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authorJared Adams <jaxad0127@gmail.com>2010-06-08 21:55:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-09 00:00:53 -0600
commitec980b3c586fc64d02ad02f31497013908056d52 (patch)
treec8a5c573bf8fc5ed2151f32cb7f8468bba31d72a /src/net/tmwa/playerhandler.cpp
parent891d14807cd042aa90aed94558c2c8eda66d6859 (diff)
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Remove hard-coded frame counts from Being class
Also removes the Monster/Player difference in tmwAthena's Being::logic and moves the particle code from Being::setAttack to Being::Logic for tmwAthena. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 84fcdeee..26c7e922 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -216,7 +216,6 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
player_node->setAction(Being::STAND);
- player_node->setFrame(0);
player_node->setTileCoords(x, y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,