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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-26 16:36:05 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-26 16:36:05 +0000 |
commit | 00d7badb647b4293c444c0374985b7f1ea8a1ed1 (patch) | |
tree | 1e8ef25719f0954388a9c50bcf1e360f37540563 /src/player.cpp | |
parent | ef4486580fc7b8293555fcabc398ed0c2b90d78e (diff) | |
download | mana-client-00d7badb647b4293c444c0374985b7f1ea8a1ed1.tar.gz mana-client-00d7badb647b4293c444c0374985b7f1ea8a1ed1.tar.bz2 mana-client-00d7badb647b4293c444c0374985b7f1ea8a1ed1.tar.xz mana-client-00d7badb647b4293c444c0374985b7f1ea8a1ed1.zip |
Fixed player sprite not showing up.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/player.cpp b/src/player.cpp index 3f4abebb..46d3b938 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -35,10 +35,11 @@ Player::Player(Uint32 id, Uint16 job, Map *map): Being(id, job, map) { - // Load the weapon sprite. - // When there are more different weapons this should be moved to the - // setWeapon Method. - mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapons.xml", 0); + /* Load the weapon sprite. When there are more different weapons this + * should be moved to the setWeapon Method. + */ + mSprites[WEAPON_SPRITE] = + new AnimatedSprite("graphics/sprites/weapons.xml", 0); } void |