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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-10 17:19:42 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-10 17:19:42 +0000
commitb2c5d720fdf88e7e5e8ff6921e9d01cfe009a074 (patch)
tree55eb57830b45538ecdccd82769ddeba40e57be4e /src/sprite.h
parent61430703402d9f98fdf1a3f748df4f87586f73cb (diff)
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Introduced new window shortcuts and corrected position of job xp bar. Also
corrected strange commit by ElvenProgrammer.
Diffstat (limited to 'src/sprite.h')
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1 files changed, 65 insertions, 0 deletions
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SPRITE_H_
+#define _TMW_SPRITE_H_
+
+class Graphics;
+
+/**
+ * A sprite is some visible object on a map. This abstract class defines the
+ * interface used by the map to sort and display the sprite.
+ */
+class Sprite
+{
+ public:
+ /**
+ * Destructor.
+ */
+ virtual
+ ~Sprite() {}
+
+ /**
+ * Draws the sprite to the given graphics context.
+ *
+ * Note: this function could be simplified if the graphics context
+ * would support setting a translation offset. It already does this
+ * partly with the clipping rectangle support.
+ */
+ virtual void
+ draw(Graphics *graphics, int offsetX, int offsetY) = 0;
+
+ /**
+ * Returns the pixel Y coordinate of the sprite.
+ */
+ virtual int
+ getPixelY() const = 0;
+
+ protected:
+ /**
+ * Constructor.
+ */
+ Sprite() {}
+};
+
+#endif