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authorJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
commitc3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch)
tree709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/net/tmwserv/playerhandler.cpp
parent86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff)
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REplace instances of TMW with Mana
Diffstat (limited to 'src/net/tmwserv/playerhandler.cpp')
-rw-r--r--src/net/tmwserv/playerhandler.cpp411
1 files changed, 0 insertions, 411 deletions
diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp
deleted file mode 100644
index bbb5a203..00000000
--- a/src/net/tmwserv/playerhandler.cpp
+++ /dev/null
@@ -1,411 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "net/tmwserv/playerhandler.h"
-
-#include "net/tmwserv/connection.h"
-#include "net/tmwserv/protocol.h"
-
-#include "net/tmwserv/gameserver/internal.h"
-#include "net/tmwserv/gameserver/player.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-#include "net/net.h"
-
-#include "effectmanager.h"
-#include "engine.h"
-#include "localplayer.h"
-#include "log.h"
-#include "particle.h"
-#include "npc.h"
-
-#include "gui/buy.h"
-#include "gui/chat.h"
-#include "gui/gui.h"
-#include "gui/okdialog.h"
-#include "gui/sell.h"
-#include "gui/viewport.h"
-
-// TODO Move somewhere else
-OkDialog *weightNotice = NULL;
-OkDialog *deathNotice = NULL;
-
-extern BuyDialog *buyDialog;
-extern SellDialog *sellDialog;
-extern Window *buySellDialog;
-
-/* Max. distance we are willing to scroll after a teleport;
- * everything beyond will reset the port hard.
- */
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
-
-/**
- * Listener used for handling the overweigth message.
- */
-// TODO Move somewhere else
-namespace {
- struct WeightListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- weightNotice = NULL;
- }
- } weightListener;
-}
-
-/**
- * Listener used for handling death message.
- */
-// TODO Move somewhere else
-namespace {
- struct DeathListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- Net::getPlayerHandler()->respawn();
- deathNotice = NULL;
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- current_npc = 0;
- }
- } deathListener;
-}
-
-Net::PlayerHandler *playerHandler;
-
-namespace TmwServ {
-
-PlayerHandler::PlayerHandler()
-{
- static const Uint16 _messages[] = {
- GPMSG_PLAYER_MAP_CHANGE,
- GPMSG_PLAYER_SERVER_CHANGE,
- GPMSG_PLAYER_ATTRIBUTE_CHANGE,
- GPMSG_PLAYER_EXP_CHANGE,
- GPMSG_LEVELUP,
- GPMSG_LEVEL_PROGRESS,
- GPMSG_RAISE_ATTRIBUTE_RESPONSE,
- GPMSG_LOWER_ATTRIBUTE_RESPONSE,
- GPMSG_SPECIAL_STATUS,
- 0
- };
- handledMessages = _messages;
- playerHandler = this;
-}
-
-void PlayerHandler::handleMessage(MessageIn &msg)
-{
- switch (msg.getId())
- {
- case GPMSG_PLAYER_MAP_CHANGE:
- handleMapChangeMessage(msg);
- break;
-
- case GPMSG_PLAYER_SERVER_CHANGE:
- { // TODO: Implement reconnecting to another game server
- std::string token = msg.readString(32);
- std::string address = msg.readString();
- int port = msg.readInt16();
- logger->log("Changing server to %s:%d", address.c_str(), port);
- } break;
-
- case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
- {
- logger->log("ATTRIBUTE UPDATE:");
- while (msg.getUnreadLength())
- {
- int stat = msg.readInt16();
- int base = msg.readInt16();
- int value = msg.readInt16();
- logger->log("%d set to %d %d", stat, base, value);
-
- if (stat == BASE_ATTR_HP)
- {
- player_node->setMaxHp(base);
- player_node->setHp(value);
- }
- else
- {
- player_node->setAttributeBase(stat, base);
- player_node->setAttributeEffective(stat, value);
- }
- }
- } break;
-
- case GPMSG_PLAYER_EXP_CHANGE:
- {
- logger->log("EXP Update");
- while (msg.getUnreadLength())
- {
- int skill = msg.readInt16();
- int current = msg.readInt32();
- int next = msg.readInt32();
-
- player_node->setExperience(skill, current, next);
- }
- } break;
-
- case GPMSG_LEVELUP:
- {
- player_node->setLevel(msg.readInt16());
- player_node->setCharacterPoints(msg.readInt16());
- player_node->setCorrectionPoints(msg.readInt16());
- Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
- player_node->controlParticle(effect);
- } break;
-
-
- case GPMSG_LEVEL_PROGRESS:
- {
- logger->log("Level Progress Update");
- player_node->setExp(msg.readInt8());
- } break;
-
-
- case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
- {
- int errCode = msg.readInt8();
- int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
- switch (errCode)
- {
- case ATTRIBMOD_OK:
- {
- // feel(acknowledgment);
- } break;
- case ATTRIBMOD_INVALID_ATTRIBUTE:
- {
- logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum);
- } break;
- case ATTRIBMOD_NO_POINTS_LEFT:
- {
- // when the server says "you got no points" it
- // has to be correct. The server is always right!
- // undo attribute change and set points to 0
- logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
- int attrValue = player_node->getAttributeBase(attrNum) - 1;
- player_node->setCharacterPoints(0);
- player_node->setAttributeBase(attrNum, attrValue);
- } break;
- case ATTRIBMOD_DENIED:
- {
- // undo attribute change
- logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
- int points = player_node->getCharacterPoints() - 1;
- player_node->setCharacterPoints(points);
- int attrValue = player_node->getAttributeBase(attrNum) - 1;
- player_node->setAttributeBase(attrNum, attrValue);
- } break;
- }
- } break;
-
- case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
- {
- int errCode = msg.readInt8();
- int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
- switch (errCode)
- {
- case ATTRIBMOD_OK:
- {
- // feel(acknowledgment);
- } break;
- case ATTRIBMOD_INVALID_ATTRIBUTE:
- {
- logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum);
- } break;
- case ATTRIBMOD_NO_POINTS_LEFT:
- {
- // when the server says "you got no points" it
- // has to be correct. The server is always right!
- // undo attribute change and set points to 0
- logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
- int attrValue = player_node->getAttributeBase(attrNum) + 1;
- player_node->setCorrectionPoints(0);
- player_node->setAttributeBase(attrNum, attrValue);
- break;
- } break;
- case ATTRIBMOD_DENIED:
- {
- // undo attribute change
- logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
- int charaPoints = player_node->getCharacterPoints() - 1;
- player_node->setCharacterPoints(charaPoints);
- int correctPoints = player_node->getCorrectionPoints() + 1;
- player_node->setCorrectionPoints(correctPoints);
- int attrValue = player_node->getAttributeBase(attrNum) + 1;
- player_node->setAttributeBase(attrNum, attrValue);
- } break;
- }
-
- } break;
-
- case GPMSG_SPECIAL_STATUS :
- {
- while (msg.getUnreadLength())
- {
- // { B specialID, L current, L max, L recharge }
- int id = msg.readInt8();
- int current = msg.readInt32();
- int max = msg.readInt32();
- int recharge = msg.readInt32();
- player_node->setSpecialStatus(id, current, max, recharge);
- }
- } break;
- /*
- case SMSG_PLAYER_ARROW_MESSAGE:
- {
- Sint16 type = msg.readInt16();
-
- switch (type) {
- case 0:
- localChatTab->chatLog(_("Equip arrows first."),
- BY_SERVER);
- break;
- default:
- logger->log("0x013b: Unhandled message %i", type);
- break;
- }
- }
- break;
- */
- }
-}
-
-void PlayerHandler::handleMapChangeMessage(MessageIn &msg)
-{
- const std::string mapName = msg.readString();
- const unsigned short x = msg.readInt16();
- const unsigned short y = msg.readInt16();
- const bool nearby = (engine->getCurrentMapName() == mapName);
-
- logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
-
- // Switch the actual map, deleting the previous one
- engine->changeMap(mapName);
-
- current_npc = 0;
-
- const Vector &playerPos = player_node->getPosition();
- float scrollOffsetX = 0.0f;
- float scrollOffsetY = 0.0f;
-
- /* Scroll if neccessary */
- if (!nearby
- || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) {
- scrollOffsetX = x - (int) playerPos.x;
- scrollOffsetY = y - (int) playerPos.y;
- }
-
- player_node->setAction(Being::STAND);
- player_node->setPosition(x, y);
- player_node->setDestination(x, y);
-
- logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
- (int) scrollOffsetY);
- viewport->scrollBy(scrollOffsetX, scrollOffsetY);
-}
-
-void PlayerHandler::attack(int id)
-{
- MessageOut msg(PGMSG_ATTACK);
- msg.writeInt16(id);
- Net::GameServer::connection->send(msg);
-}
-
-void PlayerHandler::emote(int emoteId)
-{
- // TODO
-}
-
-void PlayerHandler::increaseAttribute(size_t attr)
-{
- MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
- msg.writeInt8(attr);
- Net::GameServer::connection->send(msg);
-}
-
-void PlayerHandler::decreaseAttribute(size_t attr)
-{
- MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
- msg.writeInt8(attr);
- Net::GameServer::connection->send(msg);
-}
-
-void PlayerHandler::increaseSkill(int skillId)
-{
- // Not used atm
-}
-
-void PlayerHandler::pickUp(FloorItem *floorItem)
-{
- int id = floorItem->getId();
- MessageOut msg(PGMSG_PICKUP);
- msg.writeInt16(id >> 16);
- msg.writeInt16(id & 0xFFFF);
- Net::GameServer::connection->send(msg);
-}
-
-void PlayerHandler::setDirection(char direction)
-{
- MessageOut msg(PGMSG_DIRECTION_CHANGE);
- msg.writeInt8(direction);
- Net::GameServer::connection->send(msg);
-}
-
-void PlayerHandler::setDestination(int x, int y, int /* direction */)
-{
- MessageOut msg(PGMSG_WALK);
- msg.writeInt16(x);
- msg.writeInt16(y);
- Net::GameServer::connection->send(msg);
-}
-
-void PlayerHandler::changeAction(Being::Action action)
-{
- player_node->setAction(action);
-
- MessageOut msg(PGMSG_ACTION_CHANGE);
- msg.writeInt8(action);
- Net::GameServer::connection->send(msg);
-}
-
-void PlayerHandler::respawn()
-{
- // TODO
-}
-
-void PlayerHandler::ignorePlayer(const std::string &player, bool ignore)
-{
- // TODO
-}
-
-void PlayerHandler::ignoreAll(bool ignore)
-{
- // TODO
-}
-
-bool PlayerHandler::canUseMagic()
-{
- return true;
-}
-
-} // namespace TmwServ