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authorFate <fate-tmw@googlemail.com>2008-12-09 09:42:59 -0700
committerFate <fate-tmw@googlemail.com>2008-12-09 09:42:59 -0700
commit5de95ae6a741ac8549a9e51be4a3872e91764d24 (patch)
treecce603d128c9ccf7c53eced54a424a3a66e27bbc /src
parentcaee40df5da03eb2db6ed8d528f1561ef9bcbd34 (diff)
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Defer re-adding of particles to next call to Being::logic() to avoid crash
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp16
-rw-r--r--src/being.h1
-rw-r--r--src/statuseffect.cpp6
3 files changed, 19 insertions, 4 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 2be72360..68b1a791 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -78,7 +78,8 @@ Being::Being(int id, int job, Map *map):
mSpriteIDs(VECTOREND_SPRITE, 0),
mSpriteColors(VECTOREND_SPRITE, ""),
mStatusParticleEffects(&mStunParticleEffects, false),
- mChildParticleEffects(&mStatusParticleEffects, false)
+ mChildParticleEffects(&mStatusParticleEffects, false),
+ mMustResetParticles(false)
{
setMap(map);
@@ -216,6 +217,7 @@ void Being::setMap(Map *map)
// Clear particle effect list because child particles became invalid
mChildParticleEffects.clear();
+ mMustResetParticles = true; // Reset status particles on next redraw
}
void Being::controlParticle(Particle *particle)
@@ -390,9 +392,21 @@ void Being::logic()
}
}
+ // Restart status/particle effects, if needed
+ if (mMustResetParticles) {
+ mMustResetParticles = false;
+ for (std::set<int>::iterator it = mStatusEffects.begin();
+ it != mStatusEffects.end(); it++) {
+ const StatusEffect *effect = StatusEffect::getStatusEffect(*it, true);
+ if (effect && effect->particleEffectIsPersistent())
+ updateStatusEffect(*it, true);
+ }
+ }
+
// Update particle effects
mChildParticleEffects.setPositions((float) mPx + 16.0f,
(float) mPy + 32.0f);
+
}
void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
diff --git a/src/being.h b/src/being.h
index de558f83..d7f78753 100644
--- a/src/being.h
+++ b/src/being.h
@@ -460,6 +460,7 @@ class Being : public Sprite
static int instances; /**< Number of Being instances */
static ImageSet *emotionSet; /**< Emoticons used by beings */
+ bool mMustResetParticles; /**< Reset particle status effects on next redraw? */
};
#endif
diff --git a/src/statuseffect.cpp b/src/statuseffect.cpp
index 8aeb66c6..6397f615 100644
--- a/src/statuseffect.cpp
+++ b/src/statuseffect.cpp
@@ -30,7 +30,8 @@
#define STATUS_EFFECTS_FILE "status-effects.xml"
-StatusEffect::StatusEffect()
+StatusEffect::StatusEffect() :
+ mPersistentParticleEffect(false)
{}
StatusEffect::~StatusEffect()
@@ -156,13 +157,12 @@ void StatusEffect::load()
startEffect->mParticleEffect = XML::getProperty(node, "start-particle", "");
startEffect->mIcon = XML::getProperty(node, "icon", "");
startEffect->mAction = XML::getProperty(node, "action", "");
+ startEffect->mPersistentParticleEffect = (XML::getProperty(node, "persistent-particle-effect", "no")) != "no";
endEffect->mMessage = XML::getProperty(node, "end-message", "");
endEffect->mSFXEffect = XML::getProperty(node, "end-audio", "");
endEffect->mParticleEffect = XML::getProperty(node, "end-particle", "");
- endEffect->mPersistentParticleEffect = (XML::getProperty(node, "persistent-particle-effect", "no")) != "no";
-
(*the_map)[1][index] = startEffect;
(*the_map)[0][index] = endEffect;
}