summaryrefslogtreecommitdiff
path: root/src/particle.cpp
diff options
context:
space:
mode:
authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 21:47:53 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 21:47:53 +0200
commitba5b70974c5dfa0be3105e72a0a012455b28e7a9 (patch)
treeb79f9f46cc30eb2a1196b79392831af144fabc22 /src/particle.cpp
parent852ff45c35c422b5264487669934b392a8657465 (diff)
downloadmana-client-ba5b70974c5dfa0be3105e72a0a012455b28e7a9.tar.gz
mana-client-ba5b70974c5dfa0be3105e72a0a012455b28e7a9.tar.bz2
mana-client-ba5b70974c5dfa0be3105e72a0a012455b28e7a9.tar.xz
mana-client-ba5b70974c5dfa0be3105e72a0a012455b28e7a9.zip
Made possible to separate the dye colors and channels
for particle effects. It is now possible to write, for instance: <particlefx>my-particle-file.xml|#cbcb78,345678</particlefx> and in my-particle-file.xml: ... <property image="my-image.png|W" /> ... This will permit the use (and reuse) of generic particle files.
Diffstat (limited to 'src/particle.cpp')
-rw-r--r--src/particle.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/particle.cpp b/src/particle.cpp
index f147a9f2..4d6882be 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -24,6 +24,7 @@
#include "animationparticle.h"
#include "configuration.h"
+#include "resources/dye.h"
#include "imageparticle.h"
#include "log.h"
#include "map.h"
@@ -280,7 +281,12 @@ Particle *Particle::addEffect(const std::string &particleEffectFile,
{
Particle *newParticle = NULL;
- XML::Document doc(particleEffectFile);
+ std::string::size_type pos = particleEffectFile.find('|');
+ std::string dyePalettes;
+ if (pos != std::string::npos)
+ dyePalettes = particleEffectFile.substr(pos + 1);
+
+ XML::Document doc(particleEffectFile.substr(0, pos));
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "effect"))
@@ -304,18 +310,20 @@ Particle *Particle::addEffect(const std::string &particleEffectFile,
// Animation
if ((node = XML::findFirstChildByName(effectChildNode, "animation")))
{
- newParticle = new AnimationParticle(mMap, node);
+ newParticle = new AnimationParticle(mMap, node, dyePalettes);
}
// Rotational
else if ((node = XML::findFirstChildByName(effectChildNode, "rotation")))
{
- newParticle = new RotationalParticle(mMap, node);
+ newParticle = new RotationalParticle(mMap, node, dyePalettes);
}
// Image
else if ((node = XML::findFirstChildByName(effectChildNode, "image")))
{
- Image *img= resman->getImage((const char*)
- node->xmlChildrenNode->content);
+ std::string imageSrc = (const char*)node->xmlChildrenNode->content;
+ if (!imageSrc.empty() && !dyePalettes.empty())
+ Dye::instantiate(imageSrc, dyePalettes);
+ Image *img= resman->getImage(imageSrc);
newParticle = new ImageParticle(mMap, img);
}
@@ -346,7 +354,7 @@ Particle *Particle::addEffect(const std::string &particleEffectFile,
{
ParticleEmitter *newEmitter;
newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap,
- rotation);
+ rotation, dyePalettes);
newParticle->addEmitter(newEmitter);
}
else if (xmlStrEqual(emitterNode->name, BAD_CAST "deatheffect"))