/login.cpp b/src/gui/login.cpp
index 8f26cf7d..a8ecf6a2 100644
--- a/src/gui/login.cpp
+++ b/src/gui/login.cpp
@@ -25,8 +25,7 @@
#include <string>
#include <sstream>
-
-#include <guichan/sdl/sdlinput.hpp>
+#include <SDL.h>
#include <guichan/widgets/label.hpp>
@@ -34,40 +33,47 @@
#include "button.h"
#include "checkbox.h"
-#include "gui.h"
#include "passwordfield.h"
#include "textfield.h"
#include "ok_dialog.h"
#include "../configuration.h"
-#include "../graphics.h"
#include "../log.h"
#include "../serverinfo.h"
#include "../net/network.h"
-extern Graphics *graphics;
-
OkDialog *wrongLoginNotice = NULL;
-LoginDialog *loginDialog = NULL;
WrongUsernameNoticeListener wrongUsernameNoticeListener;
WrongPasswordNoticeListener wrongPasswordNoticeListener;
+void WrongPasswordNoticeListener::setLoginDialog(
+ LoginDialog *loginDialog)
+{
+ mLoginDialog = loginDialog;
+}
+
void WrongPasswordNoticeListener::action(const std::string &eventId)
{
// Reset the password and put the caret ready to retype it.
- loginDialog->passField->setText("");
- loginDialog->passField->setCaretPosition(0);
- loginDialog->passField->requestFocus();
+ mLoginDialog->passField->setText("");
+ mLoginDialog->passField->setCaretPosition(0);
+ mLoginDialog->passField->requestFocus();
wrongLoginNotice = NULL;
}
+void WrongUsernameNoticeListener::setLoginDialog(
+ LoginDialog *loginDialog)
+{
+ mLoginDialog = loginDialog;
+}
+
void WrongUsernameNoticeListener::action(const std::string &eventId)
{
// Set the focus on the username Field
- loginDialog->userField->setCaretPosition(LEN_MAX_USERNAME - 1);
- loginDialog->userField->requestFocus();
+ mLoginDialog->userField->setCaretPosition(LEN_MAX_USERNAME - 1);
+ mLoginDialog->userField->requestFocus();
wrongLoginNotice = NULL;
}
@@ -148,6 +154,8 @@ LoginDialog::LoginDialog():
serverField->setText(config.getValue("host", ""));
+ wrongUsernameNoticeListener.setLoginDialog(this);
+ wrongPasswordNoticeListener.setLoginDialog(this);
}
LoginDialog::~LoginDialog()
@@ -277,43 +285,14 @@ void LoginDialog::action(const std::string& eventId)
}
}
-
-void login()
+void loginInputHandler(SDL_KeyboardEvent *keyEvent)
{
- loginDialog = new LoginDialog();
-
- while (state == LOGIN)
+ if (keyEvent->keysym.sym == SDLK_ESCAPE)
{
- // Handle SDL events
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- state = EXIT;
- break;
-
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- state = EXIT;
- }
- break;
- }
-
- guiInput->pushInput(event);
- }
-
- gui->logic();
-
- graphics->drawImage(login_wallpaper, 0, 0);
- gui->draw();
- graphics->updateScreen();
+ state = EXIT;
}
-
- delete loginDialog;
}
-
int attemptLogin(const std::string& user, const std::string& pass) {
username = user;
password = pass;
diff --git a/src/gui/login.h b/src/gui/login.h
index 1322a1c3..ce983b8a 100644
--- a/src/gui/login.h
+++ b/src/gui/login.h
@@ -30,6 +30,8 @@
#include "window.h"
#include "../guichanfwd.h"
+struct SDL_KeyboardEvent;
+
/**
* The login dialog.
*
@@ -75,7 +77,10 @@ class LoginDialog : public Window, public gcn::ActionListener {
*/
class WrongPasswordNoticeListener : public gcn::ActionListener {
public:
+ void setLoginDialog(LoginDialog *loginDialog);
void action(const std::string &eventId);
+ private:
+ LoginDialog *mLoginDialog;
};
/**
@@ -83,14 +88,17 @@ class WrongPasswordNoticeListener : public gcn::ActionListener {
*/
class WrongUsernameNoticeListener : public gcn::ActionListener {
public:
+ void setLoginDialog(LoginDialog *loginDialog);
void action(const std::string &eventId);
+ private:
+ LoginDialog *mLoginDialog;
};
/**
- * Display login dialog
+ * Handle input
*/
-void login();
+void loginInputHandler(SDL_KeyboardEvent *keyEvent);
/**
* Attempt to login to login server
diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp
index 4f53495c..0c7bd7a7 100644
--- a/src/gui/updatewindow.cpp
+++ b/src/gui/updatewindow.cpp
@@ -23,44 +23,32 @@
#include "updatewindow.h"
-#include <cstdio>
#include <iostream>
#include <sstream>
+#include <SDL.h>
#include <SDL_thread.h>
#include <curl/curl.h>
-#include <guichan/sdl/sdlinput.hpp>
-
#include <guichan/widgets/label.hpp>
#include "browserbox.h"
#include "button.h"
-#include "gui.h"
#include "progressbar.h"
#include "scrollarea.h"
#include "../configuration.h"
-#include "../graphics.h"
#include "../log.h"
#include "../main.h"
-extern Graphics *graphics;
-
UpdaterWindow::UpdaterWindow():
- Window("Updating...")
+ Window("Updating..."),
+ mThread(NULL), mMutex(NULL), mDownloadStatus(UPDATE_NEWS),
+ mUpdateHost(""), mCurrentFile("news.txt"), mBasePath(""),
+ mStoreInMemory(true), mDownloadComplete(true), mDownloadedBytes(0),
+ mMemoryBuffer(NULL), mCurlError(new char[CURL_ERROR_SIZE]),
+ mFileIndex(0)
{
- mThread = NULL;
- mMutex = NULL;
- mDownloadStatus = UPDATE_NEWS;
- mUpdateHost = "";
- mCurrentFile = "news.txt";
- mDownloadComplete = true;
- mBasePath = "";
- mStoreInMemory = true;
- mDownloadedBytes = 0;
- mMemoryBuffer = NULL;
- mCurlError = new char[CURL_ERROR_SIZE];
mCurlError[0] = 0;
int h = 240;
@@ -96,10 +84,28 @@ UpdaterWindow::UpdaterWindow():
mCancelButton->requestFocus();
setLocationRelativeTo(getParent());
+
+ mUpdateHost = config.getValue("updatehost", "themanaworld.org/files");
+ mBasePath = config.getValue("homeDir", ".");
+
+ // Try to download the updates list
+ download();
}
UpdaterWindow::~UpdaterWindow()
{
+ if (mThread)
+ {
+ SDL_WaitThread(mThread, NULL);
+ mThread = NULL;
+ }
+
+ free(mMemoryBuffer);
+ // Remove downloaded files
+ remove((mBasePath + "/updates/news.txt").c_str());
+ remove((mBasePath + "/updates/resources.txt").c_str());
+ remove((mBasePath + "/updates/download.temp").c_str());
+
delete mCurlError;
delete mLabel;
delete mProgressBar;
@@ -301,145 +307,100 @@ void UpdaterWindow::download()
}
}
-void UpdaterWindow::updateData()
+void updateInputHandler(SDL_KeyboardEvent *keyEvent)
{
- std::ifstream in;
- std::vector<std::string> files;
-
- state = UPDATE;
- unsigned int fileIndex = 0;
-
- mUpdateHost = config.getValue("updatehost", "themanaworld.org/files");
- mBasePath = config.getValue("homeDir", ".");
-
- // Try to download the updates list
- download();
-
- while (state == UPDATE)
+ if (keyEvent->keysym.sym == SDLK_ESCAPE)
{
- // Handle SDL events
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- state = EXIT;
- break;
-
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- state = EXIT;
- }
- break;
- }
-
- guiInput->pushInput(event);
- }
+ state = EXIT;
+ }
+}
- switch (mDownloadStatus) {
- case UPDATE_ERROR:
- if (mThread)
+void UpdaterWindow::logic()
+{
+ switch (mDownloadStatus) {
+ case UPDATE_ERROR:
+ if (mThread)
+ {
+ SDL_WaitThread(mThread, NULL);
+ mThread = NULL;
+ }
+ addRow("");
+ addRow("##1 The update process is incomplete.");
+ addRow("##1 It is strongly recommended that");
+ addRow("##1 you try again later");
+ addRow(mCurlError);
+ mDownloadStatus = UPDATE_COMPLETE;
+ break;
+ case UPDATE_NEWS:
+ if (mDownloadComplete) {
+ // Try to open news.txt
+ loadNews();
+ // Doesn't matter if it couldn't find news.txt,
+ // go to the next step
+ mCurrentFile = "resources.txt";
+ if (mMemoryBuffer != NULL)
{
- SDL_WaitThread(mThread, NULL);
- mThread = NULL;
+ free(mMemoryBuffer);
+ mMemoryBuffer = NULL;
}
- addRow("");
- addRow("##1 The update process is incomplete.");
- addRow("##1 It is strongly recommended that");
- addRow("##1 you try again later");
- addRow(mCurlError);
- mDownloadStatus = UPDATE_COMPLETE;
- break;
- case UPDATE_NEWS:
- if (mDownloadComplete) {
- // Try to open news.txt
- loadNews();
- // Doesn't matter if it couldn't find news.txt,
- // go to the next step
- mCurrentFile = "resources.txt";
- if (mMemoryBuffer != NULL)
+ download();
+ mDownloadStatus = UPDATE_LIST;
+ }
+ break;
+ case UPDATE_LIST:
+ if (mDownloadComplete) {
+ if (mMemoryBuffer != NULL)
+ {
+ // Tokenize and add each line separately
+ char *line = strtok(mMemoryBuffer, "\n");
+ while (line != NULL)
{
- free(mMemoryBuffer);
- mMemoryBuffer = NULL;
+ mFiles.push_back(line);
+ line = strtok(NULL, "\n");
}
- download();
- mDownloadStatus = UPDATE_LIST;
+ mStoreInMemory = false;
+ mDownloadStatus = UPDATE_RESOURCES;
}
- break;
- case UPDATE_LIST:
- if (mDownloadComplete) {
- if (mMemoryBuffer != NULL)
- {
- // Tokenize and add each line separately
- char *line = strtok(mMemoryBuffer, "\n");
- while (line != NULL)
- {
- files.push_back(line);
- line = strtok(NULL, "\n");
- }
- mStoreInMemory = false;
- mDownloadStatus = UPDATE_RESOURCES;
- }
- else {
- logger->log("Unable to download resources.txt");
- mDownloadStatus = UPDATE_ERROR;
- }
+ else {
+ logger->log("Unable to download resources.txt");
+ mDownloadStatus = UPDATE_ERROR;
}
- break;
- case UPDATE_RESOURCES:
- if (mDownloadComplete)
+ }
+ break;
+ case UPDATE_RESOURCES:
+ if (mDownloadComplete)
+ {
+ if (mThread)
{
- if (mThread)
- {
- SDL_WaitThread(mThread, NULL);
- mThread = NULL;
- }
+ SDL_WaitThread(mThread, NULL);
+ mThread = NULL;
+ }
- if (fileIndex < files.size())
- {
- mCurrentFile = files[fileIndex];
- std::ifstream temp(
- (mBasePath + "/updates/" + mCurrentFile).c_str());
- if (!temp.is_open()) {
- temp.close();
- download();
- }
- else {
- logger->log("%s already here", mCurrentFile.c_str());
- }
- fileIndex++;
+ if (mFileIndex < mFiles.size())
+ {
+ mCurrentFile = mFiles[mFileIndex];
+ std::ifstream temp(
+ (mBasePath + "/updates/" + mCurrentFile).c_str());
+ if (!temp.is_open()) {
+ temp.close();
+ download();
}
else {
- // Download of updates completed
- mDownloadStatus = UPDATE_COMPLETE;
+ logger->log("%s already here", mCurrentFile.c_str());
}
+ mFileIndex++;
}
- break;
- case UPDATE_COMPLETE:
- enable();
- setLabel("Completed");
- break;
- case UPDATE_IDLE:
- break;
- }
-
- gui->logic();
-
- graphics->drawImage(login_wallpaper, 0, 0);
- gui->draw();
- graphics->updateScreen();
- }
-
- if (mThread)
- {
- SDL_WaitThread(mThread, NULL);
- mThread = NULL;
+ else {
+ // Download of updates completed
+ mDownloadStatus = UPDATE_COMPLETE;
+ }
+ }
+ break;
+ case UPDATE_COMPLETE:
+ enable();
+ setLabel("Completed");
+ break;
+ case UPDATE_IDLE:
+ break;
}
-
- free(mMemoryBuffer);
- in.close();
- // Remove downloaded files
- remove((mBasePath + "/updates/news.txt").c_str());
- remove((mBasePath + "/updates/resources.txt").c_str());
- remove((mBasePath + "/updates/download.temp").c_str());
}
diff --git a/src/gui/updatewindow.h b/src/gui/updatewindow.h
index fa69bd4b..56ff4065 100644
--- a/src/gui/updatewindow.h
+++ b/src/gui/updatewindow.h
@@ -26,6 +26,9 @@
#include <guichan/actionlistener.hpp>
+#include <string>
+#include <vector>
+
#include "window.h"
#include "../guichanfwd.h"
@@ -34,8 +37,10 @@ class BrowserBox;
class Button;
class ProgressBar;
class ScrollArea;
-class SDL_Thread;
-class SDL_mutex;
+
+struct SDL_mutex;
+struct SDL_KeyboardEvent;
+struct SDL_Thread;
/**
* Update progress window GUI
@@ -82,7 +87,7 @@ class UpdaterWindow : public Window, public gcn::ActionListener
*/
void addRow(const std::string &row);
- void updateData();
+ void logic();
int updateState;
@@ -172,6 +177,16 @@ class UpdaterWindow : public Window, public gcn::ActionListener
*/
char *mCurlError;
+ /**
+ * List of files to download
+ */
+ std::vector<std::string> mFiles;
+
+ /**
+ * Index of the file to be downloaded
+ */
+ unsigned int mFileIndex;
+
gcn::Label *mLabel; /**< Progress bar caption. */
Button *mCancelButton; /**< Button to stop the update process. */
Button *mPlayButton; /**< Button to start playing. */
@@ -180,6 +195,6 @@ class UpdaterWindow : public Window, public gcn::ActionListener
ScrollArea *mScrollArea; /**< Used to scroll news box. */
};
-void updateData();
+void updateInputHandler(SDL_KeyboardEvent *keyEvent);
#endif
diff --git a/src/main.cpp b/src/main.cpp
index 7633df71..408b67b1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -71,7 +71,6 @@ SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;
Spriteset *hairset = NULL, *playerset = NULL;
-Image *login_wallpaper = NULL;
Graphics *graphics;
std::string username;
@@ -264,14 +263,11 @@ void init_engine()
// Initialize for drawing
graphics->_beginDraw();
- login_wallpaper = resman->getImage(
- "graphics/images/login_wallpaper.png");
Image *playerImg = resman->getImage(
"graphics/sprites/player_male_base.png");
Image *hairImg = resman->getImage(
"graphics/sprites/player_male_hair.png");
- if (!login_wallpaper) logger->error("Couldn't load login_wallpaper.png");
if (!playerImg) logger->error("Couldn't load player_male_base.png");
if (!hairImg) logger->error("Couldn't load player_male_hair.png");
@@ -393,8 +389,6 @@ int main(int argc, char *argv[])
return 0;
}
- UpdaterWindow *uw;
-
// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
xmlInitParser();
@@ -415,6 +409,16 @@ int main(int argc, char *argv[])
state = LOGIN;
}
+ unsigned int oldstate = !state; // We start with a status change.
+ Window *currentDialog = NULL;
+ void (*inputHandler)(SDL_KeyboardEvent*) = NULL;
+
+ Image *login_wallpaper = ResourceManager::getInstance()->
+ getImage("graphics/images/login_wallpaper.png");
+ if (!login_wallpaper) {
+ logger->error("Couldn't load login_wallpaper.png");
+ }
+
while (state != EXIT)
{
// Handle SDL events
@@ -423,60 +427,83 @@ int main(int argc, char *argv[])
case SDL_QUIT:
state = EXIT;
break;
+
+ case SDL_KEYDOWN:
+ if (inputHandler) {
+ inputHandler(&event.key);
+ }
+ break;
}
guiInput->pushInput(event);
}
- switch (state) {
- case LOGIN:
- logger->log("State: LOGIN");
- login();
- break;
- case CHAR_SERVER:
- logger->log("State: CHAR_SERVER");
- char_server();
- break;
- case CHAR_SELECT:
- logger->log("State: CHAR_SELECT");
- charSelect();
- break;
- case GAME:
- sound.fadeOutMusic(1000);
-
- login_wallpaper->decRef();
- login_wallpaper = NULL;
-
- logger->log("State: GAME");
- try {
- map_start();
- game();
- }
- catch (const char* err) {
- state = ERROR;
- new OkDialog("Error", err, &mapStartErrorListener);
- }
- break;
- case ERROR:
- // Redraw GUI
- graphics->drawImage(login_wallpaper, 0 ,0);
- gui->logic();
- gui->draw();
- graphics->updateScreen();
- break;
- case UPDATE:
- sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
- uw = new UpdaterWindow();
- uw->updateData();
- delete uw;
+ gui->logic();
+
+ graphics->drawImage(login_wallpaper, 0, 0);
+ gui->draw();
+ graphics->updateScreen();
+
+ if (state != oldstate) {
+ if (oldstate == UPDATE) {
ResourceManager::getInstance()->
searchAndAddArchives("/updates", ".zip", 0);
- break;
- default:
- state = EXIT;
- break;
+ }
+ oldstate = state;
+
+ if (currentDialog) {
+ delete currentDialog;
+ }
+
+ switch (state) {
+ case LOGIN:
+ logger->log("State: LOGIN");
+ currentDialog = new LoginDialog();
+ inputHandler = loginInputHandler;
+ break;
+ case CHAR_SERVER:
+ logger->log("State: CHAR_SERVER");
+ currentDialog = new ServerSelectDialog();
+ inputHandler = charServerInputHandler;
+ break;
+ case CHAR_SELECT:
+ logger->log("State: CHAR_SELECT");
+ currentDialog = new CharSelectDialog();
+ inputHandler = charSelectInputHandler;
+ break;
+ case GAME:
+ sound.fadeOutMusic(1000);
+
+ currentDialog = NULL;
+ inputHandler = NULL;
+ login_wallpaper->decRef();
+ login_wallpaper = NULL;
+
+ logger->log("State: GAME");
+ try {
+ map_start();
+ game();
+ }
+ catch (const char* err) {
+ state = ERROR;
+ new OkDialog("Error", err, &mapStartErrorListener);
+ }
+ break;
+ case UPDATE:
+ sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
+ currentDialog = new UpdaterWindow();
+ inputHandler = updateInputHandler;
+ break;
+ case ERROR:
+ // Hmm, does this look like an endless loop?
+ break;
+ default:
+ state = EXIT;
+ break;
+ }
}
}
+
logger->log("State: EXIT");
exit_engine();
PHYSFS_deinit();
diff --git a/src/main.h b/src/main.h
index 8546cfe6..7583bf6c 100644
--- a/src/main.h
+++ b/src/main.h
@@ -57,7 +57,6 @@ enum {
#define LEN_MIN_PASSWORD 4
#include <string>
-extern Image *login_wallpaper;
extern std::string username;
extern std::string password;
extern int map_address, char_ID;