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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 16:36:05 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 16:36:05 +0000
commit00d7badb647b4293c444c0374985b7f1ea8a1ed1 (patch)
tree1e8ef25719f0954388a9c50bcf1e360f37540563 /src/player.cpp
parentef4486580fc7b8293555fcabc398ed0c2b90d78e (diff)
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Fixed player sprite not showing up.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 3f4abebb..46d3b938 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -35,10 +35,11 @@
Player::Player(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
- // Load the weapon sprite.
- // When there are more different weapons this should be moved to the
- // setWeapon Method.
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapons.xml", 0);
+ /* Load the weapon sprite. When there are more different weapons this
+ * should be moved to the setWeapon Method.
+ */
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapons.xml", 0);
}
void