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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:51:36 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:51:36 +0200
commitec3c689c64922baf4a9f99bc6e9345e0a80403e8 (patch)
tree7d8a17271650f199e7f90b47a4f40532b28de25d /src/net
parent2e08f723375023e203654381b2a49d63c9565824 (diff)
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Applied fixes requested by cody.
- Made the map teleport distance fixed for manaserv. - Small cleanups. The branch is considered reviewed by: Cody. Resolves Mana-Mantis: #74.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/manaserv/playerhandler.cpp8
-rw-r--r--src/net/tmwa/charserverhandler.cpp4
-rw-r--r--src/net/tmwa/gamehandler.cpp4
-rw-r--r--src/net/tmwa/playerhandler.cpp2
4 files changed, 8 insertions, 10 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index ec71143f..a114da3d 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -50,7 +50,7 @@
* everything beyond will reset the port hard.
* @todo: Make this parameter read from config.
*/
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+const int MAP_TELEPORT_SCROLL_DISTANCE = 256;
extern Net::PlayerHandler *playerHandler;
@@ -297,10 +297,8 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
/* Scroll if neccessary */
if (!sameMap
- || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE
- * game->getCurrentTileWidth())
- || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE
- * game->getCurrentTileHeight()))
+ || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = x - (int) playerPos.x;
scrollOffsetY = y - (int) playerPos.y;
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index dcc68fb3..1df84b84 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -186,8 +186,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
mNetwork->disconnect();
Client::setState(STATE_CHANGE_MAP);
Map *map = player_node->getMap();
- int tileWidth = map->getTileWidth();
- int tileHeight = map->getTileHeight();
+ const int tileWidth = map->getTileWidth();
+ const int tileHeight = map->getTileHeight();
player_node->setPosition(Vector(x * tileWidth + tileWidth / 2,
y * tileHeight + tileHeight / 2));
player_node->setMap(0);
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 8ba2e200..6430b476 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -109,8 +109,8 @@ void GameHandler::event(Event::Channel channel, const Event &event)
Game *game = Game::instance();
game->changeMap(mMap);
Map *map = game->getCurrentMap();
- int tileWidth = map->getTileWidth();
- int tileHeight = map->getTileHeight();
+ const int tileWidth = map->getTileWidth();
+ const int tileHeight = map->getTileHeight();
if (mTileX && mTileY)
{
player_node->setPosition(Vector(mTileX * tileWidth + tileWidth / 2,
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index ab63cc1d..f30baecd 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -50,7 +50,7 @@ extern OkDialog *deathNotice;
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
// TODO Move somewhere else
namespace {