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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-01 22:22:33 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-03 20:29:10 +0100
commit66850d2dbc9798619159688dcba0cc912247ac02 (patch)
tree84f3e15620bf0f60725c10495deeaefbe1824d10 /src/utils
parent024088d76569ef07be7f166f22f3f5e22592a586 (diff)
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Clear tile flags from the gid before further processing
Better to show non-rotated/flipped tiles than no tile at all. This also fixes interpretation of collision tiles that happen to be flipped. Also interpret the gid as an unsigned number, since that's how they are written in the TMX file since the introduction of these flags. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/utils')
-rw-r--r--src/utils/xml.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/utils/xml.cpp b/src/utils/xml.cpp
index a965e0d7..839479d7 100644
--- a/src/utils/xml.cpp
+++ b/src/utils/xml.cpp
@@ -99,7 +99,7 @@ namespace XML
xmlChar *prop = xmlGetProp(node, BAD_CAST name);
if (prop)
{
- ret = atoi((char*)prop);
+ ret = atol((char*)prop);
xmlFree(prop);
}