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authorJared Adams <jaxad0127@gmail.com>2009-04-05 19:17:33 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-05 19:17:33 -0600
commita0c7d1f61783e77e552896824855377e4bb43f8d (patch)
treee952181b83482abeffbd8ad9c62789b8f72e42e5 /src/net/tmwserv/npchandler.cpp
parent9113afb868f6c1da5911437d3ddabdcf169cbec2 (diff)
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Implement TMWServ's NpcHandler
Diffstat (limited to 'src/net/tmwserv/npchandler.cpp')
-rw-r--r--src/net/tmwserv/npchandler.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/net/tmwserv/npchandler.cpp b/src/net/tmwserv/npchandler.cpp
index 4acd2eee..63d341d7 100644
--- a/src/net/tmwserv/npchandler.cpp
+++ b/src/net/tmwserv/npchandler.cpp
@@ -23,6 +23,8 @@
#include "net/tmwserv/protocol.h"
+#include "net/tmwserv/gameserver/player.h"
+
#include "net/messagein.h"
#include "beingmanager.h"
@@ -32,6 +34,10 @@
#include "gui/npcpostdialog.h"
#include "gui/npc_text.h"
+Net::NpcHandler *npcHandler;
+
+namespace TmwServ {
+
NpcHandler::NpcHandler()
{
static const Uint16 _messages[] = {
@@ -42,6 +48,7 @@ NpcHandler::NpcHandler()
0
};
handledMessages = _messages;
+ npcHandler = this;
}
void NpcHandler::handleMessage(MessageIn &msg)
@@ -81,3 +88,71 @@ void NpcHandler::handleMessage(MessageIn &msg)
break;
}
}
+
+void NpcHandler::talk(int npcId)
+{
+ Net::GameServer::Player::talkToNPC(npcId, true);
+}
+
+void NpcHandler::nextDialog(int npcId)
+{
+ Net::GameServer::Player::talkToNPC(npcId, false);
+}
+
+void NpcHandler::closeDialog(int npcId)
+{
+ // TODO
+}
+
+void NpcHandler::listInput(int npcId, int value)
+{
+ Net::GameServer::Player::selectFromNPC(npcId, value);
+}
+
+void NpcHandler::integerInput(int npcId, int value)
+{
+ // TODO
+}
+
+void NpcHandler::stringInput(int npcId, const std::string &value)
+{
+ // TODO
+}
+
+void NpcHandler::sendLetter(int npcId, const std::string &recipient,
+ const std::string &text)
+{
+ Net::GameServer::Player::sendLetter(recipient, text);
+}
+
+void NpcHandler::startShopping(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::buy(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::sell(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::buyItem(int beingId, int itemId, int amount)
+{
+ Net::GameServer::Player::tradeWithNPC(itemId, amount);
+}
+
+void NpcHandler::sellItem(int beingId, int itemId, int amount)
+{
+ Net::GameServer::Player::tradeWithNPC(itemId, amount);
+}
+
+void NpcHandler::endShopping(int beingId)
+{
+ // TODO
+}
+
+} // namespace TmwServ