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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 21:13:02 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 21:13:02 +0100
commit60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd (patch)
tree2a3f33bb7af2bf88998a5337e1a739ea12712519 /src/npc.h
parent712ca58c011123505c807266dcc8d9d84ca1aa44 (diff)
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Clean up of most of the Network pointers
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible.
Diffstat (limited to 'src/npc.h')
-rw-r--r--src/npc.h14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/npc.h b/src/npc.h
index c2cab6f0..57e6d5a8 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -24,20 +24,13 @@
#include "player.h"
-#ifdef EATHENA_SUPPORT
-class Network;
-#endif
class Graphics;
class Text;
class NPC : public Player
{
public:
-#ifdef TMWSERV_SUPPORT
- NPC(int id, int sprite, Map *map);
-#else
- NPC(int id, int job, Map *map, Network *network);
-#endif
+ NPC(int id, int job, Map *map);
~NPC();
@@ -56,6 +49,7 @@ class NPC : public Player
{ return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011)
static bool isTalking;
+
protected:
/**
* Gets the way a monster blocks pathfinding for other objects
@@ -63,10 +57,8 @@ class NPC : public Player
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
-#ifdef EATHENA_SUPPORT
- Network *mNetwork;
-#endif
void updateCoords();
+
private:
Text *mName;
};