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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-26 23:41:01 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-26 23:42:10 +0200
commitb35aef2d924f03d85eb44a2465be5a745444eafd (patch)
tree5de5dc327397f9e970ce1bdfacf850a16da02241 /src/resources/beinginfo.cpp
parentb02081c00450d274c23b7198620ee7748756bd72 (diff)
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Added effects support in monsters attacks.
This is provided through the use of the 'effect-id' property of the <attack> tag. Note that the 'particle-effect' support has been removed as it was redundant, but can be kept for backward compatibility. Now, on both Manaserv and tA, only the attack id 1 is supported, i.e: <monster> ... <attack id="1" effect-id="11" action="attack" /> </monster> More to come with re-enabling of the attack type support. I had to fix a crash in the Being::takeDamage() function when there were no attacker (in Manaserv), and add rotation support to the effectManager to achieve this. Reviwed-by: Jaxad0127.
Diffstat (limited to 'src/resources/beinginfo.cpp')
-rw-r--r--src/resources/beinginfo.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp
index e8824391..22651f6f 100644
--- a/src/resources/beinginfo.cpp
+++ b/src/resources/beinginfo.cpp
@@ -88,20 +88,19 @@ const std::string &BeingInfo::getSound(SoundEvent event) const
i->second->at(rand() % i->second->size());
}
-const Attack *BeingInfo::getAttack(int type) const
+const Attack *BeingInfo::getAttack(int id) const
{
- static Attack *empty = new Attack(SpriteAction::ATTACK, "", "");
+ static Attack *empty = new Attack(SpriteAction::ATTACK, -1, std::string());
- Attacks::const_iterator i = mAttacks.find(type);
+ Attacks::const_iterator i = mAttacks.find(id);
return (i == mAttacks.end()) ? empty : (*i).second;
}
-void BeingInfo::addAttack(int id, std::string action,
- const std::string &particleEffect,
- const std::string &missileParticle)
+void BeingInfo::addAttack(int id, std::string action, int effectId,
+ const std::string &missileParticleFilename)
{
if (mAttacks[id])
delete mAttacks[id];
- mAttacks[id] = new Attack(action, particleEffect, missileParticle);
+ mAttacks[id] = new Attack(action, effectId, missileParticleFilename);
}