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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/particle.cpp
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/particle.cpp')
-rw-r--r--src/particle.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/particle.cpp b/src/particle.cpp
index 398e6a9c..6a3fd7da 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -61,6 +61,7 @@ Particle::Particle(Map *map):
mLifetimePast(0),
mFadeOut(0),
mFadeIn(0),
+ mAlpha(1.0f),
mAutoDelete(true),
mAllowSizeAdjust(false),
mGravity(0.0f),
@@ -93,8 +94,9 @@ void Particle::setupEngine()
logger->log("Particle engine set up");
}
-void Particle::draw(Graphics *, int, int) const
+bool Particle::draw(Graphics *, int, int) const
{
+ return false;
}
bool Particle::update()