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authorBertram <bertram@cegetel.net>2010-02-01 11:49:11 +0100
committerBertram <bertram@cegetel.net>2010-02-01 11:49:11 +0100
commit7e2a54bedefc6b5e2b34c9dafccb8322f46266e7 (patch)
tree8a016c196e36f94ac7454e2300226461e71305c8 /src/net
parent3fe06a98c0af45d7fccce99f39f402485dae71be (diff)
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Reduced CPU consumption by setting speed per ticks value only once.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/manaserv/beinghandler.cpp16
-rw-r--r--src/net/manaserv/playerhandler.cpp6
2 files changed, 17 insertions, 5 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 2db76255..09608891 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -202,10 +202,18 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
}
if (speed)
{
- // The being's speed is transfered in tiles per second * 10
- // to keep it transferable in a Byte.
- // We set it back to tiles per second and in a float.
- being->setWalkSpeed((float) speed / 10);
+ /**
+ * The being's speed is transfered in tiles per second * 10
+ * to keep it transferable in a Byte.
+ * We set it back to tiles per second and in a float.
+ * Then, we translate it in pixels per ticks, to correspond
+ * with the Being::logic() function calls
+ * @see MILLISECONDS_IN_A_TICK
+ */
+ const float walkSpeedInTicks =
+ ((float)DEFAULT_TILE_SIDE_LENGTH * (float) speed / 10)
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ being->setWalkSpeed(walkSpeedInTicks);
}
// Ignore messages from the server for the local player
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 0d7544fd..aac6dc22 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -49,6 +49,8 @@ extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
+extern const int MILLISECONDS_IN_A_TICK;
+
/* Max. distance we are willing to scroll after a teleport;
* everything beyond will reset the port hard.
*/
@@ -425,7 +427,9 @@ int PlayerHandler::getJobLocation()
float PlayerHandler::getDefaultWalkSpeed()
{
- return 6.0f;
+ // Return translation in pixels per ticks.
+ return (6.0f * (float)DEFAULT_TILE_SIDE_LENGTH)
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
}
} // namespace ManaServ