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author | Jared Adams <jaxad0127@gmail.com> | 2011-05-18 12:02:11 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-05-18 12:02:11 -0600 |
commit | 49b4ab9f770d776113c80936087687543b942043 (patch) | |
tree | 85a9a2e19e8ad2d88b845ecdf2b4bd9cf50c7527 /src | |
parent | ae4aea451d6e2c44b273c963026c4fd697568f79 (diff) | |
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Fix detection of ActorSprites under OpenGL
Diffstat (limited to 'src')
-rw-r--r-- | src/compoundsprite.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp index 2f39cae6..5f2c00ea 100644 --- a/src/compoundsprite.cpp +++ b/src/compoundsprite.cpp @@ -281,6 +281,9 @@ void CompoundSprite::redraw() const // TODO OpenGL support if (Image::getLoadAsOpenGL()) { + mWidth = at(0)->getWidth(); + mHeight = at(0)->getHeight(); + // Temporary fix for position Map *map = Game::instance() ? Game::instance()->getCurrentMap() : 0; if (map) |