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authorChuck Miller <shadowmil@gmail.com>2010-02-10 23:46:49 -0500
committerChuck Miller <shadowmil@gmail.com>2010-02-10 23:50:23 -0500
commit85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch)
treec8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/particle.cpp
parent3a761a242436e521c7fa8ef3746551ac7b746308 (diff)
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Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/particle.cpp')
-rw-r--r--src/particle.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/particle.cpp b/src/particle.cpp
index 3f75943e..69a68efe 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -254,6 +254,13 @@ void Particle::moveTo(float x, float y)
moveTo(Vector(x, y, mPos.z));
}
+Particle *Particle::createChild()
+{
+ Particle *newParticle = new Particle(mMap);
+ mChildParticles.push_back(newParticle);
+ return newParticle;
+}
+
Particle *Particle::addEffect(const std::string &particleEffectFile,
int pixelX, int pixelY, int rotation)
{