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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-07-24 00:13:24 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-07-24 00:13:24 +0000
commit4789ebb11407eb9402c385f3cc6fa242d91214c2 (patch)
tree6bf5bed52073ae19ef4b5b08e7fe92af603f04d8 /src/tileset.h
parent1b7ff9ad4160fd0ff79d2da658eca8d8c8abf815 (diff)
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Implemented caching of spritesets, including a lot of cleanups to the new
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
Diffstat (limited to 'src/tileset.h')
-rw-r--r--src/tileset.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tileset.h b/src/tileset.h
index 5fa4ade1..27bc28c3 100644
--- a/src/tileset.h
+++ b/src/tileset.h
@@ -24,7 +24,7 @@
#ifndef _TMW_TILESET_H_
#define _TMW_TILESET_H_
-#include "graphic/spriteset.h"
+#include "resources/spriteset.h"
/**
* A tileset, which is basically just a spriteset but it stores a firstgid.
@@ -36,7 +36,7 @@ class Tileset : public Spriteset
* Constructor.
*/
Tileset(Image *img, int w, int h, int firstGid):
- Spriteset(img, w, h),
+ Spriteset("", img, w, h),
mFirstGid(firstGid)
{
}