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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-09 22:52:34 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-09 22:52:34 +0000
commit16e99dc852affbc8b149d35037694dcdd25948e6 (patch)
tree2fed35187b803d595559b11b89118f7ef335d359 /src/resources/monsterinfo.h
parent4e2ced304a2013808b2481cceb7622848b073e5b (diff)
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Actions and particle effect for monster attacks are now obtained from the monster database. Added new tail attack animation to scorpion monster sprite.
Diffstat (limited to 'src/resources/monsterinfo.h')
-rw-r--r--src/resources/monsterinfo.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index 3dd18c0f..840f37be 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -39,6 +39,12 @@ enum MonsterSoundEvent
MONSTER_EVENT_DIE
};
+struct MonsterAttack
+{
+ std::string particleEffect;
+ SpriteAction action;
+};
+
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
@@ -80,10 +86,12 @@ class MonsterInfo
Being::TargetCursorSize
getTargetCursorSize() const { return mTargetCursorSize; }
- std::string
+ const std::string&
getSound(MonsterSoundEvent event) const;
- const std::string &
+ void addMonsterAttack (int id, const std::string &particleEffect, SpriteAction action);
+
+ const std::string&
getAttackParticleEffect(int attackType) const;
SpriteAction
@@ -96,6 +104,7 @@ class MonsterInfo
std::string mSprite;
Being::TargetCursorSize mTargetCursorSize;
std::map<MonsterSoundEvent, std::vector<std::string>* > mSounds;
+ std::map<int, MonsterAttack*> mMonsterAttacks;
};
#endif