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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 11:12:17 +0100
commitc4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch)
treed87655455c0a331c73bf5b762701fafaa5348688 /src/openglgraphics.cpp
parent0d613d75b732c0d057acc3004f9b4322cf73d449 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r--src/openglgraphics.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index e2fd9397..4eb0c60a 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -77,7 +77,17 @@ bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
mHWAccel = hwaccel;
if (fs)
+ {
displayFlags |= SDL_FULLSCREEN;
+ }
+ else
+ {
+ // Resizing currently not supported on Windows, where it would require
+ // reuploading all textures.
+#if !defined(_WIN32)
+ displayFlags |= SDL_RESIZABLE;
+#endif
+ }
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
@@ -654,6 +664,7 @@ void OpenGLGraphics::_beginDraw()
void OpenGLGraphics::_endDraw()
{
+ popClipArea();
}
SDL_Surface* OpenGLGraphics::getScreenshot()